You learnsomethingfromdialogue.A scene isdescribedwith vividdetail.You can makea connectionbetween yourbook andanother story.You seeone of thevocabularywordsA momentreminds of yousomething youhaveexperienced.You noticewhat the maincharacterwants orneeds.You noticea characterhaschanged.You have aquestionabout whatis happeningin the bookYou see asimile or ametaphorYou noticeyourcharacterhaschanged.You noticewords withpositive ornegativeconnotation.You want tosummarizea keymoment.See anexample offoreshadowing.You aresurprisedabout whathappened.You noticea themeor bigidea.You can makea predictionabout whatwill happennext.When you havea thought oropinion about amoment in thestory.A characterremindsyou ofYOU.You aresurprised bya moment inthe book.When youcomeacross anew word.The plotchanges.A newcharacteris revealedor added.You learnsomethingnew.You noticea themeor a bigidea.You learnsomethingfromdialogue.A scene isdescribedwith vividdetail.You can makea connectionbetween yourbook andanother story.You seeone of thevocabularywordsA momentreminds of yousomething youhaveexperienced.You noticewhat the maincharacterwants orneeds.You noticea characterhaschanged.You have aquestionabout whatis happeningin the bookYou see asimile or ametaphorYou noticeyourcharacterhaschanged.You noticewords withpositive ornegativeconnotation.You want tosummarizea keymoment.See anexample offoreshadowing.You aresurprisedabout whathappened.You noticea themeor bigidea.You can makea predictionabout whatwill happennext.When you havea thought oropinion about amoment in thestory.A characterremindsyou ofYOU.You aresurprised bya moment inthe book.When youcomeacross anew word.The plotchanges.A newcharacteris revealedor added.You learnsomethingnew.You noticea themeor a bigidea.

Take a sticky note when... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. You learn something from dialogue.
  2. A scene is described with vivid detail.
  3. You can make a connection between your book and another story.
  4. You see one of the vocabulary words
  5. A moment reminds of you something you have experienced.
  6. You notice what the main character wants or needs.
  7. You notice a character has changed.
  8. You have a question about what is happening in the book
  9. You see a simile or a metaphor
  10. You notice your character has changed.
  11. You notice words with positive or negative connotation.
  12. You want to summarize a key moment.
  13. See an example of foreshadowing.
  14. You are surprised about what happened.
  15. You notice a theme or big idea.
  16. You can make a prediction about what will happen next.
  17. When you have a thought or opinion about a moment in the story.
  18. A character reminds you of YOU.
  19. You are surprised by a moment in the book.
  20. When you come across a new word.
  21. The plot changes.
  22. A new character is revealed or added.
  23. You learn something new.
  24. You notice a theme or a big idea.