Quick Reflexes:Cast an Instant-speed spellduring anopponent'sturn.Champion:Successfullyresolve a creaturewith the 'Champion'keyword by exilinga requiredpermanent.Safety First:Resolve a spellor ability thatgrants acreature Wardor Hexproof.Recycle: Cast aspell from yourgraveyard usinga mechanic likeFlashback orReclaim.Solid Footing:Reach a statewhere youcontrol five ormore lands.Wither Away:Destroy anopponent'screature usingonly -1/-1counters.Tailor Made:Successfully equipan Equipment orattach an Aura to acreature youcontrol.Clean Slate: Havezero cards in handand zero non-landpermanents on theboard at the sametime.ChangelingChoice: Name acreature type thatis NOT one of the8 main Lorwyntribes (e.g.,Brushwagg).Untapped:End yourturn with allof your landsuntapped.Shields Up: Usea spell or abilityto prevent alldamage thatwould be dealtto you this turn.Drawn Out:Draw two ormore cards in asingle turnusing spells orabilities.Zero to Hero:Deal the winningblow of the gameusing a creaturethat naturally has0 power.Double Take: Castboth halves of asplit card or playboth sides of adouble-faced cardin one match.Spellbook:End your turnwith five ormore cards inyour hand.Flavor Text:Read the flavortext of a cardaloud as youcast it for thefirst time.Kindred Spirit:Control three ormore creaturesthat all share atleast onesubtype.Persist: Have acreature returnto the battlefieldusing the'Persist'keyword.Mana Fixer:Controlpermanents ofthree or moredifferent colors atthe same time.Legendary:Control two ormoreLegendarypermanents atthe same time.Table Manners:Offer youropponent a dice,counter, or tokenwhen they aresearching for one.Tag Team:Attack withexactly twocreatures thatshare acreature type.Perfect Ten:Have a creatureon the boardwith exactly 10power or 10toughness.Kindred King:Control five ormore differentcreature types atonce (Changelingshelp!).Eclipse:Transform aLorwyn-themedpermanent intoits Shadowmoor-themed backside.Tokens ofAffection: Createa creature token(e.g., an Elf,Goblin, or Goat).GraveyardShift: Return acard from yourgraveyard toyour hand orthe battlefield.Master of Shadows:Win a game withoutreducing youropponent's life tozero (e.g., milling oralternate win-con).Poisoned Well:Have anopponent loselife due to aneffect on a cardthey own.Prismatic: Usetwo differentcolors of manato cast a singlemulticoloredspell.Avatar ofVictory: Controla creature withpower 7 orgreater on thebattlefield.SecondWind: Casttwo or morespells in asingle turn.Land Drop:Play a land oneach of yourfirst four turnsof the game.New Friends:Introduceyourself to anopponent youhaven't playedwith before.Revenge: Win agame against anopponent whodefeated you inthe previous gameof the match.Overkill: Deal 10or more damagethan wasnecessary toreduce youropponent to zerolife.Empty Nest: Wina game whileyou have five orfewer cardsremaining inyour library.Alpha Soul:Alphabetizeyour deck listbefore the firstmatch starts.Pacifist: Win agame where youdid not destroyor exile any ofyour opponent'screatures.Thinker: Scryor Surveil atleast twocards in asingle game.Life Swap:Gain a totalof 5 or morelife during asingle turn.Board WipeSurvivor: Have atleast one creaturestay on the boardafter a 'Destroy AllCreatures' effect.Art Appreciation:Compliment theartwork or aspecific frame onone of youropponent's cards.Full Grip: Endyour turn withexactly sevencards in yourhand.Hideaway:Successfully castthe card tuckedunder a land withthe 'Hideaway'mechanic.Against AllOdds: Win agame after yourlife total wasreduced to 1.Vivid Start: Playa land with acharge counter(Vivid land) asyour first landof the game.Top of theMorning: Beseated and readyto play at yourtable before theround officiallybegins.Vivid Mastery:Spend the verylast chargecounter on a'Vivid' land to fixyour mana.One Shot: Deal10 or moredamage to anopponent with asingle creature'sattack.ToughnessMatters: