clippingstartingcinematicSocializer(Heart)Conditionalstate-basedanimationsystemEventsnon-diegeticaudioimmersiveKiller(Club)SpawningParametersloopcomputervisionsyndromegameflowexpositionFreytag’sPyramidsplineMotionpathsGamestatemoodboardPhysicalimmersionSoundcomponentsAchiever(Diamond)Blendedanimationpre-bakedanimationsInstantiatingdynamicsMDAframeworkanimationstategraphforcefeedbackpositional/diegeticaudioExplorer(Spade)demographicsaudioslotsfallingactionbackstoriesself-awareParticlesystemMashupsifstatementclippingstartingcinematicSocializer(Heart)Conditionalstate-basedanimationsystemEventsnon-diegeticaudioimmersiveKiller(Club)SpawningParametersloopcomputervisionsyndromegameflowexpositionFreytag’sPyramidsplineMotionpathsGamestatemoodboardPhysicalimmersionSoundcomponentsAchiever(Diamond)Blendedanimationpre-bakedanimationsInstantiatingdynamicsMDAframeworkanimationstategraphforcefeedbackpositional/diegeticaudioExplorer(Spade)demographicsaudioslotsfallingactionbackstoriesself-awareParticlesystemMashupsifstatement

Game Design 1 Units 1&2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. clipping
  2. starting cinematic
  3. Socializer (Heart)
  4. Conditional
  5. state-based animation system
  6. Events
  7. non-diegetic audio
  8. immersive
  9. Killer (Club)
  10. Spawning
  11. Parameters
  12. loop
  13. computer vision syndrome
  14. game flow
  15. exposition
  16. Freytag’s Pyramid
  17. spline
  18. Motion paths
  19. Game state
  20. mood board
  21. Physical immersion
  22. Sound components
  23. Achiever (Diamond)
  24. Blended animation
  25. pre-baked animations
  26. Instantiating
  27. dynamics
  28. MDA framework
  29. animation state graph
  30. force feedback
  31. positional/diegetic audio
  32. Explorer (Spade)
  33. demographics
  34. audio slots
  35. falling action
  36. backstories
  37. self-aware
  38. Particle system
  39. Mashups
  40. if statement