Nat1Bubssummonsnew"friend"The debtisn’tmentionedthe partyruns intothe betterCarverParty gainsnew arsenal,armory, orartifactEddard looksaway for asecond andBubswanders offCarver'sCleanlinessMechanicmakes areturnDMlosesDiv/VoidloreestablishedPlayercharacterdeatha trapgetsset offPsychosisCarvermomentNobossesthissessionLifepoint(s)spentbig roompredictedto haveenemiesNEWSPELLDMwinsEddard andCarver becomethe voice ofreason yetagainparty“attempts”diplomacyNat20Carverreveals morelore abouthis pashigherlevelmagicitem findParty picksup an NPCjust to carrythingssomeonedies ofbleedNat1Bubssummonsnew"friend"The debtisn’tmentionedthe partyruns intothe betterCarverParty gainsnew arsenal,armory, orartifactEddard looksaway for asecond andBubswanders offCarver'sCleanlinessMechanicmakes areturnDMlosesDiv/VoidloreestablishedPlayercharacterdeatha trapgetsset offPsychosisCarvermomentNobossesthissessionLifepoint(s)spentbig roompredictedto haveenemiesNEWSPELLDMwinsEddard andCarver becomethe voice ofreason yetagainparty“attempts”diplomacyNat20Carverreveals morelore abouthis pashigherlevelmagicitem findParty picksup an NPCjust to carrythingssomeonedies ofbleed

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 1
  2. Bubs summons new "friend"
  3. The debt isn’t mentioned
  4. the party runs into the better Carver
  5. Party gains new arsenal, armory, or artifact
  6. Eddard looks away for a second and Bubs wanders off
  7. Carver's Cleanliness Mechanic makes a return
  8. DM loses
  9. Div/Void lore established
  10. Player character death
  11. a trap gets set off
  12. Psychosis Carver moment
  13. No bosses this session
  14. Life point(s) spent
  15. big room predicted to have enemies
  16. NEW SPELL
  17. DM wins
  18. Eddard and Carver become the voice of reason yet again
  19. party “attempts” diplomacy
  20. Nat 20
  21. Carver reveals more lore about his pas
  22. higher level magic item find
  23. Party picks up an NPC just to carry things
  24. someone dies of bleed