Impmondoesn'tlosepatheticallyThesystemcrashesmid-fightSomeoneloses to amax ormin rollBothcompetitorsrun out ofMPThe systemadds/removesrules duringthetournamentThetournamentwinnercrashes outSomeonewins around andtakes nodamageTheLoverappearsMid-fightdigivolutionSomeonehasfalse/hiddenpersonalitytraitsElizamonvictory!MUSHMONSWEEPWe seethe lastletterShamamondoesn'tmake it tofinalsA surprisetrait, skill orabilityclutches afightAurafarmingwith BlackGuilmontrainscharismaElecmonwins aroundWe fail acharismarollNat 1JungleEncounterInterruptElizamonfreaksoutSomeonemanages tointerrupt thetournamentA round isover in 10turns orlessOf Fear andHatredto the Flamecauses usproblemsWebefriend acompetitorWe'reattackedwhilewatching thetournamentSomeonegets avirtuepointShamastockrises(they win)Impmondoesn'tlosepatheticallyThesystemcrashesmid-fightSomeoneloses to amax ormin rollBothcompetitorsrun out ofMPThe systemadds/removesrules duringthetournamentThetournamentwinnercrashes outSomeonewins around andtakes nodamageTheLoverappearsMid-fightdigivolutionSomeonehasfalse/hiddenpersonalitytraitsElizamonvictory!MUSHMONSWEEPWe seethe lastletterShamamondoesn'tmake it tofinalsA surprisetrait, skill orabilityclutches afightAurafarmingwith BlackGuilmontrainscharismaElecmonwins aroundWe fail acharismarollNat 1JungleEncounterInterruptElizamonfreaksoutSomeonemanages tointerrupt thetournamentA round isover in 10turns orlessOf Fear andHatredto the Flamecauses usproblemsWebefriend acompetitorWe'reattackedwhilewatching thetournamentSomeonegets avirtuepointShamastockrises(they win)

Tournament of the Strongest Within the Flame - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Impmon doesn't lose pathetically
  2. The system crashes mid-fight
  3. Someone loses to a max or min roll
  4. Both competitors run out of MP
  5. The system adds/removes rules during the tournament
  6. The tournament winner crashes out
  7. Someone wins a round and takes no damage
  8. The Lover appears
  9. Mid-fight digivolution
  10. Someone has false/hidden personality traits
  11. Elizamon victory!
  12. MUSHMON SWEEP
  13. We see the last letter
  14. Shamamon doesn't make it to finals
  15. A surprise trait, skill or ability clutches a fight
  16. Aurafarming with Black Guilmon trains charisma
  17. Elecmon wins a round
  18. We fail a charisma roll
  19. Nat 1 Jungle Encounter Interrupt
  20. Elizamon freaks out
  21. Someone manages to interrupt the tournament
  22. A round is over in 10 turns or less
  23. Of Fear and Hatred to the Flame causes us problems
  24. We befriend a competitor
  25. We're attacked while watching the tournament
  26. Someone gets a virtue point
  27. Shamastock rises (they win)