Fungistorm KT prog Bingo Banonza

Fungistorm KT prog Bingo Banonza Bingo Card
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This bingo card has a free space and 48 words: The adds, THEY'RE EVERYWHERE, Didn't use healing CDs (pulled a Vordie) on explosions, Spellwarding target kills people by moving out last second, Pushing into intermission with Tank adds up, using interrupts instead of stuns, Allan out of mana, fight just started, Rivendera/ulfur dead to glacial spikes, Not enough DPS to push before howling winter, Dead coming back as servants of KT after intermission and wiping them, Silence circles out of place post 5 pulls, Tank debuff not cleared post 5 pulls, Random abomb deaths each intermission, Starting the night without the correct WAs to sync inside timer, Boomkins dying "inside" to ground effects, Insufficient interrupt assignments for Soul reavers, Absolute chaos coordinating inside-vs-outside DPS, Fluke intermission success, zero CRs -> die to reborns, Running into adds when trying to pad causing a fixate explosion into a wipe, People not standing in "ground effect" CDs and dying to glacial explosions, Assigned people forgetting to go inside on their turn(pulling a Q), Transitioning with Adds still alive, Two tank add sets at the same time, Spikes wide apart A F, Slapped By Adds cus impatience, Stupid "I Miss Fatescribe"/"I miss Painsmith" comment, The adds, THEY'RE EVERYWHERE, Didn't use healing CDs (pulled a Vordie) on explosions, Spellwarding target kills people by moving out last second, Pushing into intermission with Tank adds up, using interrupts instead of stuns, Allan out of mana, fight just started, Rivendera/ulfur dead to glacial spikes, Not enough DPS to push before howling winter, Dead coming back as servants of KT after intermission and wiping them, Silence circles out of place post 5 pulls, Tank debuff not cleared post 5 pulls, Random abomb deaths each intermission, Starting the night without the correct WAs to sync inside timer, Boomkins dying "inside" to ground effects, Insufficient interrupt assignments for Soul reavers, Absolute chaos coordinating inside-vs-outside DPS, Fluke intermission success, zero CRs -> die to reborns, Running into adds when trying to pad causing a fixate explosion into a wipe, People not standing in "ground effect" CDs and dying to glacial explosions, Assigned people forgetting to go inside on their turn(pulling a Q), Transitioning with tank adds still up -> tanks dead to abombs insta/reaver barrage, Two tank add sets at the same time, Spikes wide apart A F, Slapped By Adds cus impatience and Stupid "I Miss Fatescribe" comment.

⚠ This card has duplicate items: The adds, THEY'RE EVERYWHERE (2), Didn't use healing CDs (pulled a Vordie) on explosions (2), Spellwarding target kills people by moving out last second (2), Pushing into intermission with Tank adds up, using interrupts instead of stuns (2), Allan out of mana, fight just started (2), Rivendera/ulfur dead to glacial spikes (2), Not enough DPS to push before howling winter (2), Silence circles out of place post 5 pulls (2), Tank debuff not cleared post 5 pulls (2), Random abomb deaths each intermission (2), Starting the night without the correct WAs to sync inside timer (2), Boomkins dying "inside" to ground effects (2), Insufficient interrupt assignments for Soul reavers (2), Running into adds when trying to pad causing a fixate explosion into a wipe (2), People not standing in "ground effect" CDs and dying to glacial explosions (2), Assigned people forgetting to go inside on their turn(pulling a Q) (2), Two tank add sets at the same time (2), Spikes wide apart A F (2), Slapped By Adds cus impatience (2)

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