big roompredictedto haveenemiesNat20a trapgetsset offPsychosisCarvermomentLifepoint(s)spentBubssummonsnew"friend"the partyruns intothe betterCarverCarverreveals morelore abouthis pasParty gainsnew arsenal,armory, orartifactEddard looksaway for asecond andBubswanders offNobossesthissessionsomeonedies ofbleedThe debtisn’tmentionedParty picksup an NPCjust to carrythingsDiv/Voidloreestablishedhigherlevelmagicitem findDMwinsDMlosesPlayercharacterdeathEddard andCarver becomethe voice ofreason yetagainCarver'sCleanlinessMechanicmakes areturnNat1NEWSPELLparty“attempts”diplomacybig roompredictedto haveenemiesNat20a trapgetsset offPsychosisCarvermomentLifepoint(s)spentBubssummonsnew"friend"the partyruns intothe betterCarverCarverreveals morelore abouthis pasParty gainsnew arsenal,armory, orartifactEddard looksaway for asecond andBubswanders offNobossesthissessionsomeonedies ofbleedThe debtisn’tmentionedParty picksup an NPCjust to carrythingsDiv/Voidloreestablishedhigherlevelmagicitem findDMwinsDMlosesPlayercharacterdeathEddard andCarver becomethe voice ofreason yetagainCarver'sCleanlinessMechanicmakes areturnNat1NEWSPELLparty“attempts”diplomacy

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. big room predicted to have enemies
  2. Nat 20
  3. a trap gets set off
  4. Psychosis Carver moment
  5. Life point(s) spent
  6. Bubs summons new "friend"
  7. the party runs into the better Carver
  8. Carver reveals more lore about his pas
  9. Party gains new arsenal, armory, or artifact
  10. Eddard looks away for a second and Bubs wanders off
  11. No bosses this session
  12. someone dies of bleed
  13. The debt isn’t mentioned
  14. Party picks up an NPC just to carry things
  15. Div/Void lore established
  16. higher level magic item find
  17. DM wins
  18. DM loses
  19. Player character death
  20. Eddard and Carver become the voice of reason yet again
  21. Carver's Cleanliness Mechanic makes a return
  22. Nat 1
  23. NEW SPELL
  24. party “attempts” diplomacy