PQRST BINGO: Every Beat Tells a Story

PQRST BINGO: Every Beat Tells a Story Bingo Card
Preview

This bingo card has a free space and 75 words: P Wave, QRS Complex, T Wave, U Wave, PR Interval, QT Interval, ST Segment, RR Interval, J Point, Isoelectric Line, Sinus Rhythm, Sinus Tachycardia, Sinus Bradycardia, Atrial Fibrillation (AFib), Atrial Flutter, Supraventricular Tachycardia (SVT), Ventricular Tachycardia (VT), Ventricular Fibrillation (VFib), Asystole, Pulseless Electrical Activity (PEA), Junctional Rhythm, Idioventricular Rhythm, Escape Rhythm, Premature Atrial Contraction (PAC), Premature Ventricular Contraction (PVC), Premature Junctional Contraction (PJC), First-Degree AV Block, Second-Degree AV Block Type I (Mobitz I / Wenckebach), Second-Degree AV Block Type II (Mobitz II), Third-Degree AV Block (Complete Heart Block), Bundle Branch Block (Left/Right), Torsades de Pointes, SA Node (Sinoatrial Node), AV Node (Atrioventricular Node), Bundle of His, Purkinje Fibers, Atria, Ventricles, Myocardium, Endocardium, Pericardium, Myocardial Infarction (MI), STEMI (ST-Elevation MI), NSTEMI (Non-ST-Elevation MI), Angina Pectoris, Heart Failure, Cardiomyopathy, Cardiac Tamponade, Pericarditis, Hypertension, Hypotension, ECG Leads (Lead I, II, III, aVR, aVL, aVF, V1–V6), 12-Lead ECG, Telemetry, Holter Monitor, Defibrillator, AED (Automated External Defibrillator), Pacemaker, Implantable Cardioverter Defibrillator (ICD), Atropine, Amiodarone, Adenosine, Epinephrine, Lidocaine, Beta-blockers, Calcium Channel Blockers, Digoxin, Nitroglycerin, Dopamine, ACLS (Advanced Cardiac Life Support), BLS (Basic Life Support), Code Blue, CPR (Cardiopulmonary Resuscitation), ROSC (Return of Spontaneous Circulation) and Shockable vs Non-Shockable Rhythms.

More like this:

PQRST BINGO: Every Beat Tells a Story | Arrhythmia Bingo | PULSO | Arrhythmia Bingo | TeleBingo

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.