This bingo card has a free space and 68 words: -- T, 0:00 Ad Hominem, 0:09 Hasty Generalization, 0:18 Red Herring, 0:26 Tu QuoQue, 0:41 Slippery Slope, 0:53 Special Pleading, 1:07 Loaded Question, 1:12 False Dilemma, 1:26 Strawman, 1:31 Circular Reasoning, 1:43 Appeal to Authority, 1:52 Appeal to Nature, 2:07 Composition Fallacy, 2:14 Division Fallacy, 2:22 Affirming the Consequent, 2:39 Anecdotal Fallacy, 2:47 Appeal to Emotion, 2:56 Burden of Proof Fallacy, 3:08 No True Scotsman, 3:15 Texas Sharpshooter, 3:33 Suppressed Correlative, 3:51 Personal Incredulity, 3:58 Ambiguity Fallacy, 4:06 Genetic Fallacy, 4:14 Middle-Ground Fallacy, 4:19 Affirming the Disjunct, 4:30 Appeal to Tradition, 4:36 Sunk Cost Fallacy, 4:46 Appeal to Ignorance, 4:55 Continuum Fallacy, 5:06 Equivocation, 5:14 Faulty Analogy, 5:21 Denying the Antecedent, 5:33 False Cause, 5:42 Definist Fallacy, 5:49 Ecological Fallacy, 5:56 Etymological Fallacy, 6:04 Quoting out of Context, 6:15 False Equivalence, 6:22 Historian's Fallacy, 6:32 Inflation of Conflict, 6:40 Incomplete Comparison, 6:47 Ludic Fallacy, 7:05 Moralistic Fallacy, 7:13 Nirvana Fallacy, 7:23 Proof by Assertion, 7:40 Cherry Picking, 7:51 Psychologist's Fallacy, 8:00 Reification Fallacy, 8:13 Retrospective Determinism, 8:21 Thought Terminating Cliché, 8:30 Fallacy of the single cause, 8:40 Appeal to the Stone, 8:48 Ignoratio Elenchi, 9:00 Circumnstantial ad Hominem, 9:07 Tone Policing, 9:15 Association Fallacy, 9:24 Appeal to Accomplishment, 9:32 Courtier's Reply, 9:41 Appeal to Consequences, 9:50 Appeal to Novelty, 9:57 Bulverism, 10:03 Chronological Snobbery, 10:13 Entitled to my Opinion Fallacy, 10:22 Two wrongs make a right, 10:28 Vacuous Truth and 10:36 Fallacy Fallacy.
Fallacy bingo at election time | Logical Fallacy Bingo | Logical Fallacies Bing | Logical Fallacy | Tucker Carlson Fallacies
Share this URL with your players:
For more control of your online game, create a clone of this card first.
Learn how to conduct a bingo game.
With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
Tip: If you want your game to last longer (on average), add more unique words/images to it.