ExplodingGraboidTripovernothingTheGroupSplits UpBodyfound wellafter deadRunningout ofAmmoBand-aidorTurnoquetCarwon'tstartPrematureCelebrationLostcommunication(dead,signal,etc)MonstersurvivesexplosionScissorsWins!Going backfromsomeonewho is deadIgnoringobviouswarningsignsGroundVisiblyRipplesBreaksMonsterappearscloser thanthoughtPole-VaultingPerfect timingcoincidencethatadvances theplotCharactersStop Movingto AvoidDetectionBrainMatterWe'regoing toneed abigger gunGratuitousclothingremovalRunningin wrongdirectionSlimyorStickyCharactersays"Graboid"Weaponshows upjust intimeOff-ScreenKillPipeBombExplodesMonstersuddenlysmartGet totheRoof!Shouldnot havesurvivedCharacteroutsmartsmonsterSlowcamera pantowardsgroundCharactersrealize therules havechangedImprovisedWeaponDramaticWeaponRevealJust aScratch!“I’ll berightback”energyDeadAnimalPaperWins!WarningSignsCharactersays"Tremors"RockWins!DismembermentDebatinghow to killmonstersPlanDoesn'tWork 2ndTimeJumpScarePretendingto be indanger fora laughExplodingGraboidTripovernothingTheGroupSplits UpBodyfound wellafter deadRunningout ofAmmoBand-aidorTurnoquetCarwon'tstartPrematureCelebrationLostcommunication(dead,signal,etc)MonstersurvivesexplosionScissorsWins!Going backfromsomeonewho is deadIgnoringobviouswarningsignsGroundVisiblyRipplesBreaksMonsterappearscloser thanthoughtPole-VaultingPerfect timingcoincidencethatadvances theplotCharactersStop Movingto AvoidDetectionBrainMatterWe'regoing toneed abigger gunGratuitousclothingremovalRunningin wrongdirectionSlimyorStickyCharactersays"Graboid"Weaponshows upjust intimeOff-ScreenKillPipeBombExplodesMonstersuddenlysmartGet totheRoof!Shouldnot havesurvivedCharacteroutsmartsmonsterSlowcamera pantowardsgroundCharactersrealize therules havechangedImprovisedWeaponDramaticWeaponRevealJust aScratch!“I’ll berightback”energyDeadAnimalPaperWins!WarningSignsCharactersays"Tremors"RockWins!DismembermentDebatinghow to killmonstersPlanDoesn'tWork 2ndTimeJumpScarePretendingto be indanger fora laugh

TREMORS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exploding Graboid
  2. Trip over nothing
  3. The Group Splits Up
  4. Body found well after dead
  5. Running out of Ammo
  6. Band-aid or Turnoquet
  7. Car won't start
  8. Premature Celebration
  9. Lost communication (dead,signal,etc)
  10. Monster survives explosion
  11. Scissors Wins!
  12. Going back from someone who is dead
  13. Ignoring obvious warning signs
  14. Ground Visibly Ripples Breaks
  15. Monster appears closer than thought
  16. Pole-Vaulting
  17. Perfect timing coincidence that advances the plot
  18. Characters Stop Moving to Avoid Detection
  19. Brain Matter
  20. We're going to need a bigger gun
  21. Gratuitous clothing removal
  22. Running in wrong direction
  23. Slimy or Sticky
  24. Character says "Graboid"
  25. Weapon shows up just in time
  26. Off-Screen Kill
  27. Pipe Bomb Explodes
  28. Monster suddenly smart
  29. Get to the Roof!
  30. Should not have survived
  31. Character outsmarts monster
  32. Slow camera pan towards ground
  33. Characters realize the rules have changed
  34. Improvised Weapon
  35. Dramatic Weapon Reveal
  36. Just a Scratch!
  37. “I’ll be right back” energy
  38. Dead Animal
  39. Paper Wins!
  40. Warning Signs
  41. Character says "Tremors"
  42. Rock Wins!
  43. Dismemberment
  44. Debating how to kill monsters
  45. Plan Doesn't Work 2nd Time
  46. Jump Scare
  47. Pretending to be in danger for a laugh