immersivecomputervisionsyndromeSpawninganimationstategraphSocializer(Heart)gameflownon-diegeticaudiobackstoriesParticlesystemParametersSoundcomponentsdemographicsclippingMotionpathsEventsself-awareExplorer(Spade)fallingactionstate-basedanimationsystemaudioslotsmoodboardBlendedanimationexpositionifstatementFreytag’sPyramidsplineKiller(Club)PhysicalimmersionMashupsInstantiatingConditionaldynamicsstartingcinematicAchiever(Diamond)GamestateMDAframeworklooppositional/diegeticaudioforcefeedbackpre-bakedanimationsimmersivecomputervisionsyndromeSpawninganimationstategraphSocializer(Heart)gameflownon-diegeticaudiobackstoriesParticlesystemParametersSoundcomponentsdemographicsclippingMotionpathsEventsself-awareExplorer(Spade)fallingactionstate-basedanimationsystemaudioslotsmoodboardBlendedanimationexpositionifstatementFreytag’sPyramidsplineKiller(Club)PhysicalimmersionMashupsInstantiatingConditionaldynamicsstartingcinematicAchiever(Diamond)GamestateMDAframeworklooppositional/diegeticaudioforcefeedbackpre-bakedanimations

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. immersive
  2. computer vision syndrome
  3. Spawning
  4. animation state graph
  5. Socializer (Heart)
  6. game flow
  7. non-diegetic audio
  8. backstories
  9. Particle system
  10. Parameters
  11. Sound components
  12. demographics
  13. clipping
  14. Motion paths
  15. Events
  16. self-aware
  17. Explorer (Spade)
  18. falling action
  19. state-based animation system
  20. audio slots
  21. mood board
  22. Blended animation
  23. exposition
  24. if statement
  25. Freytag’s Pyramid
  26. spline
  27. Killer (Club)
  28. Physical immersion
  29. Mashups
  30. Instantiating
  31. Conditional
  32. dynamics
  33. starting cinematic
  34. Achiever (Diamond)
  35. Game state
  36. MDA framework
  37. loop
  38. positional/diegetic audio
  39. force feedback
  40. pre-baked animations