HasHARMONY(Seeksconsensus andhates conflict)HasRELATOR(Prefers1-on-1s overbig parties)HasCOMMAND(Comfortabletaking chargein a crisis)HasDEVELOPER(Loves seeingothersgrow/succeed)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")Has FOCUS(Can ignoredistractionsto hit a goal)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)HasDISCIPLINE(Thrives onroutines andstructure)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasSTRATEGIC(Always hasa PlanB & C)HasEMPATHY(Can sensethe "vibe" ofa room)HasCONTEXT(Always asks"How did weget here?")HasFUTURISTIC(Is alreadythinkingabout 2030)HasINTELLECTION(Needs quiettime to thinkdeeply)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasCOMPETITION(Keeps score,even in casualgames)Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasARRANGER(The master ofjuggling manymoving parts atonce)HasRESTORATIVE(The go-toperson forfixing problems)HasCONSISTENCY(Values fairnessand clear rulesfor all)Has INPUT(Is a"collector" ofinfo orresources)HasACHIEVER(Has a daily"to-do" list)HasHARMONY(Seeksconsensus andhates conflict)HasRELATOR(Prefers1-on-1s overbig parties)HasCOMMAND(Comfortabletaking chargein a crisis)HasDEVELOPER(Loves seeingothersgrow/succeed)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")Has FOCUS(Can ignoredistractionsto hit a goal)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)HasDISCIPLINE(Thrives onroutines andstructure)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasSTRATEGIC(Always hasa PlanB & C)HasEMPATHY(Can sensethe "vibe" ofa room)HasCONTEXT(Always asks"How did weget here?")HasFUTURISTIC(Is alreadythinkingabout 2030)HasINTELLECTION(Needs quiettime to thinkdeeply)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasCOMPETITION(Keeps score,even in casualgames)Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasARRANGER(The master ofjuggling manymoving parts atonce)HasRESTORATIVE(The go-toperson forfixing problems)HasCONSISTENCY(Values fairnessand clear rulesfor all)Has INPUT(Is a"collector" ofinfo orresources)HasACHIEVER(Has a daily"to-do" list)

Strengths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has HARMONY (Seeks consensus and hates conflict)
  2. Has RELATOR (Prefers 1-on-1s over big parties)
  3. Has COMMAND (Comfortable taking charge in a crisis)
  4. Has DEVELOPER (Loves seeing others grow/succeed)
  5. Has POSITIVITY (Is the team's "Chief Encouragement Officer")
  6. Has FOCUS (Can ignore distractions to hit a goal)
  7. Has DELIBERATIVE (A careful decision-maker who identifies risks early)
  8. Has DISCIPLINE (Thrives on routines and structure)
  9. Has IDEATION (Gets bored with "the way we've always done it")
  10. Has STRATEGIC (Always has a Plan B & C)
  11. Has EMPATHY (Can sense the "vibe" of a room)
  12. Has CONTEXT (Always asks "How did we get here?")
  13. Has FUTURISTIC (Is already thinking about 2030)
  14. Has INTELLECTION (Needs quiet time to think deeply)
  15. Has INDIVIDUALIZATION (Great at picking the perfect gift for others)
  16. Has LEARNER (Enjoy the process of learning more than the actual result)
  17. Has BELIEF (Driven by deep core values and a sense of purpose)
  18. Has COMPETITION (Keeps score, even in casual games)
  19. Has SELF-ASSURANCE (Trusts their “inner compass” to make big decisions)
  20. Has ARRANGER (The master of juggling many moving parts at once)
  21. Has RESTORATIVE (The go-to person for fixing problems)
  22. Has CONSISTENCY (Values fairness and clear rules for all)
  23. Has INPUT (Is a "collector" of info or resources)
  24. Has ACHIEVER (Has a daily "to-do" list)