SprintReviewIncrementColumnMVP(MinimumViableProduct)SprintBacklogCollaborationBacklogItemBottleneckLeadtimeValue-drivenPrioritizationFeatureStoryPointsPullsystemAcceptanceCriteriaInspectandadaptUserStoryPairProgrammingAgilemindsetProductOwnerProductBacklogContinuousDeliveryBacklogRefinementDefinitionof Done(DoD)CardBurndownScrumMasterFlowTimeboxVelocityKanbanboardEpicCycletimeSprintRetrospectiveTransparencyWork inProgress(WIP)DailyStand-upContinuousimprovementSprintAdaptabilityIterationDevelopmentTeamReleasePlanningThroughputServantleadershipSprintReviewIncrementColumnMVP(MinimumViableProduct)SprintBacklogCollaborationBacklogItemBottleneckLeadtimeValue-drivenPrioritizationFeatureStoryPointsPullsystemAcceptanceCriteriaInspectandadaptUserStoryPairProgrammingAgilemindsetProductOwnerProductBacklogContinuousDeliveryBacklogRefinementDefinitionof Done(DoD)CardBurndownScrumMasterFlowTimeboxVelocityKanbanboardEpicCycletimeSprintRetrospectiveTransparencyWork inProgress(WIP)DailyStand-upContinuousimprovementSprintAdaptabilityIterationDevelopmentTeamReleasePlanningThroughputServantleadership

Agile Buzzword - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sprint Review
  2. Increment
  3. Column
  4. MVP (Minimum Viable Product)
  5. Sprint Backlog
  6. Collaboration
  7. Backlog Item
  8. Bottleneck
  9. Lead time
  10. Value-driven
  11. Prioritization
  12. Feature
  13. Story Points
  14. Pull system
  15. Acceptance Criteria
  16. Inspect and adapt
  17. User Story
  18. Pair Programming
  19. Agile mindset
  20. Product Owner
  21. Product Backlog
  22. Continuous Delivery
  23. Backlog Refinement
  24. Definition of Done (DoD)
  25. Card
  26. Burndown
  27. Scrum Master
  28. Flow
  29. Timebox
  30. Velocity
  31. Kanban board
  32. Epic
  33. Cycle time
  34. Sprint Retrospective
  35. Transparency
  36. Work in Progress (WIP)
  37. Daily Stand-up
  38. Continuous improvement
  39. Sprint
  40. Adaptability
  41. Iteration
  42. Development Team
  43. Release Planning
  44. Throughput
  45. Servant leadership