Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)HasCONSISTENCY(Values fairnessand clear rulesfor all)HasCOMPETITION(Keeps score,even in casualgames)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasCONTEXT(Always asks"How did weget here?")HasDISCIPLINE(Thrives onroutines andstructure)HasRELATOR(Prefers1-on-1s overbig parties)HasEMPATHY(Can sensethe "vibe" ofa room)HasSTRATEGIC(Always hasa PlanB & C)Has FOCUS(Can ignoredistractionsto hit a goal)HasRESTORATIVE(The go-toperson forfixing problems)HasFUTURISTIC(Is alreadythinkingabout 2030)HasDEVELOPER(Loves seeingothersgrow/succeed)Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasHARMONY(Seeksconsensus andhates conflict)HasCOMMAND(Comfortabletaking chargein a crisis)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)HasINTELLECTION(Needs quiettime to thinkdeeply)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)Has INPUT(Is a"collector" ofinfo orresources)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasARRANGER(The master ofjuggling manymoving parts atonce)HasACHIEVER(Has a daily"to-do" list)Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)HasCONSISTENCY(Values fairnessand clear rulesfor all)HasCOMPETITION(Keeps score,even in casualgames)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasCONTEXT(Always asks"How did weget here?")HasDISCIPLINE(Thrives onroutines andstructure)HasRELATOR(Prefers1-on-1s overbig parties)HasEMPATHY(Can sensethe "vibe" ofa room)HasSTRATEGIC(Always hasa PlanB & C)Has FOCUS(Can ignoredistractionsto hit a goal)HasRESTORATIVE(The go-toperson forfixing problems)HasFUTURISTIC(Is alreadythinkingabout 2030)HasDEVELOPER(Loves seeingothersgrow/succeed)Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasHARMONY(Seeksconsensus andhates conflict)HasCOMMAND(Comfortabletaking chargein a crisis)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)HasINTELLECTION(Needs quiettime to thinkdeeply)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)Has INPUT(Is a"collector" ofinfo orresources)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasARRANGER(The master ofjuggling manymoving parts atonce)HasACHIEVER(Has a daily"to-do" list)

Strengths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has LEARNER (Enjoy the process of learning more than the actual result)
  2. Has CONSISTENCY (Values fairness and clear rules for all)
  3. Has COMPETITION (Keeps score, even in casual games)
  4. Has POSITIVITY (Is the team's "Chief Encouragement Officer")
  5. Has SELF-ASSURANCE (Trusts their “inner compass” to make big decisions)
  6. Has CONTEXT (Always asks "How did we get here?")
  7. Has DISCIPLINE (Thrives on routines and structure)
  8. Has RELATOR (Prefers 1-on-1s over big parties)
  9. Has EMPATHY (Can sense the "vibe" of a room)
  10. Has STRATEGIC (Always has a Plan B & C)
  11. Has FOCUS (Can ignore distractions to hit a goal)
  12. Has RESTORATIVE (The go-to person for fixing problems)
  13. Has FUTURISTIC (Is already thinking about 2030)
  14. Has DEVELOPER (Loves seeing others grow/succeed)
  15. Has BELIEF (Driven by deep core values and a sense of purpose)
  16. Has HARMONY (Seeks consensus and hates conflict)
  17. Has COMMAND (Comfortable taking charge in a crisis)
  18. Has DELIBERATIVE (A careful decision-maker who identifies risks early)
  19. Has INTELLECTION (Needs quiet time to think deeply)
  20. Has INDIVIDUALIZATION (Great at picking the perfect gift for others)
  21. Has INPUT (Is a "collector" of info or resources)
  22. Has IDEATION (Gets bored with "the way we've always done it")
  23. Has ARRANGER (The master of juggling many moving parts at once)
  24. Has ACHIEVER (Has a daily "to-do" list)