ScrumMasterAgilemindsetStoryPointsPullsystemBacklogRefinementThroughputDailyStand-upIncrementPairProgrammingColumnCardMVP(MinimumViableProduct)LeadtimeAcceptanceCriteriaBacklogItemBottleneckBurndownKanbanboardFlowUserStoryIterationDefinitionof Done(DoD)ContinuousDeliverySprintReviewInspectandadaptSprintSprintBacklogTransparencyProductOwnerFeatureWork inProgress(WIP)AdaptabilityTimeboxProductBacklogDevelopmentTeamCollaborationContinuousimprovementPrioritizationSprintRetrospectiveCycletimeVelocityReleasePlanningEpicServantleadershipValue-drivenScrumMasterAgilemindsetStoryPointsPullsystemBacklogRefinementThroughputDailyStand-upIncrementPairProgrammingColumnCardMVP(MinimumViableProduct)LeadtimeAcceptanceCriteriaBacklogItemBottleneckBurndownKanbanboardFlowUserStoryIterationDefinitionof Done(DoD)ContinuousDeliverySprintReviewInspectandadaptSprintSprintBacklogTransparencyProductOwnerFeatureWork inProgress(WIP)AdaptabilityTimeboxProductBacklogDevelopmentTeamCollaborationContinuousimprovementPrioritizationSprintRetrospectiveCycletimeVelocityReleasePlanningEpicServantleadershipValue-driven

Agile Buzzword - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scrum Master
  2. Agile mindset
  3. Story Points
  4. Pull system
  5. Backlog Refinement
  6. Throughput
  7. Daily Stand-up
  8. Increment
  9. Pair Programming
  10. Column
  11. Card
  12. MVP (Minimum Viable Product)
  13. Lead time
  14. Acceptance Criteria
  15. Backlog Item
  16. Bottleneck
  17. Burndown
  18. Kanban board
  19. Flow
  20. User Story
  21. Iteration
  22. Definition of Done (DoD)
  23. Continuous Delivery
  24. Sprint Review
  25. Inspect and adapt
  26. Sprint
  27. Sprint Backlog
  28. Transparency
  29. Product Owner
  30. Feature
  31. Work in Progress (WIP)
  32. Adaptability
  33. Timebox
  34. Product Backlog
  35. Development Team
  36. Collaboration
  37. Continuous improvement
  38. Prioritization
  39. Sprint Retrospective
  40. Cycle time
  41. Velocity
  42. Release Planning
  43. Epic
  44. Servant leadership
  45. Value-driven