Great Aurora:Control ten ormorepermanents ofany type atonce.Pack Fresh:Open a 'SpecialGuests', 'The BigScore', or MythicRare card in yoursealed pool.Kindred King:Control five ormore differentcreature types atonce (Changelingshelp!).Land Drop:Play a land oneach of yourfirst four turnsof the game.Tokens ofAffection: Createa creature token(e.g., an Elf,Goblin, or Goat).Pacifist: Win agame where youdid not destroyor exile any ofyour opponent'screatures.Perfect Ten:Have a creatureon the boardwith exactly 10power or 10toughness.Clean Slate: Havezero cards in handand zero non-landpermanents on theboard at the sametime.The Ultimate:Activate the'Ultimate'(highest cost)ability of aPlaneswalker.Full House:Control aCreature, anArtifact, anEnchantment, anda Landsimultaneously.Underdog: Wina match againstthe playercurrently at thetop of the eventstandings.Vivid Start: Playa land with acharge counter(Vivid land) asyour first landof the game.Blighted Earth:Place a -1/-1counter on acreature anopponentcontrols.Art Appreciation:Compliment theartwork or aspecific frame onone of youropponent's cards.Drawn Out:Draw two ormore cards in asingle turnusing spells orabilities.Tailor Made:Successfully equipan Equipment orattach an Aura to acreature youcontrol.Evoked: Cast acreature cardfor its 'Evoke'cost rather thanits mana cost.Spellbook:End your turnwith five ormore cards inyour hand.No Spells ForYou:Successfullycounter a spellan opponentcast.Kindred Spirit:Control three ormore creaturesthat all share atleast onesubtype.ChangelingChoice: Name acreature type thatis NOT one of the8 main Lorwyntribes (e.g.,Brushwagg).One Shot: Deal10 or moredamage to anopponent with asingle creature'sattack.Tag Team:Attack withexactly twocreatures thatshare acreature type.Quick Reflexes:Cast an Instant-speed spellduring anopponent'sturn.Noble Sacrifice:Block with acreature you knowwill die specificallyto survive a lethalattack.Avatar ofVictory: Controla creature withpower 7 orgreater on thebattlefield.Master of Shadows:Win a game withoutreducing youropponent's life tozero (e.g., milling oralternate win-con).Basic Needs:Control three basiclands with differentnames (e.g., aForest, Plains, andIsland).Dark Duality:Control a pureWhite permanentand a pure Blackpermanent at thesame time.Table Manners:Offer youropponent a dice,counter, or tokenwhen they aresearching for one.Solid Footing:Reach a statewhere youcontrol five ormore lands.Mana Fixer:Controlpermanents ofthree or moredifferent colors atthe same time.Hideaway:Successfully castthe card tuckedunder a land withthe 'Hideaway'mechanic.GraveyardShift: Return acard from yourgraveyard toyour hand orthe battlefield.Gold Medal:Control amulticoloredpermanent(non-land) onthe battlefield.Persist: Have acreature returnto the battlefieldusing the'Persist'keyword.Overkill: Deal 10or more damagethan wasnecessary toreduce youropponent to zerolife.Alpha Soul:Alphabetizeyour deck listbefore the firstmatch starts.Recycle: Cast aspell from yourgraveyard usinga mechanic likeFlashback orReclaim.Poisoned Well:Have anopponent loselife due to aneffect on a cardthey own.Against AllOdds: Win agame after yourlife total wasreduced to 1.Elemental Fury:Deal 5 or moredamage with asingle non-combat spell orability.Zero to Hero:Deal the winningblow of the gameusing a creaturethat naturally has0 power.Early Bird:Finish yourmatch with 15or moreminutes left onthe round clock.New Friends:Introduceyourself to anopponent youhaven't playedwith before.Full Grip: Endyour turn withexactly sevencards in yourhand.Vivid Mastery:Spend the verylast chargecounter on a'Vivid' land to fixyour mana.Prismatic: Usetwo differentcolors of manato cast a singlemulticoloredspell.CrowdedHouse: Controlfive or morecreatures onthe battlefieldsimultaneously.Revenge: Win agame against anopponent whodefeated you inthe previous