Win acombat or gameusing a card thatchecks for hightoughness.Snack Break:Visit the snacktable or grab adrink betweenrounds.Basic Needs:Control three basiclands with differentnames (e.g., aForest, Plains, andIsland).Noble Sacrifice:Block with acreature you knowwill die specificallyto survive a lethalattack.First Blood: Bethe first playerto deal damageto an opponentin a match.Full House:Control aCreature, anArtifact, anEnchantment, anda Landsimultaneously.Mana Bloom:Produce 4 ormore manafrom a singlepermanent inone turn.David vs Goliath:Destroy a creaturewith Power 5+using a creaturewith Power 1 orless in combat.Spell-Slinger:Cast three ormore spellsin a singleturn.Shiny Object:Play a foil cardfrom yoursealed poolduring a game.Clash Winner:Reveal a cardwith a highermana value thanyour opponentto win a 'Clash'.Pack Fresh:Open a 'SpecialGuests', 'The BigScore', or MythicRare card in yoursealed pool.ComebackKing: Win amatch (2-1)after losingthe first game.Evoked: Cast acreature cardfor its 'Evoke'cost rather thanits mana cost.Early Bird:Finish yourmatch with 15or moreminutes left onthe round clock.Math Enthusiast:Correctly explain acomplex trampleor blockinginteraction to thetable.CrowdedHouse: Controlfive or morecreatures onthe battlefieldsimultaneously.Underdog: Wina match againstthe playercurrently at thetop of the eventstandings.Blighted Earth:Place a -1/-1counter on acreature anopponentcontrols.Gold Medal:Control amulticoloredpermanent(non-land) onthe battlefield.Great Aurora:Control ten ormorepermanents ofany type atonce.No Spells ForYou:Successfullycounter a spellan opponentcast.Elemental Fury:Deal 5 or moredamage with asingle non-combat spell orability.The Ultimate:Activate the'Ultimate'(highest cost)ability of aPlaneswalker.Dark Duality:Control a pureWhite permanentand a pure Blackpermanent at thesame time.Quick Reflexes:Cast an Instant-speed spellduring anopponent'sturn.Champion:Successfullyresolve a creaturewith the 'Champion'keyword by exilinga requiredpermanent.Safety First:Resolve a spellor ability thatgrants acreature Wardor Hexproof.Recycle: Cast aspell from yourgraveyard usinga mechanic likeFlashback orReclaim.Solid Footing:Reach a statewhere youcontrol five ormore lands.Wither Away:Destroy anopponent'screature usingonly -1/-1counters.Tailor Made:Successfully equipan Equipment orattach an Aura to acreature youcontrol.Clean Slate: Havezero cards in handand zero non-landpermanents on theboard at the sametime.ChangelingChoice: Name acreature type thatis NOT one of the8 main Lorwyntribes (e.g.,Brushwagg).Untapped:End yourturn with allof your landsuntapped.Shields Up: Usea spell or abilityto prevent alldamage thatwould be dealtto you this turn.Drawn Out:Draw two ormore cards in asingle turnusing spells orabilities.Zero to Hero:Deal the winningblow of the gameusing a creaturethat naturally has0 power.Double Take: Castboth halves of asplit card or playboth sides of adouble-faced cardin one match.Spellbook:End your turnwith five ormore cards inyour hand.Flavor Text:Read the flavortext of a cardaloud as youcast it for thefirst time.Kindred Spirit:Control three ormore creaturesthat all share atleast onesubtype.Persist: Have acreature returnto the battlefieldusing the'Persist'keyword.Mana Fixer:Controlpermanents ofthree or moredifferent colors atthe same time.Legendary:Control two ormoreLegendarypermanents atthe same time.Table Manners:Offer youropponent a dice,counter, or tokenwhen they aresearching for one.Tag Team:Attack withexactly twocreatures thatshare acreature type.Perfect Ten:Have a creatureon the boardwith exactly 10power or 10toughness.Kindred King:Control five ormore differentcreature types atonce (Changelingshelp!).Eclipse:Transform aLorwyn-themedpermanent intoits Shadowmoor-themed backside.Tokens ofAffection: Createa creature token(e.g., an