This bingo card has a free space and 28 words: Experiences, Participants, Teachers, Learners, Environment, Variables, Education, Approaches, Guidance, Policies, Lessons, Goals, Hidden, Behaviors, Sequence, Curriculum, Changes, Student-centered, Directing, Generating, Multimedia, Regulating, Activating, Intentions, Institutions, Ongoing learning, Socio-Constructivist and Classroom.
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Learn how to conduct a bingo game.
With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
Tip: If you want your game to last longer (on average), add more unique words/images to it.