Blighted Earth:Place a -1/-1counter on acreature anopponentcontrols.Against AllOdds: Win agame after yourlife total wasreduced to 1.ComebackKing: Win amatch (2-1)after losingthe first game.Zero to Hero:Deal the winningblow of the gameusing a creaturethat naturally has0 power.First Blood: Bethe first playerto deal damageto an opponentin a match.Alpha Soul:Alphabetizeyour deck listbefore the firstmatch starts.Elemental Fury:Deal 5 or moredamage with asingle non-combat spell orability.Eclipse:Transform aLorwyn-themedpermanent intoits Shadowmoor-themed backside.Avatar ofVictory: Controla creature withpower 7 orgreater on thebattlefield.Recycle: Cast aspell from yourgraveyard usinga mechanic likeFlashback orReclaim.Top of theMorning: Beseated and readyto play at yourtable before theround officiallybegins.Spell-Slinger:Cast three ormore spellsin a singleturn.Solid Footing:Reach a statewhere youcontrol five ormore lands.Double Take: Castboth halves of asplit card or playboth sides of adouble-faced cardin one match.ToughnessMatters: Win acombat or gameusing a card thatchecks for hightoughness.Champion:Successfullyresolve a creaturewith the 'Champion'keyword by exilinga requiredpermanent.Great Aurora:Control ten ormorepermanents ofany type atonce.Revenge: Win agame against anopponent whodefeated you inthe previous gameof the match.One Shot: Deal10 or moredamage to anopponent with asingle creature'sattack.Land Drop:Play a land oneach of yourfirst four turnsof the game.Noble Sacrifice:Block with acreature you knowwill die specificallyto survive a lethalattack.Full House:Control aCreature, anArtifact, anEnchantment, anda Landsimultaneously.Clean Slate: Havezero cards in handand zero non-landpermanents on theboard at the sametime.Hideaway:Successfully castthe card tuckedunder a land withthe 'Hideaway'mechanic.Flavor Text:Read the flavortext of a cardaloud as youcast it for thefirst time.Thinker: Scryor Surveil atleast twocards in asingle game.The Ultimate:Activate the'Ultimate'(highest cost)ability of aPlaneswalker.Evoked: Cast acreature cardfor its 'Evoke'cost rather thanits mana cost.Spellbook:End your turnwith five ormore cards inyour hand.Table Manners:Offer youropponent a dice,counter, or tokenwhen they aresearching for one.Empty Nest: Wina game whileyou have five orfewer cardsremaining inyour library.Shiny Object:Play a foil cardfrom yoursealed poolduring a game.Kindred Spirit:Control three ormore creaturesthat all share atleast onesubtype.Math Enthusiast:Correctly explain acomplex trampleor blockinginteraction to thetable.Dark Duality:Control a pureWhite permanentand a pure Blackpermanent at thesame time.Legendary:Control two ormoreLegendarypermanents atthe same time.Art Appreciation:Compliment theartwork or aspecific frame onone of youropponent's cards.Master of Shadows:Win a game withoutreducing youropponent's life tozero (e.g., milling oralternate win-con).Shields Up: Usea spell or abilityto prevent alldamage thatwould be dealtto you this turn.New Friends:Introduceyourself to anopponent youhaven't playedwith before.Pacifist: Win agame where youdid not destroyor exile any ofyour opponent'screatures.Mana Bloom:Produce 4 ormore manafrom a singlepermanent inone turn.SecondWind: Casttwo or morespells in asingle turn.Prismatic: Usetwo differentcolors of manato cast a singlemulticoloredspell.Vivid Start: Playa land with acharge counter(Vivid land) asyour first landof the game.Tag Team:Attack withexactly twocreatures thatshare acreature type.Underdog: Wina match againstthe playercurrently at thetop of the eventstandings.Life Swap:Gain a totalof 5 or morelife during asingle turn.Gold Medal:Control amulticoloredpermanent(non-land) onthe battlefield.Clash Winner:Reveal a cardwith a highermana value thanyour opponentto win a 'Clash'.Quick Reflexes:Cast an Instant-speed spellduring