HasRELATOR(Prefers1-on-1s overbig parties)HasHARMONY(Seeksconsensus andhates conflict)Has INPUT(Is a"collector" ofinfo orresources)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)HasCONTEXT(Always asks"How did weget here?")HasSTRATEGIC(Always hasa PlanB & C)HasRESTORATIVE(The go-toperson forfixing problems)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasCOMPETITION(Keeps score,even in casualgames)HasFUTURISTIC(Is alreadythinkingabout 2030)HasACHIEVER(Has a daily"to-do" list)HasCOMMAND(Comfortabletaking chargein a crisis)HasEMPATHY(Can sensethe "vibe" ofa room)Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)HasDISCIPLINE(Thrives onroutines andstructure)Has FOCUS(Can ignoredistractionsto hit a goal)HasINTELLECTION(Needs quiettime to thinkdeeply)Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasCONSISTENCY(Values fairnessand clear rulesfor all)HasARRANGER(The master ofjuggling manymoving parts atonce)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")HasDEVELOPER(Loves seeingothersgrow/succeed)HasRELATOR(Prefers1-on-1s overbig parties)HasHARMONY(Seeksconsensus andhates conflict)Has INPUT(Is a"collector" ofinfo orresources)HasINDIVIDUALIZATION(Great at picking theperfect gift for others)HasCONTEXT(Always asks"How did weget here?")HasSTRATEGIC(Always hasa PlanB & C)HasRESTORATIVE(The go-toperson forfixing problems)Has IDEATION(Gets boredwith "the waywe've alwaysdone it")HasCOMPETITION(Keeps score,even in casualgames)HasFUTURISTIC(Is alreadythinkingabout 2030)HasACHIEVER(Has a daily"to-do" list)HasCOMMAND(Comfortabletaking chargein a crisis)HasEMPATHY(Can sensethe "vibe" ofa room)Has SELF-ASSURANCE(Trusts their“inner compass”to make bigdecisions)HasDELIBERATIVE(A carefuldecision-makerwho identifiesrisks early)Has LEARNER(Enjoy theprocess oflearning morethan the actualresult)HasDISCIPLINE(Thrives onroutines andstructure)Has FOCUS(Can ignoredistractionsto hit a goal)HasINTELLECTION(Needs quiettime to thinkdeeply)Has BELIEF(Driven by deepcore values anda sense ofpurpose)HasCONSISTENCY(Values fairnessand clear rulesfor all)HasARRANGER(The master ofjuggling manymoving parts atonce)HasPOSITIVITY(Is the team's"ChiefEncouragementOfficer")HasDEVELOPER(Loves seeingothersgrow/succeed)

Strengths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has RELATOR (Prefers 1-on-1s over big parties)
  2. Has HARMONY (Seeks consensus and hates conflict)
  3. Has INPUT (Is a "collector" of info or resources)
  4. Has INDIVIDUALIZATION (Great at picking the perfect gift for others)
  5. Has CONTEXT (Always asks "How did we get here?")
  6. Has STRATEGIC (Always has a Plan B & C)
  7. Has RESTORATIVE (The go-to person for fixing problems)
  8. Has IDEATION (Gets bored with "the way we've always done it")
  9. Has COMPETITION (Keeps score, even in casual games)
  10. Has FUTURISTIC (Is already thinking about 2030)
  11. Has ACHIEVER (Has a daily "to-do" list)
  12. Has COMMAND (Comfortable taking charge in a crisis)
  13. Has EMPATHY (Can sense the "vibe" of a room)
  14. Has SELF-ASSURANCE (Trusts their “inner compass” to make big decisions)
  15. Has DELIBERATIVE (A careful decision-maker who identifies risks early)
  16. Has LEARNER (Enjoy the process of learning more than the actual result)
  17. Has DISCIPLINE (Thrives on routines and structure)
  18. Has FOCUS (Can ignore distractions to hit a goal)
  19. Has INTELLECTION (Needs quiet time to think deeply)
  20. Has BELIEF (Driven by deep core values and a sense of purpose)
  21. Has CONSISTENCY (Values fairness and clear rules for all)
  22. Has ARRANGER (The master of juggling many moving parts at once)
  23. Has POSITIVITY (Is the team's "Chief Encouragement Officer")
  24. Has DEVELOPER (Loves seeing others grow/succeed)