big roompredictedto haveenemiesDMwinssomeonedies ofbleedparty“attempts”diplomacyThe debtisn’tmentionedEddard andCarver becomethe voice ofreason yetagainCarver'sCleanlinessMechanicmakes areturnLifepoint(s)spenthigherlevelmagicitem findPsychosisCarvermomentBubssummonsnew"friend"Carverreveals morelore abouthis pasEddard looksaway for asecond andBubswanders offNat1PlayercharacterdeathDMlosesNobossesthissessionNEWSPELLParty gainsnew arsenal,armory, orartifactDiv/Voidloreestablisheda trapgetsset offParty picksup an NPCjust to carrythingsthe partyruns intothe betterCarverNat20big roompredictedto haveenemiesDMwinssomeonedies ofbleedparty“attempts”diplomacyThe debtisn’tmentionedEddard andCarver becomethe voice ofreason yetagainCarver'sCleanlinessMechanicmakes areturnLifepoint(s)spenthigherlevelmagicitem findPsychosisCarvermomentBubssummonsnew"friend"Carverreveals morelore abouthis pasEddard looksaway for asecond andBubswanders offNat1PlayercharacterdeathDMlosesNobossesthissessionNEWSPELLParty gainsnew arsenal,armory, orartifactDiv/Voidloreestablisheda trapgetsset offParty picksup an NPCjust to carrythingsthe partyruns intothe betterCarverNat20

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. big room predicted to have enemies
  2. DM wins
  3. someone dies of bleed
  4. party “attempts” diplomacy
  5. The debt isn’t mentioned
  6. Eddard and Carver become the voice of reason yet again
  7. Carver's Cleanliness Mechanic makes a return
  8. Life point(s) spent
  9. higher level magic item find
  10. Psychosis Carver moment
  11. Bubs summons new "friend"
  12. Carver reveals more lore about his pas
  13. Eddard looks away for a second and Bubs wanders off
  14. Nat 1
  15. Player character death
  16. DM loses
  17. No bosses this session
  18. NEW SPELL
  19. Party gains new arsenal, armory, or artifact
  20. Div/Void lore established
  21. a trap gets set off
  22. Party picks up an NPC just to carry things
  23. the party runs into the better Carver
  24. Nat 20