GrouppresentationVersionControlNetworkingLoop/ArcUniqueSellingPropositionSomethingaboutStand upsFacadeCMPM121MentionAutomationPillarsCollector'sEditionFigmaGeneratorsUI/UXPlayerProfileGambitMentionVibecodingAccessibilityUnityGDCMentionAutomatedTestingResearchGroupAssignmentScopeElevatorPitchSpreadsheetsGitMentionVerticalSlicePrototypingIndustryExperienceSteamGodotFrame ofReferenceGambitUsedDemoVisionStatementReadingAssignmentPositioningStatementGambitMentionGambitMentionUnrealAI/LLMMomentsofGameplayTAMeetingsLogoGitHubActionsTripleAProgramingToolsGrouppresentationVersionControlNetworkingLoop/ArcUniqueSellingPropositionSomethingaboutStand upsFacadeCMPM121MentionAutomationPillarsCollector'sEditionFigmaGeneratorsUI/UXPlayerProfileGambitMentionVibecodingAccessibilityUnityGDCMentionAutomatedTestingResearchGroupAssignmentScopeElevatorPitchSpreadsheetsGitMentionVerticalSlicePrototypingIndustryExperienceSteamGodotFrame ofReferenceGambitUsedDemoVisionStatementReadingAssignmentPositioningStatementGambitMentionGambitMentionUnrealAI/LLMMomentsofGameplayTAMeetingsLogoGitHubActionsTripleAProgramingTools

CMPM 171 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Group presentation
  2. Version Control
  3. Networking
  4. Loop/Arc
  5. Unique Selling Proposition
  6. Something about Stand ups
  7. Facade
  8. CMPM 121 Mention
  9. Automation
  10. Pillars
  11. Collector's Edition
  12. Figma
  13. Generators
  14. UI/UX
  15. Player Profile
  16. Gambit Mention
  17. Vibe coding
  18. Accessibility
  19. Unity
  20. GDC Mention
  21. Automated Testing
  22. Research
  23. Group Assignment
  24. Scope
  25. Elevator Pitch
  26. Spreadsheets
  27. Git Mention
  28. Vertical Slice
  29. Prototyping
  30. Industry Experience
  31. Steam
  32. Godot
  33. Frame of Reference
  34. Gambit Used
  35. Demo
  36. Vision Statement
  37. Reading Assignment
  38. Positioning Statement
  39. Gambit Mention
  40. Gambit Mention
  41. Unreal
  42. AI/LLM
  43. Moments of Gameplay
  44. TA Meetings
  45. Logo
  46. GitHub Actions
  47. Triple A
  48. Programing Tools