(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Control Creature, Artifact, Enchantment, and Land.
Control 3+ creatures sharing a subtype.
Introduce yourself to a new opponent.
Finish match with 15+ minutes on the clock.
Kill a Power 5+ creature with a Power 1 creature.
Control a creature with 7+ Power.
Resolve a spell granting Ward or Hexproof.
Control 2+ Legendary permanents.
Win using a creature with 0 base Power.
Provide a dice/token for an opponent.
Win a game after being at 1 life.
Cast 3+ spells in a single turn.
Open a 'Special Guest' or Mythic card.
Cast 2+ spells in a single turn.
Visit the snack table between rounds.
Have 0 cards in hand and 0 non-land permanents.
Explain a complex rule interaction to the table.
Equip an Equipment or attach an Aura.
Win without reducing opponent's life to zero.
Win without destroying an opponent's creature.
Draw 2+ cards in a single turn.
Read card flavor text aloud while casting.
Deal the first damage of a match.
Compliment an opponent's card art or frame.
Have a creature survive a board wipe.
Play a foil card from your pool.
Be seated before the round begins.
Cast a card from under a Hideaway land.
Have a creature with exactly 10 Power or Toughness.
Win a match 2-1 after losing Game 1.
Prevent all damage dealt to you in a turn.
Win a game after losing the previous one.
Attack with exactly 2 creatures of the same type.
Cast a spell from your graveyard.
Return a card from graveyard to hand/play.
Name a non-Lorwyn creature type (e.g. Brushwagg).
Place a -1/-1 counter on an opponent's creature.
Play a Vivid land as your first land.
Win combat/game using high-toughness synergy.
Play a land on each of your first 4 turns.
Control 10+ permanents of any type.
Transform a Lorwyn card to its Shadowmoor side.
End turn with exactly 7 cards in hand.
End your turn with all lands untapped.
Cast both halves of a split or TDFC card.
Control 5+ different creature types.
Block with a creature to survive lethal damage.
Control permanents of 3+ different colors.
Deal 10+ damage with one creature attack.
Cast an Instant on an opponent's turn.
Gain 5+ life in a single turn.
Control a multicolored non-land permanent.
Return a creature to play via Persist.
Successfully counter an opponent's spell.
Resolve a Champion trigger by exiling a permanent.