Aspen creates a new mechanic Gang kills an NPC Entity bullshit Laurier and Oran try to kill eachother Trauma flashback Sani x Seraphina Nat 20 Ori Sleeps in Nat 1 Butterflies Sani gets ominous DM MS Paint Doodle Laurier is unhinged PC Death Shelby is scared by music Wilford falls asleep No skills are used R1999 Art Desperation Die COMBAT Laurier preaches Ash Corrosion We actually learn about the sparrow NPCs are vague Aspen creates a new mechanic Gang kills an NPC Entity bullshit Laurier and Oran try to kill eachother Trauma flashback Sani x Seraphina Nat 20 Ori Sleeps in Nat 1 Butterflies Sani gets ominous DM MS Paint Doodle Laurier is unhinged PC Death Shelby is scared by music Wilford falls asleep No skills are used R1999 Art Desperation Die COMBAT Laurier preaches Ash Corrosion We actually learn about the sparrow NPCs are vague
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Aspen creates a new mechanic
Gang kills an NPC
Entity bullshit
Laurier and Oran try to kill eachother
Trauma flashback
Sani x Seraphina
Nat 20
Ori Sleeps in
Nat 1
Butterflies
Sani gets ominous DM
MS Paint Doodle
Laurier is unhinged
PC Death
Shelby is scared by music
Wilford falls asleep
No skills are used
R1999 Art
Desperation Die
COMBAT
Laurier preaches
Ash Corrosion
We actually learn about the sparrow
NPCs are vague