Control 2+ Legendary permanents. Control 5+ creatures simultaneously. Open a 'Special Guest' or Mythic card. Return a card from graveyard to hand/play. Win without reducing opponent's life to zero. Gain 5+ life in a single turn. Resolve a Champion trigger by exiling a permanent. Attack with exactly 2 creatures of the same type. Draw 2+ cards in a single turn. Deal 5+ non- combat damage with one source. Successfully counter an opponent's spell. Visit the snack table between rounds. Have a creature with exactly 10 Power or Toughness. Control Creature, Artifact, Enchantment, and Land. Control 10+ permanents of any type. Play a foil card from your pool. Deal the first damage of a match. Control 5+ different creature types. Play a land on each of your first 4 turns. End turn with exactly 7 cards in hand. Play a Vivid land as your first land. Control 3 basic lands with different names. Cast a spell from your graveyard. Win a match against the current event leader. Create any creature token. Cast a card from under a Hideaway land. Win a game after losing the previous one. Block with a creature to survive lethal damage. Win with 5 or fewer cards in library. Read card flavor text aloud while casting. Activate a Planeswalker's Ultimate ability. Cast 3+ spells in a single turn. Introduce yourself to a new opponent. Be seated before the round begins. Resolve a spell granting Ward or Hexproof. Use 2 colors of mana for one spell. Control permanents of 3+ different colors. Finish match with 15+ minutes on the clock. Scry or Surveil 2+ cards in one game. Control a creature with 7+ Power. Win a game after being at 1 life. Kill a creature using only -1/-1 counters. Control a multicolored non-land permanent. Place a -1/-1 counter on an opponent's creature. Have a creature survive a board wipe. Opponent loses life from a source they own. Compliment an opponent's card art or frame. Win combat/game using high- toughness synergy. Equip an Equipment or attach an Aura. Spend the last charge counter on a Vivid land. Deal 10+ damage with one creature attack. Transform a Lorwyn card to its Shadowmoor side. Prevent all damage dealt to you in a turn. Produce 4+ mana from one permanent. Cast a creature for its Evoke cost. Explain a complex rule interaction to the table. Provide a dice/token for an opponent. Reach a state with 5+ lands in play. Cast 2+ spells in a single turn. Cast an Instant on an opponent's turn. Win a 'Clash' trigger. Win using a creature with 0 base Power. Control 3+ creatures sharing a subtype. Control a White and a Black permanent at once. Kill a Power 5+ creature with a Power 1 creature. End your turn with 5+ cards in hand. Deal 10+ damage over lethal. End your turn with all lands untapped. Have 0 cards in hand and 0 non-land permanents. Cast both halves of a split or TDFC card. Name a non- Lorwyn creature type (e.g. Brushwagg). Win without destroying an opponent's creature. Win a match 2-1 after losing Game 1. Return a creature to play via Persist. Control 2+ Legendary permanents. Control 5+ creatures simultaneously. Open a 'Special Guest' or Mythic card. Return a card from graveyard to hand/play. Win without reducing opponent's life to zero. Gain 5+ life in a single turn. Resolve a Champion trigger by exiling a permanent. Attack with exactly 2 creatures of the same type. Draw 2+ cards in a single turn. Deal 5+ non- combat damage with one source. Successfully counter an opponent's spell. Visit the snack table between rounds. Have a creature with exactly 10 Power or Toughness. Control Creature, Artifact, Enchantment, and Land. Control 10+ permanents of any type. Play a foil card from your pool. Deal the first damage of a match. Control 5+ different creature types. Play a land on each of your first 4 turns. End turn with exactly 7 cards in hand. Play a Vivid land as your first land. Control 3 basic lands with different names. Cast a spell from your graveyard. Win a match against the current event leader. Create any creature token. Cast a card from under a Hideaway land. Win a game after losing the previous one. Block with a creature to survive lethal damage. Win with 5 or fewer cards in library. Read card flavor text aloud while casting. Activate a Planeswalker's Ultimate ability. Cast 3+ spells in a single turn. Introduce yourself to a new opponent. Be seated before the round begins. Resolve a spell granting Ward or Hexproof. Use 2 colors of mana for one spell. Control permanents of 3+ different colors. Finish match with 15+ minutes on the