(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Full House: Control a Creature, an Artifact, an Enchantment, and a Land simultaneously.
Graveyard Shift: Return a card from your graveyard to your hand or the battlefield.
Kindred Spirit: Control three or more creatures that all share at least one subtype.
Gold Medal: Control a multicolored permanent (non-land) on the battlefield.
Table Manners: Offer your opponent a dice, counter, or token when they are searching for one.
Vivid Start: Play a land with a charge counter (Vivid land) as your first land of the game.
Basic Needs: Control three basic lands with different names (e.g., a Forest, Plains, and Island).
Life Swap: Gain a total of 5 or more life during a single turn.
Poisoned Well: Have an opponent lose life due to an effect on a card they own.
Spell-Slinger: Cast three or more spells in a single turn.
Solid Footing: Reach a state where you control five or more lands.
Clash Winner: Reveal a card with a higher mana value than your opponent to win a 'Clash'.
Noble Sacrifice: Block with a creature you know will die specifically to survive a lethal attack.
Tailor Made: Successfully equip an Equipment or attach an Aura to a creature you control.
Tag Team: Attack with exactly two creatures that share a creature type.
First Blood: Be the first player to deal damage to an opponent in a match.
Thinker: Scry or Surveil at least two cards in a single game.
Spellbook: End your turn with five or more cards in your hand.
Prismatic: Use two different colors of mana to cast a single multicolored spell.
Drawn Out: Draw two or more cards in a single turn using spells or abilities.
No Spells For You: Successfully counter a spell an opponent cast.
Champion: Successfully resolve a creature with the 'Champion' keyword by exiling a required permanent.
Against All Odds: Win a game after your life total was reduced to 1.
Second Wind: Cast two or more spells in a single turn.
Persist: Have a creature return to the battlefield using the 'Persist' keyword.
Pack Fresh: Open a 'Special Guests', 'The Big Score', or Mythic Rare card in your sealed pool.
Vivid Mastery: Spend the very last charge counter on a 'Vivid' land to fix your mana.
Eclipse: Transform a Lorwyn-themed permanent into its Shadowmoor-themed backside.
Toughness Matters: Win a combat or game using a card that checks for high toughness.
Quick Reflexes: Cast an Instant-speed spell during an opponent's turn.
Alpha Soul: Alphabetize your deck list before the first match starts.
Untapped: End your turn with all of your lands untapped.
Mana Bloom: Produce 4 or more mana from a single permanent in one turn.
New Friends: Introduce yourself to an opponent you haven't played with before.
Changeling Choice: Name a creature type that is NOT one of the 8 main Lorwyn tribes (e.g., Brushwagg).
Hideaway: Successfully cast the card tucked under a land with the 'Hideaway' mechanic.
Revenge: Win a game against an opponent who defeated you in the previous game of the match.
Blighted Earth: Place a -1/-1 counter on a creature an opponent controls.
Double Take: Cast both halves of a split card or play both sides of a double-faced card in one match.
Mana Fixer: Control permanents of three or more different colors at the same time.
Crowded House: Control five or more creatures on the battlefield simultaneously.
Art Appreciation: Compliment the artwork or a specific frame on one of your opponent's cards.
Overkill: Deal 10 or more damage than was necessary to reduce your opponent to zero life.
Avatar of Victory: Control a creature with power 7 or greater on the battlefield.
Shiny Object: Play a foil card from your sealed pool during a game.
Flavor Text: Read the flavor text of a card aloud as you cast it for the first time.
The Ultimate: Activate the 'Ultimate' (highest cost) ability of a Planeswalker.
Top of the Morning: Be seated and ready to play at your table before the round officially begins.
Recycle: Cast a spell from your graveyard using a mechanic like Flashback or Reclaim.
Pacifist: Win a game where you did not destroy or exile any of your opponent's creatures.
Elemental Fury: Deal 5 or more damage with a single non-combat spell or ability.
One Shot: Deal 10 or more damage to an opponent with a single creature's attack.
Dark Duality: Control a pure White permanent and a pure Black permanent at the same time.
Evoked: Cast a creature card for its 'Evoke' cost rather than its mana cost.
Underdog: Win a match against the player currently at the top of the event standings.
Wither Away: Destroy an opponent's creature using only -1/-1 counters.
Board Wipe Survivor: Have at least one creature stay on the board after a 'Destroy All Creatures' effect.
David vs Goliath: Destroy a creature with Power 5+ using a creature with Power 1 or less in combat.
Land Drop: Play a land on each of your first four turns of the game.
Master of Shadows: Win a game without reducing your opponent's life to zero (e.g., milling or alternate win-con).
Tokens of Affection: Create a creature token (e.g., an Elf, Goblin, or Goat).
Perfect Ten: Have a creature on the board with exactly 10 power or 10 toughness.
Math Enthusiast: Correctly explain a complex trample or blocking interaction to the table.
Snack Break: Visit the snack table or grab a drink between rounds.
Shields Up: Use a spell or ability to prevent all damage that would be dealt to you this turn.
Kindred King: Control five or more different creature types at once (Changelings help!).
Zero to Hero: Deal the winning blow of the game using a creature that naturally has 0 power.
Early Bird: Finish your match with 15 or more minutes left on the round clock.
Full Grip: End your turn with exactly seven cards in your hand.
Legendary: Control two or more Legendary permanents at the same time.
Safety First: Resolve a spell or ability that grants a creature Ward or Hexproof.
Great Aurora: Control ten or more permanents of any type at once.
Clean Slate: Have zero cards in hand and zero non-land permanents on the board at the same time.
Comeback King: Win a match (2-1) after losing the first game.
Empty Nest: Win a game while you have five or fewer cards remaining in your library.