MashupsMotionpathsParticlesystemBlendedanimationMDAframeworkExplorer(Spade)state-basedanimationsystemanimationstategraphSocializer(Heart)ParametersPhysicalimmersionforcefeedbackFreytag’sPyramidself-awareaudioslotsmoodboardsplinepre-bakedanimationsgameflowdemographicsGamestatefallingactionstartingcinematicbackstoriesdynamicsifstatementexpositionnon-diegeticaudioSoundcomponentsInstantiatingSpawningimmersiveKiller(Club)ConditionalAchiever(Diamond)clippingcomputervisionsyndromepositional/diegeticaudioloopEventsMashupsMotionpathsParticlesystemBlendedanimationMDAframeworkExplorer(Spade)state-basedanimationsystemanimationstategraphSocializer(Heart)ParametersPhysicalimmersionforcefeedbackFreytag’sPyramidself-awareaudioslotsmoodboardsplinepre-bakedanimationsgameflowdemographicsGamestatefallingactionstartingcinematicbackstoriesdynamicsifstatementexpositionnon-diegeticaudioSoundcomponentsInstantiatingSpawningimmersiveKiller(Club)ConditionalAchiever(Diamond)clippingcomputervisionsyndromepositional/diegeticaudioloopEvents

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mashups
  2. Motion paths
  3. Particle system
  4. Blended animation
  5. MDA framework
  6. Explorer (Spade)
  7. state-based animation system
  8. animation state graph
  9. Socializer (Heart)
  10. Parameters
  11. Physical immersion
  12. force feedback
  13. Freytag’s Pyramid
  14. self-aware
  15. audio slots
  16. mood board
  17. spline
  18. pre-baked animations
  19. game flow
  20. demographics
  21. Game state
  22. falling action
  23. starting cinematic
  24. backstories
  25. dynamics
  26. if statement
  27. exposition
  28. non-diegetic audio
  29. Sound components
  30. Instantiating
  31. Spawning
  32. immersive
  33. Killer (Club)
  34. Conditional
  35. Achiever (Diamond)
  36. clipping
  37. computer vision syndrome
  38. positional/diegetic audio
  39. loop
  40. Events