clock. Scry or Surveil 2+ cards in one game. Control a creature with 7+ Power. Win a game after being at 1 life. Kill a creature using only -1/-1 counters. Control a multicolored non-land permanent. Place a -1/-1 counter on an opponent's creature. Have a creature survive a board wipe. Opponent loses life from a source they own. Compliment an opponent's card art or frame. Win combat/game using high- toughness synergy. Equip an Equipment or attach an Aura. Spend the last charge counter on a Vivid land. Deal 10+ damage with one creature attack. Transform a Lorwyn card to its Shadowmoor side. Prevent all damage dealt to you in a turn. Produce 4+ mana from one permanent. Cast a creature for its Evoke cost. Explain a complex rule interaction to the table. Provide a dice/token for an opponent. Reach a state with 5+ lands in play. Cast 2+ spells in a single turn. Cast an Instant on an opponent's turn. Win a 'Clash' trigger. Win using a creature with 0 base Power. Control 3+ creatures sharing a subtype. Control a White and a Black permanent at once. Kill a Power 5+ creature with a Power 1 creature. End your turn with 5+ cards in hand. Deal 10+ damage over lethal. End your turn with all lands untapped. Have 0 cards in hand and 0 non-land permanents. Cast both halves of a split or TDFC card. Name a non- Lorwyn creature type (e.g. Brushwagg). Win without destroying an opponent's creature. Win a match 2-1 after losing Game 1. Return a creature to play via Persist.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Control 2+ Legendary permanents.
Control 5+ creatures simultaneously.
Open a 'Special Guest' or Mythic card.
Return a card from graveyard to hand/play.
Win without reducing opponent's life to zero.
Gain 5+ life in a single turn.
Resolve a Champion trigger by exiling a permanent.
Attack with exactly 2 creatures of the same type.
Draw 2+ cards in a single turn.
Deal 5+ non-combat damage with one source.
Successfully counter an opponent's spell.
Visit the snack table between rounds.
Have a creature with exactly 10 Power or Toughness.
Control Creature, Artifact, Enchantment, and Land.
Control 10+ permanents of any type.
Play a foil card from your pool.
Deal the first damage of a match.
Control 5+ different creature types.
Play a land on each of your first 4 turns.
End turn with exactly 7 cards in hand.
Play a Vivid land as your first land.
Control 3 basic lands with different names.
Cast a spell from your graveyard.
Win a match against the current event leader.
Create any creature token.
Cast a card from under a Hideaway land.
Win a game after losing the previous one.
Block with a creature to survive lethal damage.
Win with 5 or fewer cards in library.
Read card flavor text aloud while casting.
Activate a Planeswalker's Ultimate ability.
Cast 3+ spells in a single turn.
Introduce yourself to a new opponent.
Be seated before the round begins.
Resolve a spell granting Ward or Hexproof.
Use 2 colors of mana for one spell.
Control permanents of 3+ different colors.
Finish match with 15+ minutes on the clock.
Scry or Surveil 2+ cards in one game.
Control a creature with 7+ Power.
Win a game after being at 1 life.
Kill a creature using only -1/-1 counters.
Control a multicolored non-land permanent.
Place a -1/-1 counter on an opponent's creature.
Have a creature survive a board wipe.
Opponent loses life from a source they own.
Compliment an opponent's card art or frame.
Win combat/game using high-toughness synergy.
Equip an Equipment or attach an Aura.
Spend the last charge counter on a Vivid land.
Deal 10+ damage with one creature attack.
Transform a Lorwyn card to its Shadowmoor side.
Prevent all damage dealt to you in a turn.
Produce 4+ mana from one permanent.
Cast a creature for its Evoke cost.
Explain a complex rule interaction to the table.
Provide a dice/token for an opponent.
Reach a state with 5+ lands in play.
Cast 2+ spells in a single turn.
Cast an Instant on an opponent's turn.
Win a 'Clash' trigger.
Win using a creature with 0 base Power.
Control 3+ creatures sharing a subtype.
Control a White and a Black permanent at once.
Kill a Power 5+ creature with a Power 1 creature.
End your turn with 5+ cards in hand.
Deal 10+ damage over lethal.
End your turn with all lands untapped.
Have 0 cards in hand and 0 non-land permanents.
Cast both halves of a split or TDFC card.
Name a non-Lorwyn creature type (e.g. Brushwagg).
Win without destroying an opponent's creature.
Win a match 2-1 after losing Game 1.
Return a creature to play via Persist.