a trapgetsset offPsychosisCarvermomentthe partyruns intothe betterCarverPlayercharacterdeathParty gainsnew arsenal,armory, orartifactNEWSPELLEddard andCarver becomethe voice ofreason yetagainCarver'sCleanlinessMechanicmakes areturnbig roompredictedto haveenemiesBubssummonsnew"friend"Div/VoidloreestablishedNat1Lifepoint(s)spentCarverreveals morelore abouthis pasNobossesthissessionEddard looksaway for asecond andBubswanders offparty“attempts”diplomacysomeonedies ofbleedDMwinsNat20The debtisn’tmentionedDMlosesParty picksup an NPCjust to carrythingshigherlevelmagicitem finda trapgetsset offPsychosisCarvermomentthe partyruns intothe betterCarverPlayercharacterdeathParty gainsnew arsenal,armory, orartifactNEWSPELLEddard andCarver becomethe voice ofreason yetagainCarver'sCleanlinessMechanicmakes areturnbig roompredictedto haveenemiesBubssummonsnew"friend"Div/VoidloreestablishedNat1Lifepoint(s)spentCarverreveals morelore abouthis pasNobossesthissessionEddard looksaway for asecond andBubswanders offparty“attempts”diplomacysomeonedies ofbleedDMwinsNat20The debtisn’tmentionedDMlosesParty picksup an NPCjust to carrythingshigherlevelmagicitem find

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a trap gets set off
  2. Psychosis Carver moment
  3. the party runs into the better Carver
  4. Player character death
  5. Party gains new arsenal, armory, or artifact
  6. NEW SPELL
  7. Eddard and Carver become the voice of reason yet again
  8. Carver's Cleanliness Mechanic makes a return
  9. big room predicted to have enemies
  10. Bubs summons new "friend"
  11. Div/Void lore established
  12. Nat 1
  13. Life point(s) spent
  14. Carver reveals more lore about his pas
  15. No bosses this session
  16. Eddard looks away for a second and Bubs wanders off
  17. party “attempts” diplomacy
  18. someone dies of bleed
  19. DM wins
  20. Nat 20
  21. The debt isn’t mentioned
  22. DM loses
  23. Party picks up an NPC just to carry things
  24. higher level magic item find