Aurafarmingwith BlackGuilmontrainscharismaMid-fightdigivolutionA surprisetrait, skill orabilityclutches afightSomeoneloses to amax ormin rollSomeonehasfalse/hiddenpersonalitytraitsWebefriend acompetitorShamastockrises(they win)Elizamonvictory!Nat 1JungleEncounterInterruptA round isover in 10turns orlessThe systemadds/removesrules duringthetournamentImpmondoesn'tlosepatheticallyBothcompetitorsrun out ofMPSomeonemanages tointerrupt thetournamentThetournamentwinnercrashes outSomeonewins around andtakes nodamageElizamonfreaksoutShamamondoesn'tmake it tofinalsWe seethe lastletterOf Fear andHatredto the Flamecauses usproblemsMUSHMONSWEEPWe'reattackedwhilewatching thetournamentSomeonegets avirtuepointWe fail acharismarollThesystemcrashesmid-fightElecmonwins aroundTheLoverappearsAurafarmingwith BlackGuilmontrainscharismaMid-fightdigivolutionA surprisetrait, skill orabilityclutches afightSomeoneloses to amax ormin rollSomeonehasfalse/hiddenpersonalitytraitsWebefriend acompetitorShamastockrises(they win)Elizamonvictory!Nat 1JungleEncounterInterruptA round isover in 10turns orlessThe systemadds/removesrules duringthetournamentImpmondoesn'tlosepatheticallyBothcompetitorsrun out ofMPSomeonemanages tointerrupt thetournamentThetournamentwinnercrashes outSomeonewins around andtakes nodamageElizamonfreaksoutShamamondoesn'tmake it tofinalsWe seethe lastletterOf Fear andHatredto the Flamecauses usproblemsMUSHMONSWEEPWe'reattackedwhilewatching thetournamentSomeonegets avirtuepointWe fail acharismarollThesystemcrashesmid-fightElecmonwins aroundTheLoverappears

Tournament of the Strongest Within the Flame - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Aurafarming with Black Guilmon trains charisma
  2. Mid-fight digivolution
  3. A surprise trait, skill or ability clutches a fight
  4. Someone loses to a max or min roll
  5. Someone has false/hidden personality traits
  6. We befriend a competitor
  7. Shamastock rises (they win)
  8. Elizamon victory!
  9. Nat 1 Jungle Encounter Interrupt
  10. A round is over in 10 turns or less
  11. The system adds/removes rules during the tournament
  12. Impmon doesn't lose pathetically
  13. Both competitors run out of MP
  14. Someone manages to interrupt the tournament
  15. The tournament winner crashes out
  16. Someone wins a round and takes no damage
  17. Elizamon freaks out
  18. Shamamon doesn't make it to finals
  19. We see the last letter
  20. Of Fear and Hatred to the Flame causes us problems
  21. MUSHMON SWEEP
  22. We're attacked while watching the tournament
  23. Someone gets a virtue point
  24. We fail a charisma roll
  25. The system crashes mid-fight
  26. Elecmon wins a round
  27. The Lover appears