(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Noble Sacrifice: Block with a creature you know will die specifically to survive a lethal attack.
Crowded House: Control five or more creatures on the battlefield simultaneously.
Persist: Have a creature return to the battlefield using the 'Persist' keyword.
Pacifist: Win a game where you did not destroy or exile any of your opponent's creatures.
Overkill: Deal 10 or more damage than was necessary to reduce your opponent to zero life.
Shiny Object: Play a foil card from your sealed pool during a game.
Flavor Text: Read the flavor text of a card aloud as you cast it for the first time.
Early Bird: Finish your match with 15 or more minutes left on the round clock.
Table Manners: Offer your opponent a dice, counter, or token when they are searching for one.
Top of the Morning: Be seated and ready to play at your table before the round officially begins.
Vivid Start: Play a land with a charge counter (Vivid land) as your first land of the game.
Second Wind: Cast two or more spells in a single turn.
Thinker: Scry or Surveil at least two cards in a single game.
David vs Goliath: Destroy a creature with Power 5+ using a creature with Power 1 or less in combat.
Mana Fixer: Control permanents of three or more different colors at the same time.
Board Wipe Survivor: Have at least one creature stay on the board after a 'Destroy All Creatures' effect.
Wither Away: Destroy an opponent's creature using only -1/-1 counters.
Evoked: Cast a creature card for its 'Evoke' cost rather than its mana cost.
Tailor Made: Successfully equip an Equipment or attach an Aura to a creature you control.
Full House: Control a Creature, an Artifact, an Enchantment, and a Land simultaneously.
Tag Team: Attack with exactly two creatures that share a creature type.
Revenge: Win a game against an opponent who defeated you in the previous game of the match.
Great Aurora: Control ten or more permanents of any type at once.
Clean Slate: Have zero cards in hand and zero non-land permanents on the board at the same time.
Art Appreciation: Compliment the artwork or a specific frame on one of your opponent's cards.
Avatar of Victory: Control a creature with power 7 or greater on the battlefield.
Kindred King: Control five or more different creature types at once (Changelings help!).
Hideaway: Successfully cast the card tucked under a land with the 'Hideaway' mechanic.
Mana Bloom: Produce 4 or more mana from a single permanent in one turn.
Graveyard Shift: Return a card from your graveyard to your hand or the battlefield.
Vivid Mastery: Spend the very last charge counter on a 'Vivid' land to fix your mana.
Empty Nest: Win a game while you have five or fewer cards remaining in your library.
Poisoned Well: Have an opponent lose life due to an effect on a card they own.
Changeling Choice: Name a creature type that is NOT one of the 8 main Lorwyn tribes (e.g., Brushwagg).
Dark Duality: Control a pure White permanent and a pure Black permanent at the same time.
Basic Needs: Control three basic lands with different names (e.g., a Forest, Plains, and Island).
Spellbook: End your turn with five or more cards in your hand.
Land Drop: Play a land on each of your first four turns of the game.
Underdog: Win a match against the player currently at the top of the event standings.
Perfect Ten: Have a creature on the board with exactly 10 power or 10 toughness.
Master of Shadows: Win a game without reducing your opponent's life to zero (e.g., milling or alternate win-con).
The Ultimate: Activate the 'Ultimate' (highest cost) ability of a Planeswalker.
Against All Odds: Win a game after your life total was reduced to 1.
Eclipse: Transform a Lorwyn-themed permanent into its Shadowmoor-themed backside.
Life Swap: Gain a total of 5 or more life during a single turn.
Legendary: Control two or more Legendary permanents at the same time.
Math Enthusiast: Correctly explain a complex trample or blocking interaction to the table.
Solid Footing: Reach a state where you control five or more lands.
Snack Break: Visit the snack table or grab a drink between rounds.
Tokens of Affection: Create a creature token (e.g., an Elf, Goblin, or Goat).
No Spells For You: Successfully counter a spell an opponent cast.
Pack Fresh: Open a 'Special Guests', 'The Big Score', or Mythic Rare card in your sealed pool.
Recycle: Cast a spell from your graveyard using a mechanic like Flashback or Reclaim.
Drawn Out: Draw two or more cards in a single turn using spells or abilities.
Elemental Fury: Deal 5 or more damage with a single non-combat spell or ability.
Spell-Slinger: Cast three or more spells in a single turn.
Gold Medal: Control a multicolored permanent (non-land) on the battlefield.
Quick Reflexes: Cast an Instant-speed spell during an opponent's turn.
Full Grip: End your turn with exactly seven cards in your hand.
First Blood: Be the first player to deal damage to an opponent in a match.
Kindred Spirit: Control three or more creatures that all share at least one subtype.
Untapped: End your turn with all of your lands untapped.
Prismatic: Use two different colors of mana to cast a single multicolored spell.
Champion: Successfully resolve a creature with the 'Champion' keyword by exiling a required permanent.
Alpha Soul: Alphabetize your deck list before the first match starts.
Toughness Matters: Win a combat or game using a card that checks for high toughness.
Comeback King: Win a match (2-1) after losing the first game.
Shields Up: Use a spell or ability to prevent all damage that would be dealt to you this turn.
Safety First: Resolve a spell or ability that grants a creature Ward or Hexproof.
One Shot: Deal 10 or more damage to an opponent with a single creature's attack.
New Friends: Introduce yourself to an opponent you haven't played with before.
Zero to Hero: Deal the winning blow of the game using a creature that naturally has 0 power.
Double Take: Cast both halves of a split card or play both sides of a double-faced card in one match.
Blighted Earth: Place a -1/-1 counter on a creature an opponent controls.
Clash Winner: Reveal a card with a higher mana value than your opponent to win a 'Clash'.