anopponent'sturn.Overkill: Deal 10or more damagethan wasnecessary toreduce youropponent to zerolife.Basic Needs:Control three basiclands with differentnames (e.g., aForest, Plains, andIsland).Board WipeSurvivor: Have atleast one creaturestay on the boardafter a 'Destroy AllCreatures' effect.Tokens ofAffection: Createa creature token(e.g., an Elf,Goblin, or Goat).GraveyardShift: Return acard from yourgraveyard toyour hand orthe battlefield.Safety First:Resolve a spellor ability thatgrants acreature Wardor Hexproof.Early Bird:Finish yourmatch with 15or moreminutes left onthe round clock.David vs Goliath:Destroy a creaturewith Power 5+using a creaturewith Power 1 orless in combat.Drawn Out:Draw two ormore cards in asingle turnusing spells orabilities.No Spells ForYou:Successfullycounter a spellan opponentcast.Full Grip: Endyour turn withexactly sevencards in yourhand.Perfect Ten:Have a creatureon the boardwith exactly 10power or 10toughness.ChangelingChoice: Name acreature type thatis NOT one of the8 main Lorwyntribes (e.g.,Brushwagg).Tailor Made:Successfully equipan Equipment orattach an Aura to acreature youcontrol.Pack Fresh:Open a 'SpecialGuests', 'The BigScore', or MythicRare card in yoursealed pool.Mana Fixer:Controlpermanents ofthree or moredifferent colors atthe same time.CrowdedHouse: Controlfive or morecreatures onthe battlefieldsimultaneously.Poisoned Well:Have anopponent loselife due to aneffect on a cardthey own.Kindred King:Control five ormore differentcreature types atonce (Changelingshelp!).Untapped:End yourturn with allof your landsuntapped.Persist: Have acreature returnto the battlefieldusing the'Persist'keyword.Vivid Mastery:Spend the verylast chargecounter on a'Vivid' land to fixyour mana.Wither Away:Destroy anopponent'screature usingonly -1/-1counters.Snack Break:Visit the snacktable or grab adrink betweenrounds.Blighted Earth:Place a -1/-1counter on acreature anopponentcontrols.Against AllOdds: Win agame after yourlife total wasreduced to 1.ComebackKing: Win amatch (2-1)after losingthe first game.Zero to Hero:Deal the winningblow of the gameusing a creaturethat naturally has0 power.First Blood: Bethe first playerto deal damageto an opponentin a match.Alpha Soul:Alphabetizeyour deck listbefore the firstmatch starts.Elemental Fury:Deal 5 or moredamage with asingle non-combat spell orability.Eclipse:Transform aLorwyn-themedpermanent intoits Shadowmoor-themed backside.Avatar ofVictory: Controla creature withpower 7 orgreater on thebattlefield.Recycle: Cast aspell from yourgraveyard usinga mechanic likeFlashback orReclaim.Top of theMorning: Beseated and readyto play at yourtable before theround officiallybegins.Spell-Slinger:Cast three ormore spellsin a singleturn.Solid Footing:Reach a statewhere youcontrol five ormore lands.Double Take: Castboth halves of asplit card or playboth sides of adouble-faced cardin one match.ToughnessMatters: Win acombat or gameusing a card thatchecks for hightoughness.Champion:Successfullyresolve a creaturewith the 'Champion'keyword by exilinga requiredpermanent.Great Aurora:Control ten ormorepermanents ofany type atonce.Revenge: Win agame against anopponent whodefeated you inthe previous gameof the match.One Shot: Deal10 or moredamage to anopponent with asingle creature'sattack.Land Drop:Play a land oneach of yourfirst four turnsof the game.Noble Sacrifice:Block with acreature you knowwill die specificallyto survive a lethalattack.Full House:Control aCreature, anArtifact, anEnchantment, anda Landsimultaneously.Clean Slate: Havezero cards in handand zero non-landpermanents on theboard at the sametime.Hideaway:Successfully castthe card tuckedunder a land withthe 'Hideaway'mechanic.Flavor Text:Read the flavortext of a cardaloud as youcast it for thefirst time.Thinker: Scryor Surveil atleast twocards in asingle game.The Ultimate:Activate