forcefeedbacksplinegameflowConditionalpositional/diegeticaudioParticlesystemstartingcinematicaudioslotsSoundcomponentsbackstoriesSpawningifstatementself-awarecomputervisionsyndromeKiller(Club)EventsanimationstategraphMotionpathsimmersivenon-diegeticaudioMashupsPhysicalimmersionexpositionfallingactionloopstate-basedanimationsystemclippingExplorer(Spade)MDAframeworkGamestateParametersSocializer(Heart)BlendedanimationFreytag’sPyramidpre-bakedanimationsmoodboarddemographicsdynamicsInstantiatingAchiever(Diamond)forcefeedbacksplinegameflowConditionalpositional/diegeticaudioParticlesystemstartingcinematicaudioslotsSoundcomponentsbackstoriesSpawningifstatementself-awarecomputervisionsyndromeKiller(Club)EventsanimationstategraphMotionpathsimmersivenon-diegeticaudioMashupsPhysicalimmersionexpositionfallingactionloopstate-basedanimationsystemclippingExplorer(Spade)MDAframeworkGamestateParametersSocializer(Heart)BlendedanimationFreytag’sPyramidpre-bakedanimationsmoodboarddemographicsdynamicsInstantiatingAchiever(Diamond)

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. force feedback
  2. spline
  3. game flow
  4. Conditional
  5. positional/diegetic audio
  6. Particle system
  7. starting cinematic
  8. audio slots
  9. Sound components
  10. backstories
  11. Spawning
  12. if statement
  13. self-aware
  14. computer vision syndrome
  15. Killer (Club)
  16. Events
  17. animation state graph
  18. Motion paths
  19. immersive
  20. non-diegetic audio
  21. Mashups
  22. Physical immersion
  23. exposition
  24. falling action
  25. loop
  26. state-based animation system
  27. clipping
  28. Explorer (Spade)
  29. MDA framework
  30. Game state
  31. Parameters
  32. Socializer (Heart)
  33. Blended animation
  34. Freytag’s Pyramid
  35. pre-baked animations
  36. mood board
  37. demographics
  38. dynamics
  39. Instantiating
  40. Achiever (Diamond)