Bubssummonsnew"friend"Party gainsnew arsenal,armory, orartifactCarver'sCleanlinessMechanicmakes areturnNEWSPELLparty“attempts”diplomacyEddard looksaway for asecond andBubswanders offDMlosesNat20Eddard andCarver becomethe voice ofreason yetagainNobossesthissessionParty picksup an NPCjust to carrythingshigherlevelmagicitem findNat1The debtisn’tmentionedCarverreveals morelore abouthis pasLifepoint(s)spentthe partyruns intothe betterCarverDMwinsDiv/VoidloreestablishedPlayercharacterdeathbig roompredictedto haveenemiesPsychosisCarvermomenta trapgetsset offsomeonedies ofbleedBubssummonsnew"friend"Party gainsnew arsenal,armory, orartifactCarver'sCleanlinessMechanicmakes areturnNEWSPELLparty“attempts”diplomacyEddard looksaway for asecond andBubswanders offDMlosesNat20Eddard andCarver becomethe voice ofreason yetagainNobossesthissessionParty picksup an NPCjust to carrythingshigherlevelmagicitem findNat1The debtisn’tmentionedCarverreveals morelore abouthis pasLifepoint(s)spentthe partyruns intothe betterCarverDMwinsDiv/VoidloreestablishedPlayercharacterdeathbig roompredictedto haveenemiesPsychosisCarvermomenta trapgetsset offsomeonedies ofbleed

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bubs summons new "friend"
  2. Party gains new arsenal, armory, or artifact
  3. Carver's Cleanliness Mechanic makes a return
  4. NEW SPELL
  5. party “attempts” diplomacy
  6. Eddard looks away for a second and Bubs wanders off
  7. DM loses
  8. Nat 20
  9. Eddard and Carver become the voice of reason yet again
  10. No bosses this session
  11. Party picks up an NPC just to carry things
  12. higher level magic item find
  13. Nat 1
  14. The debt isn’t mentioned
  15. Carver reveals more lore about his pas
  16. Life point(s) spent
  17. the party runs into the better Carver
  18. DM wins
  19. Div/Void lore established
  20. Player character death
  21. big room predicted to have enemies
  22. Psychosis Carver moment
  23. a trap gets set off
  24. someone dies of bleed