Audio Lore Villains are misunderstood/don't have control over themselves Too much lore about people we never see asset flips Main character doesn't react normally Over reliance on puzzles to pad time Flickering Lights Way too edgy Easter Egg that references the creators Boring Hide mechanic One Villain looking character is actually good Heavy Breathing Too much reading bro Comically Evil Antagonist Plot that is way too easily avoidable AI ART Demo Ends on chase scene Fetch Quest Metaphor for mental health Huge Jump scare to intro main villain Missing Kids A really bad gimmick that no one likes Adults are Evil Children Drawing Audio Lore Villains are misunderstood/don't have control over themselves Too much lore about people we never see asset flips Main character doesn't react normally Over reliance on puzzles to pad time Flickering Lights Way too edgy Easter Egg that references the creators Boring Hide mechanic One Villain looking character is actually good Heavy Breathing Too much reading bro Comically Evil Antagonist Plot that is way too easily avoidable AI ART Demo Ends on chase scene Fetch Quest Metaphor for mental health Huge Jump scare to intro main villain Missing Kids A really bad gimmick that no one likes Adults are Evil Children Drawing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Audio Lore
Villains are misunderstood/don't have control over themselves
Too much lore about people we never see
asset flips
Main character doesn't react normally
Over reliance on puzzles to pad time
Flickering Lights
Way too edgy
Easter Egg that references the creators
Boring Hide mechanic
One Villain looking character is actually good
Heavy Breathing
Too much reading bro
Comically Evil Antagonist
Plot that is way too easily avoidable
AI ART
Demo Ends on chase scene
Fetch Quest
Metaphor for mental health
Huge Jump scare to intro main villain
Missing Kids
A really bad gimmick that no one likes
Adults are Evil
Children Drawing