Add claws -ideal forwildspeakerallow runesto bemodified withextra affixesmakeinterludes acore part ofthecampaignmake charmsinteresting, as theyare I don't knowwhen the doanything, I just slotthem in and forgetlower ESvalues andredesign CIto accountfor thiswhen the templegoes core don'tnerf it so it's notworth running. butalso don't make itthe best source ofwealthadd arcanearcherascendancyadd the trail ofancestors sowe don't needto run a templeof chaos orsekhemaskeep theendlessatlas, butallow morezoomscaleuniqueitems withi-levelremove allground degens- never gonnahappen, but Ican hopedon't nerfbloodmage justfor the sake ofchanging themetaadd moretooltips, noteveryonehas playedPoEmake themany non-damagepassivesworth takingremove boss oneshots - they don'tadd anything thata dodge roll can'tcounter or justmoving out theway.buff SSFwith betterloot pooldon't gate raretablet craftingbehind Arbiter,he sucksaddwildspeakerascendancyMakemovementspeed animplicit onbootsbuff myfavouriteunique -QOTFcreate otherdamagescaling so critisn't the best(only) optionmove +levelscaling fromattack skillsAdd swords- meleeneeds themdon't addlife nodes tothe passivetreeAdd claws -ideal forwildspeakerallow runesto bemodified withextra affixesmakeinterludes acore part ofthecampaignmake charmsinteresting, as theyare I don't knowwhen the doanything, I just slotthem in and forgetlower ESvalues andredesign CIto accountfor thiswhen the templegoes core don'tnerf it so it's notworth running. butalso don't make itthe best source ofwealthadd arcanearcherascendancyadd the trail ofancestors sowe don't needto run a templeof chaos orsekhemaskeep theendlessatlas, butallow morezoomscaleuniqueitems withi-levelremove allground degens- never gonnahappen, but Ican hopedon't nerfbloodmage justfor the sake ofchanging themetaadd moretooltips, noteveryonehas playedPoEmake themany non-damagepassivesworth takingremove boss oneshots - they don'tadd anything thata dodge roll can'tcounter or justmoving out theway.buff SSFwith betterloot pooldon't gate raretablet craftingbehind Arbiter,he sucksaddwildspeakerascendancyMakemovementspeed animplicit onbootsbuff myfavouriteunique -QOTFcreate otherdamagescaling so critisn't the best(only) optionmove +levelscaling fromattack skillsAdd swords- meleeneeds themdon't addlife nodes tothe passivetree

Personal changes wanted - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Add claws - ideal for wildspeaker
  2. allow runes to be modified with extra affixes
  3. make interludes a core part of the campaign
  4. make charms interesting, as they are I don't know when the do anything, I just slot them in and forget
  5. lower ES values and redesign CI to account for this
  6. when the temple goes core don't nerf it so it's not worth running. but also don't make it the best source of wealth
  7. add arcane archer ascendancy
  8. add the trail of ancestors so we don't need to run a temple of chaos or sekhemas
  9. keep the endless atlas, but allow more zoom
  10. scale unique items with i-level
  11. remove all ground degens - never gonna happen, but I can hope
  12. don't nerf bloodmage just for the sake of changing the meta
  13. add more tooltips, not everyone has played PoE
  14. make the many non-damage passives worth taking
  15. remove boss one shots - they don't add anything that a dodge roll can't counter or just moving out the way.
  16. buff SSF with better loot pool
  17. don't gate rare tablet crafting behind Arbiter, he sucks
  18. add wildspeaker ascendancy
  19. Make movement speed an implicit on boots
  20. buff my favourite unique - QOTF
  21. create other damage scaling so crit isn't the best (only) option
  22. move + level scaling from attack skills
  23. Add swords - melee needs them
  24. don't add life nodes to the passive tree