HasSTRATEGIC(Always hasa PlanB & C)HasHARMONY(Seeksconsensus andhates conflict)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)HasCONSISTENCY(Values fairnessand clear rulesfor all)Has FOCUS(Can ignoredistractionsto hit a goal)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)Has INPUT(Is a"collector" ofinfo orresources)HasCONTEXT(Always asks"How did weget here?")HasEMPATHY(Can sensethe "vibe" ofa room)HasCOMPETITION(Keeps score,even in casualgames)HasACHIEVER(Has a daily"to-do" list)HasINTELLECTION(Needs quiettime to thinkdeeply)Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)HasDISCIPLINE(Thrives onroutines andstructure)HasRESTORATIVE(The go-toperson forfixing problems)Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasFUTURISTIC(Is alreadythinkingabout 2030)HasDEVELOPER(Loves seeingothersgrow/succeed)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasRELATOR(Prefers1-on-1s overbig parties)HasCOMMAND(Comfortabletaking chargein a crisis)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasARRANGER(The master ofjuggling manymoving parts atonce)HasSTRATEGIC(Always hasa PlanB & C)HasHARMONY(Seeksconsensus andhates conflict)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)HasCONSISTENCY(Values fairnessand clear rulesfor all)Has FOCUS(Can ignoredistractionsto hit a goal)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)Has INPUT(Is a"collector" ofinfo orresources)HasCONTEXT(Always asks"How did weget here?")HasEMPATHY(Can sensethe "vibe" ofa room)HasCOMPETITION(Keeps score,even in casualgames)HasACHIEVER(Has a daily"to-do" list)HasINTELLECTION(Needs quiettime to thinkdeeply)Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)HasDISCIPLINE(Thrives onroutines andstructure)HasRESTORATIVE(The go-toperson forfixing problems)Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasFUTURISTIC(Is alreadythinkingabout 2030)HasDEVELOPER(Loves seeingothersgrow/succeed)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasRELATOR(Prefers1-on-1s overbig parties)HasCOMMAND(Comfortabletaking chargein a crisis)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasARRANGER(The master ofjuggling manymoving parts atonce)

Strengths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has STRATEGIC (Always has a Plan B & C)
  2. Has HARMONY (Seeks consensus and hates conflict)
  3. Has DELIBERATIVE (A careful decision-maker who identifies risks early)
  4. Has CONSISTENCY (Values fairness and clear rules for all)
  5. Has FOCUS (Can ignore distractions to hit a goal)
  6. Has INDIVIDUALIZATION (Great at picking the perfect gift for others)
  7. Has INPUT (Is a "collector" of info or resources)
  8. Has CONTEXT (Always asks "How did we get here?")
  9. Has EMPATHY (Can sense the "vibe" of a room)
  10. Has COMPETITION (Keeps score, even in casual games)
  11. Has ACHIEVER (Has a daily "to-do" list)
  12. Has INTELLECTION (Needs quiet time to think deeply)
  13. Has LEARNER (Enjoy the process of learning more than the actual result)
  14. Has DISCIPLINE (Thrives on routines and structure)
  15. Has RESTORATIVE (The go-to person for fixing problems)
  16. Has SELF-ASSURANCE (Trusts their “inner compass” to make big decisions)
  17. Has FUTURISTIC (Is already thinking about 2030)
  18. Has DEVELOPER (Loves seeing others grow/succeed)
  19. Has POSITIVITY (Is the team's "Chief Encouragement Officer")
  20. Has BELIEF (Driven by deep core values and a sense of purpose)
  21. Has RELATOR (Prefers 1-on-1s over big parties)
  22. Has COMMAND (Comfortable taking charge in a crisis)
  23. Has IDEATION (Gets bored with "the way we've always done it")
  24. Has ARRANGER (The master of juggling many moving parts at once)