This bingo card has a free space and 24 words: Gamification, Metacognitive Monitoring, Student Success, Activity, Lab, Engagement, APA IPI, Assessment, Adaptive, Data, ZAPS, Instructor Resources, Outcomes, Diversity, Equity minded guide, Experiential learning, Research methods, Form+function, Interactive ebook, Assignable Content, Biology Chapter, 3D Brain, PsychOne and NITOP.
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Learn how to conduct a bingo game.
With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
Tip: If you want your game to last longer (on average), add more unique words/images to it.