Lags thegameon useAbsurdlylongcooldownNotenoughminesdispensedUnusuallylargeAOE; tendsto killHelldiversRequiressamplestopurchaseUnusuallyhigh cost /levelrequirementsActuallyuseful/practical;which means itwillget nerfed laterSometimesfails totrigger onheaviesDetonatestoo slowly /Chargermoves toofastTriggers onlightinfantrymobsTriggersonHelldiversDoesn'thave anti-tankcapabilitiesCrashDetonateswithoutcause"Wereleaseda pre-patchversion."Notpurchasablefor somereasonProne tochainreactionsMO failed;withheldAGAINNot enoughdamage / Toomany minesneeded to killtargetWe get acompletelydifferentstratagemAI updatecausesenemiesto avoid itShipModulesdon'tapplyAnti-EmplacementStratagemmodifiergets introducedMines don'tstick tomostterrainLags thegameon useAbsurdlylongcooldownNotenoughminesdispensedUnusuallylargeAOE; tendsto killHelldiversRequiressamplestopurchaseUnusuallyhigh cost /levelrequirementsActuallyuseful/practical;which means itwillget nerfed laterSometimesfails totrigger onheaviesDetonatestoo slowly /Chargermoves toofastTriggers onlightinfantrymobsTriggersonHelldiversDoesn'thave anti-tankcapabilitiesCrashDetonateswithoutcause"Wereleaseda pre-patchversion."Notpurchasablefor somereasonProne tochainreactionsMO failed;withheldAGAINNot enoughdamage / Toomany minesneeded to killtargetWe get acompletelydifferentstratagemAI updatecausesenemiesto avoid itShipModulesdon'tapplyAnti-EmplacementStratagemmodifiergets introducedMines don'tstick tomostterrain

Anti-Tank Mines Dissapointment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lags the game on use
  2. Absurdly long cooldown
  3. Not enough mines dispensed
  4. Unusually large AOE; tends to kill Helldivers
  5. Requires samples to purchase
  6. Unusually high cost / level requirements
  7. Actually useful/practical; which means it will get nerfed later
  8. Sometimes fails to trigger on heavies
  9. Detonates too slowly / Charger moves too fast
  10. Triggers on light infantry mobs
  11. Triggers on Helldivers
  12. Doesn't have anti-tank capabilities
  13. Crash
  14. Detonates without cause
  15. "We released a pre-patch version."
  16. Not purchasable for some reason
  17. Prone to chain reactions
  18. MO failed; withheld AGAIN
  19. Not enough damage / Too many mines needed to kill target
  20. We get a completely different stratagem
  21. AI update causes enemies to avoid it
  22. Ship Modules don't apply
  23. Anti-Emplacement Stratagem modifier gets introduced
  24. Mines don't stick to most terrain