Get totheRoof!Charactersays"Tremors"“I’ll berightback”energyTheGroupSplits UpLostcommunication(dead,signal,etc)We'regoing toneed abigger gunMonstersuddenlysmartWarningSignsSlimyorStickyJust aScratch!DismembermentCharacteroutsmartsmonsterDeadAnimalGoing backfromsomeonewho is deadDebatinghow to killmonstersWeaponshows upjust intimeExplodingGraboidRunningout ofAmmoRockWins!ImprovisedWeaponCharactersrealize therules havechangedGratuitousclothingremovalBodyfound wellafter deadScissorsWins!TripovernothingOff-ScreenKillPaperWins!Monsterappearscloser thanthoughtIgnoringobviouswarningsignsPerfect timingcoincidencethatadvances theplotSlowcamera pantowardsgroundJumpScarePretendingto be indanger fora laughPlanDoesn'tWork 2ndTimeShouldnot havesurvivedPrematureCelebrationGroundVisiblyRipplesBreaksBrainMatterMonstersurvivesexplosionPipeBombExplodesDramaticWeaponRevealRunningin wrongdirectionPole-VaultingCarwon'tstartBand-aidorTurnoquetCharactersays"Graboid"CharactersStop Movingto AvoidDetectionGet totheRoof!Charactersays"Tremors"“I’ll berightback”energyTheGroupSplits UpLostcommunication(dead,signal,etc)We'regoing toneed abigger gunMonstersuddenlysmartWarningSignsSlimyorStickyJust aScratch!DismembermentCharacteroutsmartsmonsterDeadAnimalGoing backfromsomeonewho is deadDebatinghow to killmonstersWeaponshows upjust intimeExplodingGraboidRunningout ofAmmoRockWins!ImprovisedWeaponCharactersrealize therules havechangedGratuitousclothingremovalBodyfound wellafter deadScissorsWins!TripovernothingOff-ScreenKillPaperWins!Monsterappearscloser thanthoughtIgnoringobviouswarningsignsPerfect timingcoincidencethatadvances theplotSlowcamera pantowardsgroundJumpScarePretendingto be indanger fora laughPlanDoesn'tWork 2ndTimeShouldnot havesurvivedPrematureCelebrationGroundVisiblyRipplesBreaksBrainMatterMonstersurvivesexplosionPipeBombExplodesDramaticWeaponRevealRunningin wrongdirectionPole-VaultingCarwon'tstartBand-aidorTurnoquetCharactersays"Graboid"CharactersStop Movingto AvoidDetection

TREMORS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  1. Get to the Roof!
  2. Character says "Tremors"
  3. “I’ll be right back” energy
  4. The Group Splits Up
  5. Lost communication (dead,signal,etc)
  6. We're going to need a bigger gun
  7. Monster suddenly smart
  8. Warning Signs
  9. Slimy or Sticky
  10. Just a Scratch!
  11. Dismemberment
  12. Character outsmarts monster
  13. Dead Animal
  14. Going back from someone who is dead
  15. Debating how to kill monsters
  16. Weapon shows up just in time
  17. Exploding Graboid
  18. Running out of Ammo
  19. Rock Wins!
  20. Improvised Weapon
  21. Characters realize the rules have changed
  22. Gratuitous clothing removal
  23. Body found well after dead
  24. Scissors Wins!
  25. Trip over nothing
  26. Off-Screen Kill
  27. Paper Wins!
  28. Monster appears closer than thought
  29. Ignoring obvious warning signs
  30. Perfect timing coincidence that advances the plot
  31. Slow camera pan towards ground
  32. Jump Scare
  33. Pretending to be in danger for a laugh
  34. Plan Doesn't Work 2nd Time
  35. Should not have survived
  36. Premature Celebration
  37. Ground Visibly Ripples Breaks
  38. Brain Matter
  39. Monster survives explosion
  40. Pipe Bomb Explodes
  41. Dramatic Weapon Reveal
  42. Running in wrong direction
  43. Pole-Vaulting
  44. Car won't start
  45. Band-aid or Turnoquet
  46. Character says "Graboid"
  47. Characters Stop Moving to Avoid Detection