Education Access and Quality

Education Access and Quality Bingo Card
Preview

This bingo card has a free space and 88 words: Nutrition, Finances, Transportation, Socioeconomic Status, Disabilities, Diet, Mobility, Employment, Language Barrier, Special Needs, Malnutrition, Budgeting, Poverty, Interpersonal Skills, Healthcare Funding, Social Support, Chronic Illness, Community Resources, Health Promotion, Home Care, Public Health, Patient Advocacy, Health Equity, Health Education, Health Disparities, Healthcare Access, Communication, Technology, Support system, Interests, Information, Self-advocacy, Decision-Making, Quality of Life, Engagement, Health Literacy, Education, Confidence, Accessibility, Informed Decision, Cultural Context, Environmental Circumstances, Learning, Equal Opportunity, Social Class, Race, Gender, Mental Wellness, Age, Self-Management, Medical Costs, Personal Health Literacy, Organizational Health Literacy, Improvement, Visual Aid, Teach Back, Family Involvement, Patient Understanding, Economic Instability, Collaboration, Patient-Centered Care, Trust, Patient Satisfaction, Attentive Listening, Scholarships, Grants, Financial Aid, Access to Food, Lack of Funding, Students Drop Out, Extended Hospital Stays, Information and Services Use, Patient Ability to Understand, Encourage Questions, Avoid Medical Terminology, Medical Help, Monitoring Patient, Evaluating Patient Understanding, Cultural Sensitivity, Community Colleges, Environmental Education, Language Learning Programs, Discrimination, Lack of Awareness, Limited Access to Technology, High Dropout Rates, Community Partnerships and Free Education.

More like this:

Education Access and Quality | Education Access and Quality | Education Access and Quality | Health Literacy Bingo | Jonathan Howard's Interview BINGO

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.