This bingo card has a free space and 25 words: Online Learning, Hybrid Learning, AI in Education, Gamification, Personalized Learning, STEM Education, Mental Health, Digital Skills, Flipped Classroom, Project-Based Learning, Diversity & Inclusion, Teacher Shortage, Cyber Safety, E-Libraries, Financial Literacy, Social-Emotional Learning, Tech in Classrooms, Global Citizenship, Coding for Kids, E-Sports in Schools, AI Chatbots, Virtual Reality (VR) Learning, Green Education, Soft Skills and Lifelong Learning.
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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