the'Ultimate'(highest cost)ability of aPlaneswalker.Evoked: Cast acreature cardfor its 'Evoke'cost rather thanits mana cost.Spellbook:End your turnwith five ormore cards inyour hand.Table Manners:Offer youropponent a dice,counter, or tokenwhen they aresearching for one.Empty Nest: Wina game whileyou have five orfewer cardsremaining inyour library.Shiny Object:Play a foil cardfrom yoursealed poolduring a game.Kindred Spirit:Control three ormore creaturesthat all share atleast onesubtype.Math Enthusiast:Correctly explain acomplex trampleor blockinginteraction to thetable.Dark Duality:Control a pureWhite permanentand a pure Blackpermanent at thesame time.Legendary:Control two ormoreLegendarypermanents atthe same time.Art Appreciation:Compliment theartwork or aspecific frame onone of youropponent's cards.Master of Shadows:Win a game withoutreducing youropponent's life tozero (e.g., milling oralternate win-con).Shields Up: Usea spell or abilityto prevent alldamage thatwould be dealtto you this turn.New Friends:Introduceyourself to anopponent youhaven't playedwith before.Pacifist: Win agame where youdid not destroyor exile any ofyour opponent'screatures.Mana Bloom:Produce 4 ormore manafrom a singlepermanent inone turn.SecondWind: Casttwo or morespells in asingle turn.Prismatic: Usetwo differentcolors of manato cast a singlemulticoloredspell.Vivid Start: Playa land with acharge counter(Vivid land) asyour first landof the game.Tag Team:Attack withexactly twocreatures thatshare acreature type.Underdog: Wina match againstthe playercurrently at thetop of the eventstandings.Life Swap:Gain a totalof 5 or morelife during asingle turn.Gold Medal:Control amulticoloredpermanent(non-land) onthe battlefield.Clash Winner:Reveal a cardwith a highermana value thanyour opponentto win a 'Clash'.Quick Reflexes:Cast an Instant-speed spellduring anopponent'sturn.Overkill: Deal 10or more damagethan wasnecessary toreduce youropponent to zerolife.Basic Needs:Control three basiclands with differentnames (e.g., aForest, Plains, andIsland).Board WipeSurvivor: Have atleast one creaturestay on the boardafter a 'Destroy AllCreatures' effect.Tokens ofAffection: Createa creature token(e.g., an Elf,Goblin, or Goat).GraveyardShift: Return acard from yourgraveyard toyour hand orthe battlefield.Safety First:Resolve a spellor ability thatgrants acreature Wardor Hexproof.Early Bird:Finish yourmatch with 15or moreminutes left onthe round clock.David vs Goliath:Destroy a creaturewith Power 5+using a creaturewith Power 1 orless in combat.Drawn Out:Draw two ormore cards in asingle turnusing spells orabilities.No Spells ForYou:Successfullycounter a spellan opponentcast.Full Grip: Endyour turn withexactly sevencards in yourhand.Perfect Ten:Have a creatureon the boardwith exactly 10power or 10toughness.ChangelingChoice: Name acreature type thatis NOT one of the8 main Lorwyntribes (e.g.,Brushwagg).Tailor Made:Successfully equipan Equipment orattach an Aura to acreature youcontrol.Pack Fresh:Open a 'SpecialGuests', 'The BigScore', or MythicRare card in yoursealed pool.Mana Fixer:Controlpermanents ofthree or moredifferent colors atthe same time.CrowdedHouse: Controlfive or morecreatures onthe battlefieldsimultaneously.Poisoned Well:Have anopponent loselife due to aneffect on a cardthey own.Kindred King:Control five ormore differentcreature types atonce (Changelingshelp!).Untapped:End yourturn with allof your landsuntapped.Persist: Have acreature returnto the battlefieldusing the'Persist'keyword.Vivid Mastery:Spend the verylast chargecounter on a'Vivid' land to fixyour mana.Wither Away:Destroy anopponent'screature usingonly -1/-1counters.Snack Break:Visit the snacktable or grab adrink betweenrounds.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blighted Earth: Place a -1/-1 counter on a creature an opponent controls.
