This bingo card has 16 words: CORE-BELIEFS, ACADEMIC COMPETENCIES, SEL COMPETENCIES, GUIDING PRINCIPLES, FOUR DOMAINS, POSITIVE COMMUNITY, ENGAGING ACADEMICS, EFFECTIVE MANAGEMENT, Free!, DEVELOPMENTALY RESPONSIVE TEACHING, INTERACTIVE MODELING, ROLE PLAYING, GUIDED DISCOVERY, ENERGIZERS, INTERACTVE LEARNING STURCTURES and CHILD DEVELOPMENT.
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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