gameof the match.Empty Nest: Wina game whileyou have five orfewer cardsremaining inyour library.ComebackKing: Win amatch (2-1)after losingthe first game.Safety First:Resolve a spellor ability thatgrants acreature Wardor Hexproof.Shiny Object:Play a foil cardfrom yoursealed poolduring a game.Flavor Text:Read the flavortext of a cardaloud as youcast it for thefirst time.Thinker: Scryor Surveil atleast twocards in asingle game.ToughnessMatters: Win acombat or gameusing a card thatchecks for hightoughness.Shields Up: Usea spell or abilityto prevent alldamage thatwould be dealtto you this turn.Clash Winner:Reveal a cardwith a highermana value thanyour opponentto win a 'Clash'.Snack Break:Visit the snacktable or grab adrink betweenrounds.Spell-Slinger:Cast three ormore spellsin a singleturn.Wither Away:Destroy anopponent'screature usingonly -1/-1counters.Untapped:End yourturn with allof your landsuntapped.First Blood: Bethe first playerto deal damageto an opponentin a match.Legendary:Control two ormoreLegendarypermanents atthe same time.Top of theMorning: Beseated and readyto play at yourtable before theround officiallybegins.Champion:Successfullyresolve a creaturewith the 'Champion'keyword by exilinga requiredpermanent.Board WipeSurvivor: Have atleast one creaturestay on the boardafter a 'Destroy AllCreatures' effect.Double Take: Castboth halves of asplit card or playboth sides of adouble-faced cardin one match.SecondWind: Casttwo or morespells in asingle turn.David vs Goliath:Destroy a creaturewith Power 5+using a creaturewith Power 1 orless in combat.Math Enthusiast:Correctly explain acomplex trampleor blockinginteraction to thetable.Life Swap:Gain a totalof 5 or morelife during asingle turn.Mana Bloom:Produce 4 ormore manafrom a singlepermanent inone turn.Eclipse:Transform aLorwyn-themedpermanent intoits Shadowmoor-themed backside.Great Aurora:Control ten ormorepermanents ofany type atonce.Pack Fresh:Open a 'SpecialGuests', 'The BigScore', or MythicRare card in yoursealed pool.Kindred King:Control five ormore differentcreature types atonce (Changelingshelp!).Land Drop:Play a land oneach of yourfirst four turnsof the game.Tokens ofAffection: Createa creature token(e.g., an Elf,Goblin, or Goat).Pacifist: Win agame where youdid not destroyor exile any ofyour opponent'screatures.Perfect Ten:Have a creatureon the boardwith exactly 10power or 10toughness.Clean Slate: Havezero cards in handand zero non-landpermanents on theboard at the sametime.The Ultimate:Activate the'Ultimate'(highest cost)ability of aPlaneswalker.Full House:Control aCreature, anArtifact, anEnchantment, anda Landsimultaneously.Underdog: Wina match againstthe playercurrently at thetop of the eventstandings.Vivid Start: Playa land with acharge counter(Vivid land) asyour first landof the game.Blighted Earth:Place a -1/-1counter on acreature anopponentcontrols.Art Appreciation:Compliment theartwork or aspecific frame onone of youropponent's cards.Drawn Out:Draw two ormore cards in asingle turnusing spells orabilities.Tailor Made:Successfully equipan Equipment orattach an Aura to acreature youcontrol.Evoked: Cast acreature cardfor its 'Evoke'cost rather thanits mana cost.Spellbook:End your turnwith five ormore cards inyour hand.No Spells ForYou:Successfullycounter a spellan opponentcast.Kindred Spirit:Control three ormore creaturesthat all share atleast onesubtype.ChangelingChoice: Name acreature type thatis NOT one of the8 main Lorwyntribes (e.g.,Brushwagg).One Shot: Deal10 or moredamage to anopponent with asingle creature'sattack.Tag Team:Attack withexactly twocreatures thatshare acreature type.Quick Reflexes:Cast an Instant-speed spellduring anopponent'sturn.Noble Sacrifice:Block with acreature you knowwill die specificallyto survive a lethalattack.Avatar ofVictory: Controla creature withpower 7 orgreater on