(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Win combat/game using high-toughness synergy.
Cast a creature for its Evoke cost.
Have a creature with exactly 10 Power or Toughness.
Be seated before the round begins.
Explain a complex rule interaction to the table.
Gain 5+ life in a single turn.
Read card flavor text aloud while casting.
Provide a dice/token for an opponent.
Control 3+ creatures sharing a subtype.
Win without destroying an opponent's creature.
Produce 4+ mana from one permanent.
Have a creature survive a board wipe.
Win a game after being at 1 life.
Deal 5+ non-combat damage with one source.
Control permanents of 3+ different colors.
Kill a creature using only -1/-1 counters.
Cast 2+ spells in a single turn.
Control 2+ Legendary permanents.
Spend the last charge counter on a Vivid land.
Cast a spell from your graveyard.
Cast a card from under a Hideaway land.
Introduce yourself to a new opponent.
Create any creature token.
Block with a creature to survive lethal damage.
Deal 10+ damage over lethal.
Resolve a spell granting Ward or Hexproof.
Name a non-Lorwyn creature type (e.g. Brushwagg).
Control 3 basic lands with different names.
Draw 2+ cards in a single turn.
Attack with exactly 2 creatures of the same type.
Open a 'Special Guest' or Mythic card.
Cast both halves of a split or TDFC card.
Control 10+ permanents of any type.
Control a White and a Black permanent at once.
Play a land on each of your first 4 turns.
Successfully counter an opponent's spell.
Control a multicolored non-land permanent.
Have 0 cards in hand and 0 non-land permanents.
Place a -1/-1 counter on an opponent's creature.
Transform a Lorwyn card to its Shadowmoor side.
Play a foil card from your pool.
Return a card from graveyard to hand/play.
Win a match 2-1 after losing Game 1.
Prevent all damage dealt to you in a turn.
Equip an Equipment or attach an Aura.
Win using a creature with 0 base Power.
Deal the first damage of a match.
Opponent loses life from a source they own.
Kill a Power 5+ creature with a Power 1 creature.
End your turn with 5+ cards in hand.
Win a match against the current event leader.
Control a creature with 7+ Power.
End turn with exactly 7 cards in hand.
Win with 5 or fewer cards in library.
Deal 10+ damage with one creature attack.
Reach a state with 5+ lands in play.
Use 2 colors of mana for one spell.
Cast an Instant on an opponent's turn.
Resolve a Champion trigger by exiling a permanent.
Win a 'Clash' trigger.
Visit the snack table between rounds.
Activate a Planeswalker's Ultimate ability.
Scry or Surveil 2+ cards in one game.
Play a Vivid land as your first land.
Win a game after losing the previous one.
Cast 3+ spells in a single turn.
End your turn with all lands untapped.
Control 5+ different creature types.
Finish match with 15+ minutes on the clock.
Control 5+ creatures simultaneously.
Compliment an opponent's card art or frame.
Control Creature, Artifact, Enchantment, and Land.