  2. Against All Odds: Win a game after your life total was reduced to 1.
  3. Comeback King: Win a match (2-1) after losing the first game.
  4. Zero to Hero: Deal the winning blow of the game using a creature that naturally has 0 power.
  5. First Blood: Be the first player to deal damage to an opponent in a match.
  6. Alpha Soul: Alphabetize your deck list before the first match starts.
  7. Elemental Fury: Deal 5 or more damage with a single non-combat spell or ability.
  8. Eclipse: Transform a Lorwyn-themed permanent into its Shadowmoor-themed backside.
  9. Avatar of Victory: Control a creature with power 7 or greater on the battlefield.
  10. Recycle: Cast a spell from your graveyard using a mechanic like Flashback or Reclaim.
  11. Top of the Morning: Be seated and ready to play at your table before the round officially begins.
  12. Spell-Slinger: Cast three or more spells in a single turn.
  13. Solid Footing: Reach a state where you control five or more lands.
  14. Double Take: Cast both halves of a split card or play both sides of a double-faced card in one match.
  15. Toughness Matters: Win a combat or game using a card that checks for high toughness.
  16. Champion: Successfully resolve a creature with the 'Champion' keyword by exiling a required permanent.
  17. Great Aurora: Control ten or more permanents of any type at once.
  18. Revenge: Win a game against an opponent who defeated you in the previous game of the match.
  19. One Shot: Deal 10 or more damage to an opponent with a single creature's attack.
  20. Land Drop: Play a land on each of your first four turns of the game.
  21. Noble Sacrifice: Block with a creature you know will die specifically to survive a lethal attack.
  22. Full House: Control a Creature, an Artifact, an Enchantment, and a Land simultaneously.
  23. Clean Slate: Have zero cards in hand and zero non-land permanents on the board at the same time.
  24. Hideaway: Successfully cast the card tucked under a land with the 'Hideaway' mechanic.
  25. Flavor Text: Read the flavor text of a card aloud as you cast it for the first time.
  26. Thinker: Scry or Surveil at least two cards in a single game.
  27. The Ultimate: Activate the 'Ultimate' (highest cost) ability of a Planeswalker.
  28. Evoked: Cast a creature card for its 'Evoke' cost rather than its mana cost.
  29. Spellbook: End your turn with five or more cards in your hand.
  30. Table Manners: Offer your opponent a dice, counter, or token when they are searching for one.
  31. Empty Nest: Win a game while you have five or fewer cards remaining in your library.
  32. Shiny Object: Play a foil card from your sealed pool during a game.
  33. Kindred Spirit: Control three or more creatures that all share at least one subtype.
  34. Math Enthusiast: Correctly explain a complex trample or blocking interaction to the table.
  35. Dark Duality: Control a pure White permanent and a pure Black permanent at the same time.
  36. Legendary: Control two or more Legendary permanents at the same time.
  37. Art Appreciation: Compliment the artwork or a specific frame on one of your opponent's cards.
  38. Master of Shadows: Win a game without reducing your opponent's life to zero (e.g., milling or alternate win-con).
  39. Shields Up: Use a spell or ability to prevent all damage that would be dealt to you this turn.
  40. New Friends: Introduce yourself to an opponent you haven't played with before.
  41. Pacifist: Win a game where you did not destroy or exile any of your opponent's creatures.
  42. Mana Bloom: Produce 4 or more mana from a single permanent in one turn.
  43. Second Wind: Cast two or more spells in a single turn.
  44. Prismatic: Use two different colors of mana to cast a single multicolored spell.
  45. Vivid Start: Play a land with a charge counter (Vivid land) as your first land of the game.
  46. Tag Team: Attack with exactly two creatures that share a creature type.
  47. Underdog: Win a match against the player currently at the top of the event standings.
  48. Life Swap: Gain a total of 5 or more life during a single turn.
  49. Gold Medal: Control a multicolored permanent (non-land) on the battlefield.
  50. Clash Winner: Reveal a card with a higher mana value than your opponent to win a 'Clash'.
  51. Quick Reflexes: Cast an Instant-speed spell during an opponent's turn.
  52. Overkill: Deal 10 or more damage than was necessary to reduce your opponent to zero life.
  53. Basic Needs: Control three basic lands with different names (e.g., a Forest, Plains, and Island).
  54. Board Wipe Survivor: Have at least one creature stay on the board after a 'Destroy All Creatures' effect.
  55. Tokens of Affection: Create a creature token (e.g., an Elf, Goblin, or Goat).
  56. Graveyard Shift: Return a card from your graveyard to your hand or the battlefield.
  57. Safety First: Resolve a spell or ability that grants a creature Ward or Hexproof.
  58. Early Bird: Finish your match with 15 or more minutes left on the round clock.
  59. David vs Goliath: Destroy a creature with Power 5+ using a creature with Power 1 or less in combat.
  60. Drawn Out: Draw two or more cards in a single turn using spells or abilities.
  61. No Spells For You: Successfully counter a spell an opponent cast.
  62. Full Grip: End your turn with exactly seven cards in your hand.
  63. Perfect Ten: Have a creature on the board with exactly 10 power or 10 toughness.
  64. Changeling Choice: Name a creature type that is NOT one of the 8 main Lorwyn tribes (e.g., Brushwagg).
  65. Tailor Made: Successfully equip an Equipment or attach an Aura to a creature you control.
  66. Pack Fresh: Open a 'Special Guests', 'The Big Score', or Mythic Rare card in your sealed pool.
  67. Mana Fixer: Control permanents of three or more different colors at the same time.
  68. Crowded House: Control five or more creatures on the battlefield simultaneously.
  69. Poisoned Well: Have an opponent lose life due to an effect on a card they own.
  70. Kindred King: Control five or more different creature types at once (Changelings help!).
  71. Untapped: End your turn with all of your lands untapped.
  72. Persist: Have a creature return to the battlefield using the 'Persist' keyword.
  73. Vivid Mastery: Spend the very last charge counter on a 'Vivid' land to fix your mana.
  74. Wither Away: Destroy an opponent's creature using only -1/-1 counters.
  75. Snack Break: Visit the snack table or grab a drink between rounds.