MonstersuddenlysmartJumpScarePrematureCelebrationCharacteroutsmartsmonster“I’ll berightback”energyMonsterappearscloser thanthoughtDeadAnimalPerfect timingcoincidencethatadvances theplotDismembermentOff-ScreenKillTripovernothingLostcommunication(dead,signal,etc)Weaponshows upjust intimeWe'regoing toneed abigger gunGroundVisiblyRipplesBreaksGet totheRoof!PipeBombExplodesPole-VaultingTheGroupSplits UpWarningSignsJust aScratch!CharactersStop Movingto AvoidDetectionCharactersays"Tremors"Charactersrealize therules havechangedPlanDoesn'tWork 2ndTimeRockWins!Carwon'tstartImprovisedWeaponPaperWins!Shouldnot havesurvivedRunningin wrongdirectionExplodingGraboidBodyfound wellafter deadDramaticWeaponRevealPretendingto be indanger fora laughRunningout ofAmmoSlowcamera pantowardsgroundScissorsWins!MonstersurvivesexplosionCharactersays"Graboid"Band-aidorTurnoquetDebatinghow to killmonstersIgnoringobviouswarningsignsGoing backfromsomeonewho is deadBrainMatterSlimyorStickyGratuitousclothingremovalMonstersuddenlysmartJumpScarePrematureCelebrationCharacteroutsmartsmonster“I’ll berightback”energyMonsterappearscloser thanthoughtDeadAnimalPerfect timingcoincidencethatadvances theplotDismembermentOff-ScreenKillTripovernothingLostcommunication(dead,signal,etc)Weaponshows upjust intimeWe'regoing toneed abigger gunGroundVisiblyRipplesBreaksGet totheRoof!PipeBombExplodesPole-VaultingTheGroupSplits UpWarningSignsJust aScratch!CharactersStop Movingto AvoidDetectionCharactersays"Tremors"Charactersrealize therules havechangedPlanDoesn'tWork 2ndTimeRockWins!Carwon'tstartImprovisedWeaponPaperWins!Shouldnot havesurvivedRunningin wrongdirectionExplodingGraboidBodyfound wellafter deadDramaticWeaponRevealPretendingto be indanger fora laughRunningout ofAmmoSlowcamera pantowardsgroundScissorsWins!MonstersurvivesexplosionCharactersays"Graboid"Band-aidorTurnoquetDebatinghow to killmonstersIgnoringobviouswarningsignsGoing backfromsomeonewho is deadBrainMatterSlimyorStickyGratuitousclothingremoval

TREMORS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Monster suddenly smart
  2. Jump Scare
  3. Premature Celebration
  4. Character outsmarts monster
  5. “I’ll be right back” energy
  6. Monster appears closer than thought
  7. Dead Animal
  8. Perfect timing coincidence that advances the plot
  9. Dismemberment
  10. Off-Screen Kill
  11. Trip over nothing
  12. Lost communication (dead,signal,etc)
  13. Weapon shows up just in time
  14. We're going to need a bigger gun
  15. Ground Visibly Ripples Breaks
  16. Get to the Roof!
  17. Pipe Bomb Explodes
  18. Pole-Vaulting
  19. The Group Splits Up
  20. Warning Signs
  21. Just a Scratch!
  22. Characters Stop Moving to Avoid Detection
  23. Character says "Tremors"
  24. Characters realize the rules have changed
  25. Plan Doesn't Work 2nd Time
  26. Rock Wins!
  27. Car won't start
  28. Improvised Weapon
  29. Paper Wins!
  30. Should not have survived
  31. Running in wrong direction
  32. Exploding Graboid
  33. Body found well after dead
  34. Dramatic Weapon Reveal
  35. Pretending to be in danger for a laugh
  36. Running out of Ammo
  37. Slow camera pan towards ground
  38. Scissors Wins!
  39. Monster survives explosion
  40. Character says "Graboid"
  41. Band-aid or Turnoquet
  42. Debating how to kill monsters
  43. Ignoring obvious warning signs
  44. Going back from someone who is dead
  45. Brain Matter
  46. Slimy or Sticky
  47. Gratuitous clothing removal