JumpScareWe'regoing toneed abigger gunOff-ScreenKillDebatinghow to killmonstersPlanDoesn'tWork 2ndTimePaperWins!GroundVisiblyRipplesBreaksMonstersurvivesexplosionPerfect timingcoincidencethatadvances theplotCharactersays"Graboid"Slowcamera pantowardsgroundDramaticWeaponRevealCharactersStop Movingto AvoidDetectionMonsterappearscloser thanthoughtBodyfound wellafter deadSlimyorStickyTheGroupSplits UpExplodingGraboidBrainMatterRunningout ofAmmoGet totheRoof!ScissorsWins!Runningin wrongdirectionWarningSignsCharacteroutsmartsmonsterJust aScratch!DismembermentShouldnot havesurvivedGoing backfromsomeonewho is deadMonstersuddenlysmartGratuitousclothingremovalPole-VaultingImprovisedWeaponBand-aidorTurnoquetWeaponshows upjust intime“I’ll berightback”energyCharactersays"Tremors"PipeBombExplodesCharactersrealize therules havechangedDeadAnimalPretendingto be indanger fora laughRockWins!TripovernothingCarwon'tstartLostcommunication(dead,signal,etc)IgnoringobviouswarningsignsPrematureCelebrationJumpScareWe'regoing toneed abigger gunOff-ScreenKillDebatinghow to killmonstersPlanDoesn'tWork 2ndTimePaperWins!GroundVisiblyRipplesBreaksMonstersurvivesexplosionPerfect timingcoincidencethatadvances theplotCharactersays"Graboid"Slowcamera pantowardsgroundDramaticWeaponRevealCharactersStop Movingto AvoidDetectionMonsterappearscloser thanthoughtBodyfound wellafter deadSlimyorStickyTheGroupSplits UpExplodingGraboidBrainMatterRunningout ofAmmoGet totheRoof!ScissorsWins!Runningin wrongdirectionWarningSignsCharacteroutsmartsmonsterJust aScratch!DismembermentShouldnot havesurvivedGoing backfromsomeonewho is deadMonstersuddenlysmartGratuitousclothingremovalPole-VaultingImprovisedWeaponBand-aidorTurnoquetWeaponshows upjust intime“I’ll berightback”energyCharactersays"Tremors"PipeBombExplodesCharactersrealize therules havechangedDeadAnimalPretendingto be indanger fora laughRockWins!TripovernothingCarwon'tstartLostcommunication(dead,signal,etc)IgnoringobviouswarningsignsPrematureCelebration

TREMORS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jump Scare
  2. We're going to need a bigger gun
  3. Off-Screen Kill
  4. Debating how to kill monsters
  5. Plan Doesn't Work 2nd Time
  6. Paper Wins!
  7. Ground Visibly Ripples Breaks
  8. Monster survives explosion
  9. Perfect timing coincidence that advances the plot
  10. Character says "Graboid"
  11. Slow camera pan towards ground
  12. Dramatic Weapon Reveal
  13. Characters Stop Moving to Avoid Detection
  14. Monster appears closer than thought
  15. Body found well after dead
  16. Slimy or Sticky
  17. The Group Splits Up
  18. Exploding Graboid
  19. Brain Matter
  20. Running out of Ammo
  21. Get to the Roof!
  22. Scissors Wins!
  23. Running in wrong direction
  24. Warning Signs
  25. Character outsmarts monster
  26. Just a Scratch!
  27. Dismemberment
  28. Should not have survived
  29. Going back from someone who is dead
  30. Monster suddenly smart
  31. Gratuitous clothing removal
  32. Pole-Vaulting
  33. Improvised Weapon
  34. Band-aid or Turnoquet
  35. Weapon shows up just in time
  36. “I’ll be right back” energy
  37. Character says "Tremors"
  38. Pipe Bomb Explodes
  39. Characters realize the rules have changed
  40. Dead Animal
  41. Pretending to be in danger for a laugh
  42. Rock Wins!
  43. Trip over nothing
  44. Car won't start
  45. Lost communication (dead,signal,etc)
  46. Ignoring obvious warning signs
  47. Premature Celebration