Moreexplanation ofRanoah/HomeconflictJeffainteracts withan NPCwhile insquirrel formSally bull-rushessomeone offa high placeA nat 20on a trivialcheckSomeone’salignmentshiftsBondingmomentbetween_______ and_______DirectconflictwithRanoahWe meetsomeonefrom aStestacampaignA skillcheckresult ofabove 35Somethingdirectly relatedto any of thepreviouscampaignsWe meet awerepersonwe haven’tmetA fallenfoerevives asa zombieWe get introuble withtheUnseeingEyeSally attackssomeonewhile they'restill talkingSebastian’sUnseeing Eyenecklacecollectioncomes in handyWeencounterelementalanimalsPC askssomeone elsein the party forhelp with theirsecret problemWe learnwho the guywho gave usthe map isA battlewhere allof us takewereformEveryone ispresent forsession twoweekends ina rowSomeonerolls 2 natones in arowWe flesh outa minutia ofHomecultureWe encountersomeone whoserves Nerullor PelorA character’smentalhealthimprovesJeffa is ableto cast aspell (fromher scroll)Syska and/orDeshrusscold eachotherSebastian doessomething he’sterrified of toprotectsomeone elseWe learnwhat actuallyhappened toObed’haiWe learnmore aboutRanoah’scurseA bettersolution forSophia’sillnessWe returnto a pre-MoridoslocationSophiasuccessfullySmites EvilWe face long-termconsequencesfor in-gameactionsWe light astructureon fireA failedTransformShape checkat a crucialmomentSallyintimidatessomeoneinto givingup infoLucien bluffshis way intoa position ofpowerLucien doessomethingtrulyselflessSyskamakessomethingcool/usefulNola’sapprenticefinds usA new petgetsshown offonscreenA previouslydefeated/avoidedfoe comes backstrongerSophialearnswhat apaladin isSebastianhugs atreeTim is willingto drop loreout-of-characterafter sessionMoreexplanation ofRanoah/HomeconflictJeffainteracts withan NPCwhile insquirrel formSally bull-rushessomeone offa high placeA nat 20on a trivialcheckSomeone’salignmentshiftsBondingmomentbetween_______ and_______DirectconflictwithRanoahWe meetsomeonefrom aStestacampaignA skillcheckresult ofabove 35Somethingdirectly relatedto any of thepreviouscampaignsWe meet awerepersonwe haven’tmetA fallenfoerevives asa zombieWe get introuble withtheUnseeingEyeSally attackssomeonewhile they'restill talkingSebastian’sUnseeing Eyenecklacecollectioncomes in handyWeencounterelementalanimalsPC askssomeone elsein the party forhelp with theirsecret problemWe learnwho the guywho gave usthe map isA battlewhere allof us takewereformEveryone ispresent forsession twoweekends ina rowSomeonerolls 2 natones in arowWe flesh outa minutia ofHomecultureWe encountersomeone whoserves Nerullor PelorA character’smentalhealthimprovesJeffa is ableto cast aspell (fromher scroll)Syska and/orDeshrusscold eachotherSebastian doessomething he’sterrified of toprotectsomeone elseWe learnwhat actuallyhappened toObed’haiWe learnmore aboutRanoah’scurseA bettersolution forSophia’sillnessWe returnto a pre-MoridoslocationSophiasuccessfullySmites EvilWe face long-termconsequencesfor in-gameactionsWe light astructureon fireA failedTransformShape checkat a crucialmomentSallyintimidatessomeoneinto givingup infoLucien bluffshis way intoa position ofpowerLucien doessomethingtrulyselflessSyskamakessomethingcool/usefulNola’sapprenticefinds usA new petgetsshown offonscreenA previouslydefeated/avoidedfoe comes backstrongerSophialearnswhat apaladin isSebastianhugs atreeTim is willingto drop loreout-of-characterafter session

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More explanation of Ranoah/Home conflict
  2. Jeffa interacts with an NPC while in squirrel form
  3. Sally bull-rushes someone off a high place
  4. A nat 20 on a trivial check
  5. Someone’s alignment shifts
  6. Bonding moment between _______ and _______
  7. Direct conflict with Ranoah
  8. We meet someone from a Stesta campaign
  9. A skill check result of above 35
  10. Something directly related to any of the previous campaigns
  11. We meet a wereperson we haven’t met
  12. A fallen foe revives as a zombie
  13. We get in trouble with the Unseeing Eye
  14. Sally attacks someone while they're still talking
  15. Sebastian’s Unseeing Eye necklace collection comes in handy
  16. We encounter elemental animals
  17. PC asks someone else in the party for help with their secret problem
  18. We learn who the guy who gave us the map is
  19. A battle where all of us take wereform
  20. Everyone is present for session two weekends in a row
  21. Someone rolls 2 nat ones in a row
  22. We flesh out a minutia of Home culture
  23. We encounter someone who serves Nerull or Pelor
  24. A character’s mental health improves
  25. Jeffa is able to cast a spell (from her scroll)
  26. Syska and/or Deshrus scold each other
  27. Sebastian does something he’s terrified of to protect someone else
  28. We learn what actually happened to Obed’hai
  29. We learn more about Ranoah’s curse
  30. A better solution for Sophia’s illness
  31. We return to a pre-Moridos location
  32. Sophia successfully Smites Evil
  33. We face long-term consequences for in-game actions
  34. We light a structure on fire
  35. A failed Transform Shape check at a crucial moment
  36. Sally intimidates someone into giving up info
  37. Lucien bluffs his way into a position of power
  38. Lucien does something truly selfless
  39. Syska makes something cool/useful
  40. Nola’s apprentice finds us
  41. A new pet gets shown off onscreen
  42. A previously defeated/avoided foe comes back stronger
  43. Sophia learns what a paladin is
  44. Sebastian hugs a tree
  45. Tim is willing to drop lore out-of-character after session