Explorer(Spade)fallingactionanimationstategraphParticlesystemcomputervisionsyndromebackstoriesstartingcinematicmoodboardSoundcomponentsMashupsGamestateConditionalifstatementpre-bakedanimationsParametersSocializer(Heart)MDAframeworkPhysicalimmersionKiller(Club)dynamicsdemographicsnon-diegeticaudioloopgameflowstate-basedanimationsystemMotionpathsexpositionEventsAchiever(Diamond)Freytag’sPyramidInstantiatingself-awaresplineclippingforcefeedbackBlendedanimationpositional/diegeticaudioaudioslotsSpawningimmersiveExplorer(Spade)fallingactionanimationstategraphParticlesystemcomputervisionsyndromebackstoriesstartingcinematicmoodboardSoundcomponentsMashupsGamestateConditionalifstatementpre-bakedanimationsParametersSocializer(Heart)MDAframeworkPhysicalimmersionKiller(Club)dynamicsdemographicsnon-diegeticaudioloopgameflowstate-basedanimationsystemMotionpathsexpositionEventsAchiever(Diamond)Freytag’sPyramidInstantiatingself-awaresplineclippingforcefeedbackBlendedanimationpositional/diegeticaudioaudioslotsSpawningimmersive

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
  1. Explorer (Spade)
  2. falling action
  3. animation state graph
  4. Particle system
  5. computer vision syndrome
  6. backstories
  7. starting cinematic
  8. mood board
  9. Sound components
  10. Mashups
  11. Game state
  12. Conditional
  13. if statement
  14. pre-baked animations
  15. Parameters
  16. Socializer (Heart)
  17. MDA framework
  18. Physical immersion
  19. Killer (Club)
  20. dynamics
  21. demographics
  22. non-diegetic audio
  23. loop
  24. game flow
  25. state-based animation system
  26. Motion paths
  27. exposition
  28. Events
  29. Achiever (Diamond)
  30. Freytag’s Pyramid
  31. Instantiating
  32. self-aware
  33. spline
  34. clipping
  35. force feedback
  36. Blended animation
  37. positional/diegetic audio
  38. audio slots
  39. Spawning
  40. immersive