(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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End your turn with 5+ cards in hand.
Introduce yourself to a new opponent.
Create any creature token.
Name a non-Lorwyn creature type (e.g. Brushwagg).
Win a game after losing the previous one.
End turn with exactly 7 cards in hand.
Provide a dice/token for an opponent.
Compliment an opponent's card art or frame.
Transform a Lorwyn card to its Shadowmoor side.
Use 2 colors of mana for one spell.
Win a match 2-1 after losing Game 1.
Deal 10+ damage over lethal.
Scry or Surveil 2+ cards in one game.
Open a 'Special Guest' or Mythic card.
Gain 5+ life in a single turn.
Win a match against the current event leader.
Cast 2+ spells in a single turn.
Play a land on each of your first 4 turns.
Control 3+ creatures sharing a subtype.
Control Creature, Artifact, Enchantment, and Land.
Read card flavor text aloud while casting.
Activate a Planeswalker's Ultimate ability.
Cast 3+ spells in a single turn.
Attack with exactly 2 creatures of the same type.
Deal 5+ non-combat damage with one source.
Win without reducing opponent's life to zero.
Control permanents of 3+ different colors.
Place a -1/-1 counter on an opponent's creature.
Have a creature with exactly 10 Power or Toughness.
Cast both halves of a split or TDFC card.
Spend the last charge counter on a Vivid land.
Win with 5 or fewer cards in library.
Deal the first damage of a match.
Control a White and a Black permanent at once.
Prevent all damage dealt to you in a turn.
Have a creature survive a board wipe.
Deal 10+ damage with one creature attack.
Return a creature to play via Persist.
Control 3 basic lands with different names.
Visit the snack table between rounds.
Be seated before the round begins.
Control 2+ Legendary permanents.
Successfully counter an opponent's spell.
Reach a state with 5+ lands in play.
Control 5+ creatures simultaneously.
Return a card from graveyard to hand/play.
Control 10+ permanents of any type.
Have 0 cards in hand and 0 non-land permanents.
Opponent loses life from a source they own.
End your turn with all lands untapped.
Finish match with 15+ minutes on the clock.
Win combat/game using high-toughness synergy.
Draw 2+ cards in a single turn.
Explain a complex rule interaction to the table.
Resolve a Champion trigger by exiling a permanent.