Impmondoesn'tlosepatheticallyOf Fear andHatredto the Flamecauses usproblemsTheLoverappearsWe fail acharismarollSomeonegets avirtuepointShamamondoesn'tmake it tofinalsWe seethe lastletterThesystemcrashesmid-fightThetournamentwinnercrashes outBothcompetitorsrun out ofMPElizamonfreaksoutSomeonehasfalse/hiddenpersonalitytraitsMUSHMONSWEEPThe systemadds/removesrules duringthetournamentSomeoneloses to amax ormin rollWebefriend acompetitorNat 1JungleEncounterInterruptSomeonewins around andtakes nodamageElecmonwins aroundSomeonemanages tointerrupt thetournamentWe'reattackedwhilewatching thetournamentA surprisetrait, skill orabilityclutches afightElizamonvictory!Mid-fightdigivolutionShamastockrises(they win)Aurafarmingwith BlackGuilmontrainscharismaA round isover in 10turns orlessImpmondoesn'tlosepatheticallyOf Fear andHatredto the Flamecauses usproblemsTheLoverappearsWe fail acharismarollSomeonegets avirtuepointShamamondoesn'tmake it tofinalsWe seethe lastletterThesystemcrashesmid-fightThetournamentwinnercrashes outBothcompetitorsrun out ofMPElizamonfreaksoutSomeonehasfalse/hiddenpersonalitytraitsMUSHMONSWEEPThe systemadds/removesrules duringthetournamentSomeoneloses to amax ormin rollWebefriend acompetitorNat 1JungleEncounterInterruptSomeonewins around andtakes nodamageElecmonwins aroundSomeonemanages tointerrupt thetournamentWe'reattackedwhilewatching thetournamentA surprisetrait, skill orabilityclutches afightElizamonvictory!Mid-fightdigivolutionShamastockrises(they win)Aurafarmingwith BlackGuilmontrainscharismaA round isover in 10turns orless

Tournament of the Strongest Within the Flame - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Impmon doesn't lose pathetically
  2. Of Fear and Hatred to the Flame causes us problems
  3. The Lover appears
  4. We fail a charisma roll
  5. Someone gets a virtue point
  6. Shamamon doesn't make it to finals
  7. We see the last letter
  8. The system crashes mid-fight
  9. The tournament winner crashes out
  10. Both competitors run out of MP
  11. Elizamon freaks out
  12. Someone has false/hidden personality traits
  13. MUSHMON SWEEP
  14. The system adds/removes rules during the tournament
  15. Someone loses to a max or min roll
  16. We befriend a competitor
  17. Nat 1 Jungle Encounter Interrupt
  18. Someone wins a round and takes no damage
  19. Elecmon wins a round
  20. Someone manages to interrupt the tournament
  21. We're attacked while watching the tournament
  22. A surprise trait, skill or ability clutches a fight
  23. Elizamon victory!
  24. Mid-fight digivolution
  25. Shamastock rises (they win)
  26. Aurafarming with Black Guilmon trains charisma
  27. A round is over in 10 turns or less