This bingo card has 18 words: Internal Motivation, Knowledge and Experience, Need for Respect, Adult Learning Theory, Relevancy and Practicality, Closer, Opener, Recharger, Murphey's Law, Refresher, 90/20/10, Blocks of Content, Content Connectors, Six Times, Effective Training, Needs Assessment, Efficient Training and Engaging Training.
Customer Success Bingo | Content management | Benevity Resources Bingo | User engagement (push) | ME Team - Social
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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