NobossesthissessionNEWSPELLParty picksup an NPCjust to carrythingsPlayercharacterdeathParty gainsnew arsenal,armory, orartifactDiv/Voidloreestablisheda trapgetsset offNat1Eddard andCarver becomethe voice ofreason yetagainCarverreveals morelore abouthis pasDMlosessomeonedies ofbleedhigherlevelmagicitem findBubssummonsnew"friend"DMwinsthe partyruns intothe betterCarverThe debtisn’tmentionedCarver'sCleanlinessMechanicmakes areturnPsychosisCarvermomentLifepoint(s)spentEddard looksaway for asecond andBubswanders offNat20big roompredictedto haveenemiesparty“attempts”diplomacyNobossesthissessionNEWSPELLParty picksup an NPCjust to carrythingsPlayercharacterdeathParty gainsnew arsenal,armory, orartifactDiv/Voidloreestablisheda trapgetsset offNat1Eddard andCarver becomethe voice ofreason yetagainCarverreveals morelore abouthis pasDMlosessomeonedies ofbleedhigherlevelmagicitem findBubssummonsnew"friend"DMwinsthe partyruns intothe betterCarverThe debtisn’tmentionedCarver'sCleanlinessMechanicmakes areturnPsychosisCarvermomentLifepoint(s)spentEddard looksaway for asecond andBubswanders offNat20big roompredictedto haveenemiesparty“attempts”diplomacy

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. No bosses this session
  2. NEW SPELL
  3. Party picks up an NPC just to carry things
  4. Player character death
  5. Party gains new arsenal, armory, or artifact
  6. Div/Void lore established
  7. a trap gets set off
  8. Nat 1
  9. Eddard and Carver become the voice of reason yet again
  10. Carver reveals more lore about his pas
  11. DM loses
  12. someone dies of bleed
  13. higher level magic item find
  14. Bubs summons new "friend"
  15. DM wins
  16. the party runs into the better Carver
  17. The debt isn’t mentioned
  18. Carver's Cleanliness Mechanic makes a return
  19. Psychosis Carver moment
  20. Life point(s) spent
  21. Eddard looks away for a second and Bubs wanders off
  22. Nat 20
  23. big room predicted to have enemies
  24. party “attempts” diplomacy