Elf,Goblin, or Goat).GraveyardShift: Return acard from yourgraveyard toyour hand orthe battlefield.Master of Shadows:Win a game withoutreducing youropponent's life tozero (e.g., milling oralternate win-con).Poisoned Well:Have anopponent loselife due to aneffect on a cardthey own.Prismatic: Usetwo differentcolors of manato cast a singlemulticoloredspell.Avatar ofVictory: Controla creature withpower 7 orgreater on thebattlefield.SecondWind: Casttwo or morespells in asingle turn.Land Drop:Play a land oneach of yourfirst four turnsof the game.New Friends:Introduceyourself to anopponent youhaven't playedwith before.Revenge: Win agame against anopponent whodefeated you inthe previous gameof the match.Overkill: Deal 10or more damagethan wasnecessary toreduce youropponent to zerolife.Empty Nest: Wina game whileyou have five orfewer cardsremaining inyour library.Alpha Soul:Alphabetizeyour deck listbefore the firstmatch starts.Pacifist: Win agame where youdid not destroyor exile any ofyour opponent'screatures.Thinker: Scryor Surveil atleast twocards in asingle game.Life Swap:Gain a totalof 5 or morelife during asingle turn.Board WipeSurvivor: Have atleast one creaturestay on the boardafter a 'Destroy AllCreatures' effect.Art Appreciation:Compliment theartwork or aspecific frame onone of youropponent's cards.Full Grip: Endyour turn withexactly sevencards in yourhand.Hideaway:Successfully castthe card tuckedunder a land withthe 'Hideaway'mechanic.Against AllOdds: Win agame after yourlife total wasreduced to 1.Vivid Start: Playa land with acharge counter(Vivid land) asyour first landof the game.Top of theMorning: Beseated and readyto play at yourtable before theround officiallybegins.Vivid Mastery:Spend the verylast chargecounter on a'Vivid' land to fixyour mana.One Shot: Deal10 or moredamage to anopponent with asingle creature'sattack.ToughnessMatters: Win acombat or gameusing a card thatchecks for hightoughness.Snack Break:Visit the snacktable or grab adrink betweenrounds.Basic Needs:Control three basiclands with differentnames (e.g., aForest, Plains, andIsland).Noble Sacrifice:Block with acreature you knowwill die specificallyto survive a lethalattack.First Blood: Bethe first playerto deal damageto an opponentin a match.Full House:Control aCreature, anArtifact, anEnchantment, anda Landsimultaneously.Mana Bloom:Produce 4 ormore manafrom a singlepermanent inone turn.David vs Goliath:Destroy a creaturewith Power 5+using a creaturewith Power 1 orless in combat.Spell-Slinger:Cast three ormore spellsin a singleturn.Shiny Object:Play a foil cardfrom yoursealed poolduring a game.Clash Winner:Reveal a cardwith a highermana value thanyour opponentto win a 'Clash'.Pack Fresh:Open a 'SpecialGuests', 'The BigScore', or MythicRare card in yoursealed pool.ComebackKing: Win amatch (2-1)after losingthe first game.Evoked: Cast acreature cardfor its 'Evoke'cost rather thanits mana cost.Early Bird:Finish yourmatch with 15or moreminutes left onthe round clock.Math Enthusiast:Correctly explain acomplex trampleor blockinginteraction to thetable.CrowdedHouse: Controlfive or morecreatures onthe battlefieldsimultaneously.Underdog: Wina match againstthe playercurrently at thetop of the eventstandings.Blighted Earth:Place a -1/-1counter on acreature anopponentcontrols.Gold Medal:Control amulticoloredpermanent(non-land) onthe battlefield.Great Aurora:Control ten ormorepermanents ofany type atonce.No Spells ForYou:Successfullycounter a spellan opponentcast.Elemental Fury:Deal 5 or moredamage with asingle non-combat spell orability.The Ultimate:Activate the'Ultimate'(highest cost)ability of aPlaneswalker.Dark Duality:Control a pureWhite permanentand a pure Blackpermanent at thesame time.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quick Reflexes: Cast an Instant-speed spell during an opponent's turn.