thebattlefield.Master of Shadows:Win a game withoutreducing youropponent's life tozero (e.g., milling oralternate win-con).Basic Needs:Control three basiclands with differentnames (e.g., aForest, Plains, andIsland).Dark Duality:Control a pureWhite permanentand a pure Blackpermanent at thesame time.Table Manners:Offer youropponent a dice,counter, or tokenwhen they aresearching for one.Solid Footing:Reach a statewhere youcontrol five ormore lands.Mana Fixer:Controlpermanents ofthree or moredifferent colors atthe same time.Hideaway:Successfully castthe card tuckedunder a land withthe 'Hideaway'mechanic.GraveyardShift: Return acard from yourgraveyard toyour hand orthe battlefield.Gold Medal:Control amulticoloredpermanent(non-land) onthe battlefield.Persist: Have acreature returnto the battlefieldusing the'Persist'keyword.Overkill: Deal 10or more damagethan wasnecessary toreduce youropponent to zerolife.Alpha Soul:Alphabetizeyour deck listbefore the firstmatch starts.Recycle: Cast aspell from yourgraveyard usinga mechanic likeFlashback orReclaim.Poisoned Well:Have anopponent loselife due to aneffect on a cardthey own.Against AllOdds: Win agame after yourlife total wasreduced to 1.Elemental Fury:Deal 5 or moredamage with asingle non-combat spell orability.Zero to Hero:Deal the winningblow of the gameusing a creaturethat naturally has0 power.Early Bird:Finish yourmatch with 15or moreminutes left onthe round clock.New Friends:Introduceyourself to anopponent youhaven't playedwith before.Full Grip: Endyour turn withexactly sevencards in yourhand.Vivid Mastery:Spend the verylast chargecounter on a'Vivid' land to fixyour mana.Prismatic: Usetwo differentcolors of manato cast a singlemulticoloredspell.CrowdedHouse: Controlfive or morecreatures onthe battlefieldsimultaneously.Revenge: Win agame against anopponent whodefeated you inthe previous gameof the match.Empty Nest: Wina game whileyou have five orfewer cardsremaining inyour library.ComebackKing: Win amatch (2-1)after losingthe first game.Safety First:Resolve a spellor ability thatgrants acreature Wardor Hexproof.Shiny Object:Play a foil cardfrom yoursealed poolduring a game.Flavor Text:Read the flavortext of a cardaloud as youcast it for thefirst time.Thinker: Scryor Surveil atleast twocards in asingle game.ToughnessMatters: Win acombat or gameusing a card thatchecks for hightoughness.Shields Up: Usea spell or abilityto prevent alldamage thatwould be dealtto you this turn.Clash Winner:Reveal a cardwith a highermana value thanyour opponentto win a 'Clash'.Snack Break:Visit the snacktable or grab adrink betweenrounds.Spell-Slinger:Cast three ormore spellsin a singleturn.Wither Away:Destroy anopponent'screature usingonly -1/-1counters.Untapped:End yourturn with allof your landsuntapped.First Blood: Bethe first playerto deal damageto an opponentin a match.Legendary:Control two ormoreLegendarypermanents atthe same time.Top of theMorning: Beseated and readyto play at yourtable before theround officiallybegins.Champion:Successfullyresolve a creaturewith the 'Champion'keyword by exilinga requiredpermanent.Board WipeSurvivor: Have atleast one creaturestay on the boardafter a 'Destroy AllCreatures' effect.Double Take: Castboth halves of asplit card or playboth sides of adouble-faced cardin one match.SecondWind: Casttwo or morespells in asingle turn.David vs Goliath:Destroy a creaturewith Power 5+using a creaturewith Power 1 orless in combat.Math Enthusiast:Correctly explain acomplex trampleor blockinginteraction to thetable.Life Swap:Gain a totalof 5 or morelife during asingle turn.Mana Bloom:Produce 4 ormore manafrom a singlepermanent inone turn.Eclipse:Transform aLorwyn-themedpermanent intoits Shadowmoor-themed backside.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Great Aurora: Control ten or more permanents of any type at once.
