higherlevelmagicitem findNobossesthissessionDMwinsthe partyruns intothe betterCarverEddard looksaway for asecond andBubswanders offNat20a trapgetsset offDMlosesLifepoint(s)spentCarver'sCleanlinessMechanicmakes areturnEddard andCarver becomethe voice ofreason yetagainBubssummonsnew"friend"big roompredictedto haveenemiesCarverreveals morelore abouthis pasDiv/Voidloreestablishedparty“attempts”diplomacyNat1someonedies ofbleedPlayercharacterdeathThe debtisn’tmentionedPsychosisCarvermomentNEWSPELLParty gainsnew arsenal,armory, orartifactParty picksup an NPCjust to carrythingshigherlevelmagicitem findNobossesthissessionDMwinsthe partyruns intothe betterCarverEddard looksaway for asecond andBubswanders offNat20a trapgetsset offDMlosesLifepoint(s)spentCarver'sCleanlinessMechanicmakes areturnEddard andCarver becomethe voice ofreason yetagainBubssummonsnew"friend"big roompredictedto haveenemiesCarverreveals morelore abouthis pasDiv/Voidloreestablishedparty“attempts”diplomacyNat1someonedies ofbleedPlayercharacterdeathThe debtisn’tmentionedPsychosisCarvermomentNEWSPELLParty gainsnew arsenal,armory, orartifactParty picksup an NPCjust to carrythings

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. higher level magic item find
  2. No bosses this session
  3. DM wins
  4. the party runs into the better Carver
  5. Eddard looks away for a second and Bubs wanders off
  6. Nat 20
  7. a trap gets set off
  8. DM loses
  9. Life point(s) spent
  10. Carver's Cleanliness Mechanic makes a return
  11. Eddard and Carver become the voice of reason yet again
  12. Bubs summons new "friend"
  13. big room predicted to have enemies
  14. Carver reveals more lore about his pas
  15. Div/Void lore established
  16. party “attempts” diplomacy
  17. Nat 1
  18. someone dies of bleed
  19. Player character death
  20. The debt isn’t mentioned
  21. Psychosis Carver moment
  22. NEW SPELL
  23. Party gains new arsenal, armory, or artifact
  24. Party picks up an NPC just to carry things