NobossesthissessionPlayercharacterdeathDMwinsThe debtisn’tmentionedhigherlevelmagicitem findDiv/VoidloreestablishedEddard looksaway for asecond andBubswanders offa trapgetsset offLifepoint(s)spentPsychosisCarvermomentsomeonedies ofbleedNat1Party picksup an NPCjust to carrythingsthe partyruns intothe betterCarverEddard andCarver becomethe voice ofreason yetagainNEWSPELLbig roompredictedto haveenemiesDMlosesNat20party“attempts”diplomacyBubssummonsnew"friend"Carver'sCleanlinessMechanicmakes areturnCarverreveals morelore abouthis pasParty gainsnew arsenal,armory, orartifactNobossesthissessionPlayercharacterdeathDMwinsThe debtisn’tmentionedhigherlevelmagicitem findDiv/VoidloreestablishedEddard looksaway for asecond andBubswanders offa trapgetsset offLifepoint(s)spentPsychosisCarvermomentsomeonedies ofbleedNat1Party picksup an NPCjust to carrythingsthe partyruns intothe betterCarverEddard andCarver becomethe voice ofreason yetagainNEWSPELLbig roompredictedto haveenemiesDMlosesNat20party“attempts”diplomacyBubssummonsnew"friend"Carver'sCleanlinessMechanicmakes areturnCarverreveals morelore abouthis pasParty gainsnew arsenal,armory, orartifact

The Devil's Due S2 E4 | Duality of Power - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No bosses this session
  2. Player character death
  3. DM wins
  4. The debt isn’t mentioned
  5. higher level magic item find
  6. Div/Void lore established
  7. Eddard looks away for a second and Bubs wanders off
  8. a trap gets set off
  9. Life point(s) spent
  10. Psychosis Carver moment
  11. someone dies of bleed
  12. Nat 1
  13. Party picks up an NPC just to carry things
  14. the party runs into the better Carver
  15. Eddard and Carver become the voice of reason yet again
  16. NEW SPELL
  17. big room predicted to have enemies
  18. DM loses
  19. Nat 20
  20. party “attempts” diplomacy
  21. Bubs summons new "friend"
  22. Carver's Cleanliness Mechanic makes a return
  23. Carver reveals more lore about his pas
  24. Party gains new arsenal, armory, or artifact