  2. Pack Fresh: Open a 'Special Guests', 'The Big Score', or Mythic Rare card in your sealed pool.
  3. Kindred King: Control five or more different creature types at once (Changelings help!).
  4. Land Drop: Play a land on each of your first four turns of the game.
  5. Tokens of Affection: Create a creature token (e.g., an Elf, Goblin, or Goat).
  6. Pacifist: Win a game where you did not destroy or exile any of your opponent's creatures.
  7. Perfect Ten: Have a creature on the board with exactly 10 power or 10 toughness.
  8. Clean Slate: Have zero cards in hand and zero non-land permanents on the board at the same time.
  9. The Ultimate: Activate the 'Ultimate' (highest cost) ability of a Planeswalker.
  10. Full House: Control a Creature, an Artifact, an Enchantment, and a Land simultaneously.
  11. Underdog: Win a match against the player currently at the top of the event standings.
  12. Vivid Start: Play a land with a charge counter (Vivid land) as your first land of the game.
  13. Blighted Earth: Place a -1/-1 counter on a creature an opponent controls.
  14. Art Appreciation: Compliment the artwork or a specific frame on one of your opponent's cards.
  15. Drawn Out: Draw two or more cards in a single turn using spells or abilities.
  16. Tailor Made: Successfully equip an Equipment or attach an Aura to a creature you control.
  17. Evoked: Cast a creature card for its 'Evoke' cost rather than its mana cost.
  18. Spellbook: End your turn with five or more cards in your hand.
  19. No Spells For You: Successfully counter a spell an opponent cast.
  20. Kindred Spirit: Control three or more creatures that all share at least one subtype.
  21. Changeling Choice: Name a creature type that is NOT one of the 8 main Lorwyn tribes (e.g., Brushwagg).
  22. One Shot: Deal 10 or more damage to an opponent with a single creature's attack.
  23. Tag Team: Attack with exactly two creatures that share a creature type.
  24. Quick Reflexes: Cast an Instant-speed spell during an opponent's turn.
  25. Noble Sacrifice: Block with a creature you know will die specifically to survive a lethal attack.
  26. Avatar of Victory: Control a creature with power 7 or greater on the battlefield.
  27. Master of Shadows: Win a game without reducing your opponent's life to zero (e.g., milling or alternate win-con).
  28. Basic Needs: Control three basic lands with different names (e.g., a Forest, Plains, and Island).
  29. Dark Duality: Control a pure White permanent and a pure Black permanent at the same time.
  30. Table Manners: Offer your opponent a dice, counter, or token when they are searching for one.
  31. Solid Footing: Reach a state where you control five or more lands.
  32. Mana Fixer: Control permanents of three or more different colors at the same time.
  33. Hideaway: Successfully cast the card tucked under a land with the 'Hideaway' mechanic.
  34. Graveyard Shift: Return a card from your graveyard to your hand or the battlefield.
  35. Gold Medal: Control a multicolored permanent (non-land) on the battlefield.
  36. Persist: Have a creature return to the battlefield using the 'Persist' keyword.
  37. Overkill: Deal 10 or more damage than was necessary to reduce your opponent to zero life.
  38. Alpha Soul: Alphabetize your deck list before the first match starts.
  39. Recycle: Cast a spell from your graveyard using a mechanic like Flashback or Reclaim.
  40. Poisoned Well: Have an opponent lose life due to an effect on a card they own.
  41. Against All Odds: Win a game after your life total was reduced to 1.
  42. Elemental Fury: Deal 5 or more damage with a single non-combat spell or ability.
  43. Zero to Hero: Deal the winning blow of the game using a creature that naturally has 0 power.
  44. Early Bird: Finish your match with 15 or more minutes left on the round clock.
  45. New Friends: Introduce yourself to an opponent you haven't played with before.
  46. Full Grip: End your turn with exactly seven cards in your hand.
  47. Vivid Mastery: Spend the very last charge counter on a 'Vivid' land to fix your mana.
  48. Prismatic: Use two different colors of mana to cast a single multicolored spell.
  49. Crowded House: Control five or more creatures on the battlefield simultaneously.
  50. Revenge: Win a game against an opponent who defeated you in the previous game of the match.
  51. Empty Nest: Win a game while you have five or fewer cards remaining in your library.
  52. Comeback King: Win a match (2-1) after losing the first game.
  53. Safety First: Resolve a spell or ability that grants a creature Ward or Hexproof.
  54. Shiny Object: Play a foil card from your sealed pool during a game.
  55. Flavor Text: Read the flavor text of a card aloud as you cast it for the first time.
  56. Thinker: Scry or Surveil at least two cards in a single game.
  57. Toughness Matters: Win a combat or game using a card that checks for high toughness.
  58. Shields Up: Use a spell or ability to prevent all damage that would be dealt to you this turn.
  59. Clash Winner: Reveal a card with a higher mana value than your opponent to win a 'Clash'.
  60. Snack Break: Visit the snack table or grab a drink between rounds.
  61. Spell-Slinger: Cast three or more spells in a single turn.
  62. Wither Away: Destroy an opponent's creature using only -1/-1 counters.
  63. Untapped: End your turn with all of your lands untapped.
  64. First Blood: Be the first player to deal damage to an opponent in a match.
  65. Legendary: Control two or more Legendary permanents at the same time.
  66. Top of the Morning: Be seated and ready to play at your table before the round officially begins.
  67. Champion: Successfully resolve a creature with the 'Champion' keyword by exiling a required permanent.
  68. Board Wipe Survivor: Have at least one creature stay on the board after a 'Destroy All Creatures' effect.
  69. Double Take: Cast both halves of a split card or play both sides of a double-faced card in one match.
  70. Second Wind: Cast two or more spells in a single turn.
  71. David vs Goliath: Destroy a creature with Power 5+ using a creature with Power 1 or less in combat.
  72. Math Enthusiast: Correctly explain a complex trample or blocking interaction to the table.
  73. Life Swap: Gain a total of 5 or more life during a single turn.
  74. Mana Bloom: Produce 4 or more mana from a single permanent in one turn.
  75. Eclipse: Transform a Lorwyn-themed permanent into its Shadowmoor-themed backside.