This bingo card has 16 words: dopamine, susceptibility, adverse life events, pathology, intervention, prediction, drug reward, desire, social norms, treatment, impulses, counseling, learning and addiction, nucleus accumbens, motivational system and learning disorder.
Buzzword BINGO! | Impact Technology Has On The Way You Learn | Mobile Learning Theories & Models | Mobile Learning - Bingo! | Teaching & Learning Station
Share this URL with your players:
For more control of your online game, create a clone of this card first.
Learn how to conduct a bingo game.
With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
Tip: If you want your game to last longer (on average), add more unique words/images to it.