party“attempts”diplomacyNat20Carverreveals morelore abouthis pasParty gainsnew arsenal,armory, orartifactPlayercharacterdeathCarver'sCleanlinessMechanicmakes areturnsomeonedies ofbleedDiv/VoidloreestablishedBubssummonsnew"friend"Eddard looksaway for asecond andBubswanders offthe partyruns intothe betterCarverEddard andCarver becomethe voice ofreason yetagainNEWSPELLNat1Party picksup an NPCjust to carrythingsbig roompredictedto haveenemiesNobossesthissessionThe debtisn’tmentionedhigherlevelmagicitem findDMlosesLifepoint(s)spentPsychosisCarvermomenta trapgetsset offDMwinsparty“attempts”diplomacyNat20Carverreveals morelore abouthis pasParty gainsnew arsenal,armory, orartifactPlayercharacterdeathCarver'sCleanlinessMechanicmakes areturnsomeonedies ofbleedDiv/VoidloreestablishedBubssummonsnew"friend"Eddard looksaway for asecond andBubswanders offthe partyruns intothe betterCarverEddard andCarver becomethe voice ofreason yetagainNEWSPELLNat1Party picksup an NPCjust to carrythingsbig roompredictedto haveenemiesNobossesthissessionThe debtisn’tmentionedhigherlevelmagicitem findDMlosesLifepoint(s)spentPsychosisCarvermomenta trapgetsset offDMwins

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. party “attempts” diplomacy
  2. Nat 20
  3. Carver reveals more lore about his pas
  4. Party gains new arsenal, armory, or artifact
  5. Player character death
  6. Carver's Cleanliness Mechanic makes a return
  7. someone dies of bleed
  8. Div/Void lore established
  9. Bubs summons new "friend"
  10. Eddard looks away for a second and Bubs wanders off
  11. the party runs into the better Carver
  12. Eddard and Carver become the voice of reason yet again
  13. NEW SPELL
  14. Nat 1
  15. Party picks up an NPC just to carry things
  16. big room predicted to have enemies
  17. No bosses this session
  18. The debt isn’t mentioned
  19. higher level magic item find
  20. DM loses
  21. Life point(s) spent
  22. Psychosis Carver moment
  23. a trap gets set off
  24. DM wins