PipeBombExplodesDebatinghow to killmonstersJumpScareMonstersurvivesexplosionImprovisedWeaponPretendingto be indanger fora laughCharactersays"Tremors"PaperWins!TheGroupSplits UpBrainMatterDeadAnimalPerfect timingcoincidencethatadvances theplotGet totheRoof!RockWins!Band-aidorTurnoquetSlowcamera pantowardsgroundTripovernothingBodyfound wellafter deadOff-ScreenKillShouldnot havesurvivedCharactersrealize therules havechanged“I’ll berightback”energyCharactersays"Graboid"ExplodingGraboidScissorsWins!Pole-VaultingMonsterappearscloser thanthoughtRunningin wrongdirectionCharacteroutsmartsmonsterSlimyorStickyCarwon'tstartDramaticWeaponRevealDismembermentWarningSignsIgnoringobviouswarningsignsJust aScratch!MonstersuddenlysmartGoing backfromsomeonewho is deadGratuitousclothingremovalPlanDoesn'tWork 2ndTimeGroundVisiblyRipplesBreaksWe'regoing toneed abigger gunLostcommunication(dead,signal,etc)Weaponshows upjust intimePrematureCelebrationRunningout ofAmmoCharactersStop Movingto AvoidDetectionPipeBombExplodesDebatinghow to killmonstersJumpScareMonstersurvivesexplosionImprovisedWeaponPretendingto be indanger fora laughCharactersays"Tremors"PaperWins!TheGroupSplits UpBrainMatterDeadAnimalPerfect timingcoincidencethatadvances theplotGet totheRoof!RockWins!Band-aidorTurnoquetSlowcamera pantowardsgroundTripovernothingBodyfound wellafter deadOff-ScreenKillShouldnot havesurvivedCharactersrealize therules havechanged“I’ll berightback”energyCharactersays"Graboid"ExplodingGraboidScissorsWins!Pole-VaultingMonsterappearscloser thanthoughtRunningin wrongdirectionCharacteroutsmartsmonsterSlimyorStickyCarwon'tstartDramaticWeaponRevealDismembermentWarningSignsIgnoringobviouswarningsignsJust aScratch!MonstersuddenlysmartGoing backfromsomeonewho is deadGratuitousclothingremovalPlanDoesn'tWork 2ndTimeGroundVisiblyRipplesBreaksWe'regoing toneed abigger gunLostcommunication(dead,signal,etc)Weaponshows upjust intimePrematureCelebrationRunningout ofAmmoCharactersStop Movingto AvoidDetection

TREMORS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  1. Pipe Bomb Explodes
  2. Debating how to kill monsters
  3. Jump Scare
  4. Monster survives explosion
  5. Improvised Weapon
  6. Pretending to be in danger for a laugh
  7. Character says "Tremors"
  8. Paper Wins!
  9. The Group Splits Up
  10. Brain Matter
  11. Dead Animal
  12. Perfect timing coincidence that advances the plot
  13. Get to the Roof!
  14. Rock Wins!
  15. Band-aid or Turnoquet
  16. Slow camera pan towards ground
  17. Trip over nothing
  18. Body found well after dead
  19. Off-Screen Kill
  20. Should not have survived
  21. Characters realize the rules have changed
  22. “I’ll be right back” energy
  23. Character says "Graboid"
  24. Exploding Graboid
  25. Scissors Wins!
  26. Pole-Vaulting
  27. Monster appears closer than thought
  28. Running in wrong direction
  29. Character outsmarts monster
  30. Slimy or Sticky
  31. Car won't start
  32. Dramatic Weapon Reveal
  33. Dismemberment
  34. Warning Signs
  35. Ignoring obvious warning signs
  36. Just a Scratch!
  37. Monster suddenly smart
  38. Going back from someone who is dead
  39. Gratuitous clothing removal
  40. Plan Doesn't Work 2nd Time
  41. Ground Visibly Ripples Breaks
  42. We're going to need a bigger gun
  43. Lost communication (dead,signal,etc)
  44. Weapon shows up just in time
  45. Premature Celebration
  46. Running out of Ammo
  47. Characters Stop Moving to Avoid Detection