Events spline exposition computer vision syndrome Spawning self- aware game flow loop Freytag’s Pyramid Blended animation pre-baked animations Parameters Mashups demographics mood board dynamics Killer (Club) Instantiating MDA framework audio slots backstories if statement Sound components clipping Achiever (Diamond) positional/diegetic audio Motion paths force feedback starting cinematic Game state Conditional immersive Explorer (Spade) state- based animation system Physical immersion animation state graph Particle system Socializer (Heart) falling action non- diegetic audio Events spline exposition computer vision syndrome Spawning self- aware game flow loop Freytag’s Pyramid Blended animation pre-baked animations Parameters Mashups demographics mood board dynamics Killer (Club) Instantiating MDA framework audio slots backstories if statement Sound components clipping Achiever (Diamond) positional/diegetic audio Motion paths force feedback starting cinematic Game state Conditional immersive Explorer (Spade) state- based animation system Physical immersion animation state graph Particle system Socializer (Heart) falling action non- diegetic audio
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Events
spline
exposition
computer vision syndrome
Spawning
self-aware
game flow
loop
Freytag’s Pyramid
Blended animation
pre-baked animations
Parameters
Mashups
demographics
mood board
dynamics
Killer (Club)
Instantiating
MDA framework
audio slots
backstories
if statement
Sound components
clipping
Achiever (Diamond)
positional/diegetic audio
Motion paths
force feedback
starting cinematic
Game state
Conditional
immersive
Explorer (Spade)
state-based animation system
Physical immersion
animation state graph
Particle system
Socializer (Heart)
falling action
non-diegetic audio