animationstategraphKiller(Club)gameflowAchiever(Diamond)ParametersFreytag’sPyramidclippingMDAframeworkfallingactionlooppositional/diegeticaudioMashupsdynamicsSocializer(Heart)SoundcomponentsInstantiatingEventsMotionpathsExplorer(Spade)computervisionsyndromeaudioslotsimmersivestate-basedanimationsystemGamestatedemographicsBlendedanimationifstatementpre-bakedanimationsself-awaremoodboardConditionalPhysicalimmersionforcefeedbackstartingcinematicSpawningexpositionnon-diegeticaudiosplineParticlesystembackstoriesanimationstategraphKiller(Club)gameflowAchiever(Diamond)ParametersFreytag’sPyramidclippingMDAframeworkfallingactionlooppositional/diegeticaudioMashupsdynamicsSocializer(Heart)SoundcomponentsInstantiatingEventsMotionpathsExplorer(Spade)computervisionsyndromeaudioslotsimmersivestate-basedanimationsystemGamestatedemographicsBlendedanimationifstatementpre-bakedanimationsself-awaremoodboardConditionalPhysicalimmersionforcefeedbackstartingcinematicSpawningexpositionnon-diegeticaudiosplineParticlesystembackstories

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. animation state graph
  2. Killer (Club)
  3. game flow
  4. Achiever (Diamond)
  5. Parameters
  6. Freytag’s Pyramid
  7. clipping
  8. MDA framework
  9. falling action
  10. loop
  11. positional/diegetic audio
  12. Mashups
  13. dynamics
  14. Socializer (Heart)
  15. Sound components
  16. Instantiating
  17. Events
  18. Motion paths
  19. Explorer (Spade)
  20. computer vision syndrome
  21. audio slots
  22. immersive
  23. state-based animation system
  24. Game state
  25. demographics
  26. Blended animation
  27. if statement
  28. pre-baked animations
  29. self-aware
  30. mood board
  31. Conditional
  32. Physical immersion
  33. force feedback
  34. starting cinematic
  35. Spawning
  36. exposition
  37. non-diegetic audio
  38. spline
  39. Particle system
  40. backstories