ExplodingGraboidGratuitousclothingremovalGet totheRoof!PrematureCelebrationDramaticWeaponRevealPole-VaultingCarwon'tstartWe'regoing toneed abigger gunCharactersays"Graboid"Runningout ofAmmoBand-aidorTurnoquetSlowcamera pantowardsgroundPlanDoesn'tWork 2ndTimeImprovisedWeaponBrainMatterCharactersStop Movingto AvoidDetectionJust aScratch!TripovernothingMonstersurvivesexplosionRockWins!DismembermentPretendingto be indanger fora laughMonstersuddenlysmartGroundVisiblyRipplesBreaksPerfect timingcoincidencethatadvances theplotCharactersrealize therules havechangedRunningin wrongdirectionGoing backfromsomeonewho is deadSlimyorStickyBodyfound wellafter deadDeadAnimalWarningSignsPipeBombExplodesJumpScareScissorsWins!Charactersays"Tremors"PaperWins!Shouldnot havesurvivedLostcommunication(dead,signal,etc)Off-ScreenKillIgnoringobviouswarningsigns“I’ll berightback”energyCharacteroutsmartsmonsterTheGroupSplits UpDebatinghow to killmonstersMonsterappearscloser thanthoughtWeaponshows upjust intimeExplodingGraboidGratuitousclothingremovalGet totheRoof!PrematureCelebrationDramaticWeaponRevealPole-VaultingCarwon'tstartWe'regoing toneed abigger gunCharactersays"Graboid"Runningout ofAmmoBand-aidorTurnoquetSlowcamera pantowardsgroundPlanDoesn'tWork 2ndTimeImprovisedWeaponBrainMatterCharactersStop Movingto AvoidDetectionJust aScratch!TripovernothingMonstersurvivesexplosionRockWins!DismembermentPretendingto be indanger fora laughMonstersuddenlysmartGroundVisiblyRipplesBreaksPerfect timingcoincidencethatadvances theplotCharactersrealize therules havechangedRunningin wrongdirectionGoing backfromsomeonewho is deadSlimyorStickyBodyfound wellafter deadDeadAnimalWarningSignsPipeBombExplodesJumpScareScissorsWins!Charactersays"Tremors"PaperWins!Shouldnot havesurvivedLostcommunication(dead,signal,etc)Off-ScreenKillIgnoringobviouswarningsigns“I’ll berightback”energyCharacteroutsmartsmonsterTheGroupSplits UpDebatinghow to killmonstersMonsterappearscloser thanthoughtWeaponshows upjust intime

TREMORS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exploding Graboid
  2. Gratuitous clothing removal
  3. Get to the Roof!
  4. Premature Celebration
  5. Dramatic Weapon Reveal
  6. Pole-Vaulting
  7. Car won't start
  8. We're going to need a bigger gun
  9. Character says "Graboid"
  10. Running out of Ammo
  11. Band-aid or Turnoquet
  12. Slow camera pan towards ground
  13. Plan Doesn't Work 2nd Time
  14. Improvised Weapon
  15. Brain Matter
  16. Characters Stop Moving to Avoid Detection
  17. Just a Scratch!
  18. Trip over nothing
  19. Monster survives explosion
  20. Rock Wins!
  21. Dismemberment
  22. Pretending to be in danger for a laugh
  23. Monster suddenly smart
  24. Ground Visibly Ripples Breaks
  25. Perfect timing coincidence that advances the plot
  26. Characters realize the rules have changed
  27. Running in wrong direction
  28. Going back from someone who is dead
  29. Slimy or Sticky
  30. Body found well after dead
  31. Dead Animal
  32. Warning Signs
  33. Pipe Bomb Explodes
  34. Jump Scare
  35. Scissors Wins!
  36. Character says "Tremors"
  37. Paper Wins!
  38. Should not have survived
  39. Lost communication (dead,signal,etc)
  40. Off-Screen Kill
  41. Ignoring obvious warning signs
  42. “I’ll be right back” energy
  43. Character outsmarts monster
  44. The Group Splits Up
  45. Debating how to kill monsters
  46. Monster appears closer than thought
  47. Weapon shows up just in time