  2. Champion: Successfully resolve a creature with the 'Champion' keyword by exiling a required permanent.
  3. Safety First: Resolve a spell or ability that grants a creature Ward or Hexproof.
  4. Recycle: Cast a spell from your graveyard using a mechanic like Flashback or Reclaim.
  5. Solid Footing: Reach a state where you control five or more lands.
  6. Wither Away: Destroy an opponent's creature using only -1/-1 counters.
  7. Tailor Made: Successfully equip an Equipment or attach an Aura to a creature you control.
  8. Clean Slate: Have zero cards in hand and zero non-land permanents on the board at the same time.
  9. Changeling Choice: Name a creature type that is NOT one of the 8 main Lorwyn tribes (e.g., Brushwagg).
  10. Untapped: End your turn with all of your lands untapped.
  11. Shields Up: Use a spell or ability to prevent all damage that would be dealt to you this turn.
  12. Drawn Out: Draw two or more cards in a single turn using spells or abilities.
  13. Zero to Hero: Deal the winning blow of the game using a creature that naturally has 0 power.
  14. Double Take: Cast both halves of a split card or play both sides of a double-faced card in one match.
  15. Spellbook: End your turn with five or more cards in your hand.
  16. Flavor Text: Read the flavor text of a card aloud as you cast it for the first time.
  17. Kindred Spirit: Control three or more creatures that all share at least one subtype.
  18. Persist: Have a creature return to the battlefield using the 'Persist' keyword.
  19. Mana Fixer: Control permanents of three or more different colors at the same time.
  20. Legendary: Control two or more Legendary permanents at the same time.
  21. Table Manners: Offer your opponent a dice, counter, or token when they are searching for one.
  22. Tag Team: Attack with exactly two creatures that share a creature type.
  23. Perfect Ten: Have a creature on the board with exactly 10 power or 10 toughness.
  24. Kindred King: Control five or more different creature types at once (Changelings help!).
  25. Eclipse: Transform a Lorwyn-themed permanent into its Shadowmoor-themed backside.
  26. Tokens of Affection: Create a creature token (e.g., an Elf, Goblin, or Goat).
  27. Graveyard Shift: Return a card from your graveyard to your hand or the battlefield.
  28. Master of Shadows: Win a game without reducing your opponent's life to zero (e.g., milling or alternate win-con).
  29. Poisoned Well: Have an opponent lose life due to an effect on a card they own.
  30. Prismatic: Use two different colors of mana to cast a single multicolored spell.
  31. Avatar of Victory: Control a creature with power 7 or greater on the battlefield.
  32. Second Wind: Cast two or more spells in a single turn.
  33. Land Drop: Play a land on each of your first four turns of the game.
  34. New Friends: Introduce yourself to an opponent you haven't played with before.
  35. Revenge: Win a game against an opponent who defeated you in the previous game of the match.
  36. Overkill: Deal 10 or more damage than was necessary to reduce your opponent to zero life.
  37. Empty Nest: Win a game while you have five or fewer cards remaining in your library.
  38. Alpha Soul: Alphabetize your deck list before the first match starts.
  39. Pacifist: Win a game where you did not destroy or exile any of your opponent's creatures.
  40. Thinker: Scry or Surveil at least two cards in a single game.
  41. Life Swap: Gain a total of 5 or more life during a single turn.
  42. Board Wipe Survivor: Have at least one creature stay on the board after a 'Destroy All Creatures' effect.
  43. Art Appreciation: Compliment the artwork or a specific frame on one of your opponent's cards.
  44. Full Grip: End your turn with exactly seven cards in your hand.
  45. Hideaway: Successfully cast the card tucked under a land with the 'Hideaway' mechanic.
  46. Against All Odds: Win a game after your life total was reduced to 1.
  47. Vivid Start: Play a land with a charge counter (Vivid land) as your first land of the game.
  48. Top of the Morning: Be seated and ready to play at your table before the round officially begins.
  49. Vivid Mastery: Spend the very last charge counter on a 'Vivid' land to fix your mana.
  50. One Shot: Deal 10 or more damage to an opponent with a single creature's attack.
  51. Toughness Matters: Win a combat or game using a card that checks for high toughness.
  52. Snack Break: Visit the snack table or grab a drink between rounds.
  53. Basic Needs: Control three basic lands with different names (e.g., a Forest, Plains, and Island).
  54. Noble Sacrifice: Block with a creature you know will die specifically to survive a lethal attack.
  55. First Blood: Be the first player to deal damage to an opponent in a match.
  56. Full House: Control a Creature, an Artifact, an Enchantment, and a Land simultaneously.
  57. Mana Bloom: Produce 4 or more mana from a single permanent in one turn.
  58. David vs Goliath: Destroy a creature with Power 5+ using a creature with Power 1 or less in combat.
  59. Spell-Slinger: Cast three or more spells in a single turn.
  60. Shiny Object: Play a foil card from your sealed pool during a game.
  61. Clash Winner: Reveal a card with a higher mana value than your opponent to win a 'Clash'.
  62. Pack Fresh: Open a 'Special Guests', 'The Big Score', or Mythic Rare card in your sealed pool.
  63. Comeback King: Win a match (2-1) after losing the first game.
  64. Evoked: Cast a creature card for its 'Evoke' cost rather than its mana cost.
  65. Early Bird: Finish your match with 15 or more minutes left on the round clock.
  66. Math Enthusiast: Correctly explain a complex trample or blocking interaction to the table.
  67. Crowded House: Control five or more creatures on the battlefield simultaneously.
  68. Underdog: Win a match against the player currently at the top of the event standings.
  69. Blighted Earth: Place a -1/-1 counter on a creature an opponent controls.
  70. Gold Medal: Control a multicolored permanent (non-land) on the battlefield.
  71. Great Aurora: Control ten or more permanents of any type at once.
  72. No Spells For You: Successfully counter a spell an opponent cast.
  73. Elemental Fury: Deal 5 or more damage with a single non-combat spell or ability.
  74. The Ultimate: Activate the 'Ultimate' (highest cost) ability of a Planeswalker.
  75. Dark Duality: Control a pure White permanent and a pure Black permanent at the same time.