This bingo card has a free space and 88 words: Condition Alert: Someone is Charmed, Condition Alert: Someone is Grappled, Condition Alert: Someone is Frightened, Condition Alert: Someone is Incapacitated, Condition Alert: Someone is Invisible, Condition Alert: Someone is Restrained, Condition Alert: A player is Unconscious, Condition Alert: Someone is Stunned, Condition Alert: Someone is Prone, Condition Alert: Someone is Blinded, Condition Alert: Someone is Petrified, Condition Alert: Someone is Deafened, Condition Alert: Someone is Poisoned, Condition Alert: Someone is Paralyzed, Skill Check: A party member rolls Performance, Skill Check: A party member rolls Acrobatics, Skill Check: A party member rolls Athletics, Skill Check: A party member rolls Investigation, Skill Check: A party member rolls Perception, Skill Check: A party member rolls Insight, Skill Check: A party member rolls Arcana, Skill Check: A party member rolls History, Skill Check: A party member rolls Medicine, Skill Check: A party member rolls Persuasion, Skill Check: A party member rolls Intimidation, Skill Check: A party member rolls Religion, Skill Check: A party member rolls Survival, Skill Check: A party member rolls Animal Handling, Skill Check: A party member rolls Stealth, Skill Check: A party member rolls Deception, Skill Check: A party member rolls Nature, Skill Check: A party member rolls Sleight of Hand, Check: A party member rolls Strength Check, Check: A party member rolls Dexterity Check, Check: A party member rolls Constitution Check, Check: A party member rolls Intelligence Check, Check: A party member rolls Wisdom Check, Check: A party member rolls Charisma Check, Save: A party member rolls Strength saving throw, Save: A party member rolls Dexterity saving throw, Save: A party member rolls Constitution saving throw, Save: A party member rolls Intelligence saving throw, Save: A party member rolls Wisdom saving throw, Save: A party member rolls Charisma saving throw, Maximum Effort: Someone rolls max damage, Someone makes a Death Saving Throw, Someone uses Inspiration (not Bardic), Someone trips a trap, Someone uses the disengage action, Critical Success - Party (Any 20 on a D20 die roll), Big damage: 1 player does more than 20 damage done in 1 round, The DM skips someone’s turn accidentally, Healing!, LOOT!, The party avoids combat by talking, Critical Failure - Party (Any 1 on a D20 die roll), Critical Failure - NPC or Enemy (Any 1 on a D20 die roll), Sarcasm detected, Someone doesn’t realize it’s their turn, The party takes a short rest, Someone uses the help action, The party takes a long rest, Everyone is on time, Someone mentions their background, Someone uses the dash action, "Roll for Initiative", Someone posts a GIF or meme in the Discord, Someone threatens a friendly NPC., Critical Success - NPC or Enemy (Any 20 on a D20 die roll), Tis but a scratch: Someone rolls minimum damage, Pointless discussion, Confusion about abilities, NPC pun name, Patron, TPK, Bird mention, Goop fight, Dm says wrong flower(lily/ama), Enemy heals/revives, Puzzle solving, Plan goes wrong, Money discussion, One of the gods mention, DM/Player shows up late, Forgets guidance, Cult mention, Elrick burns stuff and Backstory mention.
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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