positional/diegeticaudiopre-bakedanimationsConditionalSoundcomponentsMotionpathsSocializer(Heart)MDAframeworkanimationstategraphloopaudioslotsParametersself-awarecomputervisionsyndromegameflowMashupsSpawningPhysicalimmersionInstantiatingParticlesystemmoodboarddynamicsifstatementdemographicsBlendedanimationnon-diegeticaudiostartingcinematicforcefeedbackimmersivestate-basedanimationsystemKiller(Club)splinefallingactionexpositionGamestateFreytag’sPyramidbackstoriesExplorer(Spade)Achiever(Diamond)clippingEventspositional/diegeticaudiopre-bakedanimationsConditionalSoundcomponentsMotionpathsSocializer(Heart)MDAframeworkanimationstategraphloopaudioslotsParametersself-awarecomputervisionsyndromegameflowMashupsSpawningPhysicalimmersionInstantiatingParticlesystemmoodboarddynamicsifstatementdemographicsBlendedanimationnon-diegeticaudiostartingcinematicforcefeedbackimmersivestate-basedanimationsystemKiller(Club)splinefallingactionexpositionGamestateFreytag’sPyramidbackstoriesExplorer(Spade)Achiever(Diamond)clippingEvents

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. positional/diegetic audio
  2. pre-baked animations
  3. Conditional
  4. Sound components
  5. Motion paths
  6. Socializer (Heart)
  7. MDA framework
  8. animation state graph
  9. loop
  10. audio slots
  11. Parameters
  12. self-aware
  13. computer vision syndrome
  14. game flow
  15. Mashups
  16. Spawning
  17. Physical immersion
  18. Instantiating
  19. Particle system
  20. mood board
  21. dynamics
  22. if statement
  23. demographics
  24. Blended animation
  25. non-diegetic audio
  26. starting cinematic
  27. force feedback
  28. immersive
  29. state-based animation system
  30. Killer (Club)
  31. spline
  32. falling action
  33. exposition
  34. Game state
  35. Freytag’s Pyramid
  36. backstories
  37. Explorer (Spade)
  38. Achiever (Diamond)
  39. clipping
  40. Events