UCI V

UCI V Bingo Card
Preview

This bingo card has a free space and 24 words: Not calling lane shifting to mid lane, Over playing a fight when invading enemy blue, Taking up a lot of review time by voicing opinion ineffectively, needs to be more of a kda player, more flexible when situations go wrong, Dying before objective, Not assuming more responsibility even tho J has the ability/knowledge, Need to play more champs/playstyle that make a difference ex. Cassiopeia, improve champion pool based on meta, improve champion pool based on meta, Tackle problems earlier, bad scrim mindset from players, encourage players to play certain strong meta champions earlier, weekly goals for team to improve on, condense review to only important concepts, don't allow players to waste time venting for the first half of the review, Flanking too early, Tracking sidelane shifts in midgame more consistently, Defends criticism, leads to using more review time, tracking sidelane shifts in midgame more consistently, Defends criticism, leads to using more review time, Not playing more for teamfight (champion pick/grouping mid), Tracking enemy players next play when down tempo, When losing tends to avoid fighting and prefers to go sidelane, unrealistic to expect to perform consistently better on stage than practice and unrealistic to expect to perform consistently better on stage than practice.

⚠ This card has duplicate items: improve champion pool based on meta (2), Defends criticism, leads to using more review time (2), unrealistic to expect to perform consistently better on stage than practice (2)

More like this:

Baz Complain Bingo | substitutereaper solo queue bingo | Ranked Ahri Experience | jack rouse bingo | League of legends bingo

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.