Particlesystempre-bakedanimationsMashupsInstantiatingdynamicsstate-basedanimationsystempositional/diegeticaudioSoundcomponentsgameflowloopexpositionMotionpathsGamestatenon-diegeticaudiofallingactionanimationstategraphEventsaudioslotsExplorer(Spade)splinemoodboardAchiever(Diamond)ConditionalParametersforcefeedbackclippingMDAframeworkBlendedanimationSocializer(Heart)Spawningself-awaredemographicsPhysicalimmersionbackstoriesstartingcinematicifstatementcomputervisionsyndromeFreytag’sPyramidimmersiveKiller(Club)Particlesystempre-bakedanimationsMashupsInstantiatingdynamicsstate-basedanimationsystempositional/diegeticaudioSoundcomponentsgameflowloopexpositionMotionpathsGamestatenon-diegeticaudiofallingactionanimationstategraphEventsaudioslotsExplorer(Spade)splinemoodboardAchiever(Diamond)ConditionalParametersforcefeedbackclippingMDAframeworkBlendedanimationSocializer(Heart)Spawningself-awaredemographicsPhysicalimmersionbackstoriesstartingcinematicifstatementcomputervisionsyndromeFreytag’sPyramidimmersiveKiller(Club)

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Particle system
  2. pre-baked animations
  3. Mashups
  4. Instantiating
  5. dynamics
  6. state-based animation system
  7. positional/diegetic audio
  8. Sound components
  9. game flow
  10. loop
  11. exposition
  12. Motion paths
  13. Game state
  14. non-diegetic audio
  15. falling action
  16. animation state graph
  17. Events
  18. audio slots
  19. Explorer (Spade)
  20. spline
  21. mood board
  22. Achiever (Diamond)
  23. Conditional
  24. Parameters
  25. force feedback
  26. clipping
  27. MDA framework
  28. Blended animation
  29. Socializer (Heart)
  30. Spawning
  31. self-aware
  32. demographics
  33. Physical immersion
  34. backstories
  35. starting cinematic
  36. if statement
  37. computer vision syndrome
  38. Freytag’s Pyramid
  39. immersive
  40. Killer (Club)