A characterremindsyou ofYOU.You noticea themeor bigidea.You learnsomethingnew.See anexample offoreshadowing.You noticewhat the maincharacterwants orneeds.You can makea connectionbetween yourbook andanother story.A momentreminds of yousomething youhaveexperienced.You want tosummarizea keymoment.You see asimile or ametaphorYou noticea themeor a bigidea.The plotchanges.You noticea characterhaschanged.You seeone of thevocabularywordsYou can makea predictionabout whatwill happennext.When you havea thought oropinion about amoment in thestory.You learnsomethingfromdialogue.You aresurprisedabout whathappened.When youcomeacross anew word.You noticewords withpositive ornegativeconnotation.You aresurprised bya moment inthe book.A newcharacteris revealedor added.You noticeyourcharacterhaschanged.A scene isdescribedwith vividdetail.You have aquestionabout whatis happeningin the bookA characterremindsyou ofYOU.You noticea themeor bigidea.You learnsomethingnew.See anexample offoreshadowing.You noticewhat the maincharacterwants orneeds.You can makea connectionbetween yourbook andanother story.A momentreminds of yousomething youhaveexperienced.You want tosummarizea keymoment.You see asimile or ametaphorYou noticea themeor a bigidea.The plotchanges.You noticea characterhaschanged.You seeone of thevocabularywordsYou can makea predictionabout whatwill happennext.When you havea thought oropinion about amoment in thestory.You learnsomethingfromdialogue.You aresurprisedabout whathappened.When youcomeacross anew word.You noticewords withpositive ornegativeconnotation.You aresurprised bya moment inthe book.A newcharacteris revealedor added.You noticeyourcharacterhaschanged.A scene isdescribedwith vividdetail.You have aquestionabout whatis happeningin the book

Take a sticky note when... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A character reminds you of YOU.
  2. You notice a theme or big idea.
  3. You learn something new.
  4. See an example of foreshadowing.
  5. You notice what the main character wants or needs.
  6. You can make a connection between your book and another story.
  7. A moment reminds of you something you have experienced.
  8. You want to summarize a key moment.
  9. You see a simile or a metaphor
  10. You notice a theme or a big idea.
  11. The plot changes.
  12. You notice a character has changed.
  13. You see one of the vocabulary words
  14. You can make a prediction about what will happen next.
  15. When you have a thought or opinion about a moment in the story.
  16. You learn something from dialogue.
  17. You are surprised about what happened.
  18. When you come across a new word.
  19. You notice words with positive or negative connotation.
  20. You are surprised by a moment in the book.
  21. A new character is revealed or added.
  22. You notice your character has changed.
  23. A scene is described with vivid detail.
  24. You have a question about what is happening in the book