LogoIndustryExperienceNetworkingGodotCMCASomethingaboutStand upsAccessibilitySteamUnrealMomentsofGameplayVersionControlCMPM121MentionUI/UXTAMeetingsAI/LLMWebdevAutomationPillarsGambitMentionTripleAFacadeGDCMentionFigmaReadingAssignmentVisionStatementDemoGambitMentionSpreadsheetsUnityGitMentionGambitMentionScopeProgramingToolsResearchGeneratorsLove2DLoop/ArcGitHubActionsVerticalSliceVibecodingGambitUsedGroupAssignmentAutomatedTestingCollector'sEditionPrototypingGrouppresentationLogoIndustryExperienceNetworkingGodotCMCASomethingaboutStand upsAccessibilitySteamUnrealMomentsofGameplayVersionControlCMPM121MentionUI/UXTAMeetingsAI/LLMWebdevAutomationPillarsGambitMentionTripleAFacadeGDCMentionFigmaReadingAssignmentVisionStatementDemoGambitMentionSpreadsheetsUnityGitMentionGambitMentionScopeProgramingToolsResearchGeneratorsLove2DLoop/ArcGitHubActionsVerticalSliceVibecodingGambitUsedGroupAssignmentAutomatedTestingCollector'sEditionPrototypingGrouppresentation

CMPM 171 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Logo
  2. Industry Experience
  3. Networking
  4. Godot
  5. CMCA
  6. Something about Stand ups
  7. Accessibility
  8. Steam
  9. Unreal
  10. Moments of Gameplay
  11. Version Control
  12. CMPM 121 Mention
  13. UI/UX
  14. TA Meetings
  15. AI/LLM
  16. Webdev
  17. Automation
  18. Pillars
  19. Gambit Mention
  20. Triple A
  21. Facade
  22. GDC Mention
  23. Figma
  24. Reading Assignment
  25. Vision Statement
  26. Demo
  27. Gambit Mention
  28. Spreadsheets
  29. Unity
  30. Git Mention
  31. Gambit Mention
  32. Scope
  33. Programing Tools
  34. Research
  35. Generators
  36. Love 2D
  37. Loop/Arc
  38. GitHub Actions
  39. Vertical Slice
  40. Vibe coding
  41. Gambit Used
  42. Group Assignment
  43. Automated Testing
  44. Collector's Edition
  45. Prototyping
  46. Group presentation