animation state graph Killer (Club) game flow Achiever (Diamond) Parameters Freytag’s Pyramid clipping MDA framework falling action loop positional/diegetic audio Mashups dynamics Socializer (Heart) Sound components Instantiating Events Motion paths Explorer (Spade) computer vision syndrome audio slots immersive state- based animation system Game state demographics Blended animation if statement pre-baked animations self- aware mood board Conditional Physical immersion force feedback starting cinematic Spawning exposition non- diegetic audio spline Particle system backstories animation state graph Killer (Club) game flow Achiever (Diamond) Parameters Freytag’s Pyramid clipping MDA framework falling action loop positional/diegetic audio Mashups dynamics Socializer (Heart) Sound components Instantiating Events Motion paths Explorer (Spade) computer vision syndrome audio slots immersive state- based animation system Game state demographics Blended animation if statement pre-baked animations self- aware mood board Conditional Physical immersion force feedback starting cinematic Spawning exposition non- diegetic audio spline Particle system backstories
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
animation state graph
Killer (Club)
game flow
Achiever (Diamond)
Parameters
Freytag’s Pyramid
clipping
MDA framework
falling action
loop
positional/diegetic audio
Mashups
dynamics
Socializer (Heart)
Sound components
Instantiating
Events
Motion paths
Explorer (Spade)
computer vision syndrome
audio slots
immersive
state-based animation system
Game state
demographics
Blended animation
if statement
pre-baked animations
self-aware
mood board
Conditional
Physical immersion
force feedback
starting cinematic
Spawning
exposition
non-diegetic audio
spline
Particle system
backstories