Of Fear andHatredto the Flamecauses usproblemsElizamonvictory!Someonegets avirtuepointA round isover in 10turns orlessShamamondoesn'tmake it tofinalsWe fail acharismarollBothcompetitorsrun out ofMPWe seethe lastletterSomeonemanages tointerrupt thetournamentAurafarmingwith BlackGuilmontrainscharismaSomeonewins around andtakes nodamageA surprisetrait, skill orabilityclutches afightWebefriend acompetitorImpmondoesn'tlosepatheticallyThetournamentwinnercrashes outThe systemadds/removesrules duringthetournamentElecmonwins aroundShamastockrises(they win)ElizamonfreaksoutWe'reattackedwhilewatching thetournamentSomeonehasfalse/hiddenpersonalitytraitsMUSHMONSWEEPNat 1JungleEncounterInterruptThesystemcrashesmid-fightSomeoneloses to amax ormin rollMid-fightdigivolutionTheLoverappearsOf Fear andHatredto the Flamecauses usproblemsElizamonvictory!Someonegets avirtuepointA round isover in 10turns orlessShamamondoesn'tmake it tofinalsWe fail acharismarollBothcompetitorsrun out ofMPWe seethe lastletterSomeonemanages tointerrupt thetournamentAurafarmingwith BlackGuilmontrainscharismaSomeonewins around andtakes nodamageA surprisetrait, skill orabilityclutches afightWebefriend acompetitorImpmondoesn'tlosepatheticallyThetournamentwinnercrashes outThe systemadds/removesrules duringthetournamentElecmonwins aroundShamastockrises(they win)ElizamonfreaksoutWe'reattackedwhilewatching thetournamentSomeonehasfalse/hiddenpersonalitytraitsMUSHMONSWEEPNat 1JungleEncounterInterruptThesystemcrashesmid-fightSomeoneloses to amax ormin rollMid-fightdigivolutionTheLoverappears

Tournament of the Strongest Within the Flame - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Of Fear and Hatred to the Flame causes us problems
  2. Elizamon victory!
  3. Someone gets a virtue point
  4. A round is over in 10 turns or less
  5. Shamamon doesn't make it to finals
  6. We fail a charisma roll
  7. Both competitors run out of MP
  8. We see the last letter
  9. Someone manages to interrupt the tournament
  10. Aurafarming with Black Guilmon trains charisma
  11. Someone wins a round and takes no damage
  12. A surprise trait, skill or ability clutches a fight
  13. We befriend a competitor
  14. Impmon doesn't lose pathetically
  15. The tournament winner crashes out
  16. The system adds/removes rules during the tournament
  17. Elecmon wins a round
  18. Shamastock rises (they win)
  19. Elizamon freaks out
  20. We're attacked while watching the tournament
  21. Someone has false/hidden personality traits
  22. MUSHMON SWEEP
  23. Nat 1 Jungle Encounter Interrupt
  24. The system crashes mid-fight
  25. Someone loses to a max or min roll
  26. Mid-fight digivolution
  27. The Lover appears