remove allground degens- never gonnahappen, but Ican hopebuff myfavouriteunique -QOTFmake charmsinteresting, as theyare I don't knowwhen the doanything, I just slotthem in and forgetbuff SSFwith betterloot poolallow runesto bemodified withextra affixeswhen the templegoes core don'tnerf it so it's notworth running. butalso don't make itthe best source ofwealthdon't nerfbloodmage justfor the sake ofchanging themetadon't gate raretablet craftingbehind Arbiter,he sucksadd the trail ofancestors sowe don't needto run a templeof chaos orsekhemascreate otherdamagescaling so critisn't the best(only) optionadd arcanearcherascendancyremove boss oneshots - they don'tadd anything thata dodge roll can'tcounter or justmoving out theway.make themany non-damagepassivesworth takingMakemovementspeed animplicit onbootsaddwildspeakerascendancyAdd swords- meleeneeds themkeep theendlessatlas, butallow morezoommove +levelscaling fromattack skillsmakeinterludes acore part ofthecampaignscaleuniqueitems withi-levelAdd claws -ideal forwildspeakerdon't addlife nodes tothe passivetreeadd moretooltips, noteveryonehas playedPoElower ESvalues andredesign CIto accountfor thisremove allground degens- never gonnahappen, but Ican hopebuff myfavouriteunique -QOTFmake charmsinteresting, as theyare I don't knowwhen the doanything, I just slotthem in and forgetbuff SSFwith betterloot poolallow runesto bemodified withextra affixeswhen the templegoes core don'tnerf it so it's notworth running. butalso don't make itthe best source ofwealthdon't nerfbloodmage justfor the sake ofchanging themetadon't gate raretablet craftingbehind Arbiter,he sucksadd the trail ofancestors sowe don't needto run a templeof chaos orsekhemascreate otherdamagescaling so critisn't the best(only) optionadd arcanearcherascendancyremove boss oneshots - they don'tadd anything thata dodge roll can'tcounter or justmoving out theway.make themany non-damagepassivesworth takingMakemovementspeed animplicit onbootsaddwildspeakerascendancyAdd swords- meleeneeds themkeep theendlessatlas, butallow morezoommove +levelscaling fromattack skillsmakeinterludes acore part ofthecampaignscaleuniqueitems withi-levelAdd claws -ideal forwildspeakerdon't addlife nodes tothe passivetreeadd moretooltips, noteveryonehas playedPoElower ESvalues andredesign CIto accountfor this

Personal changes wanted - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. remove all ground degens - never gonna happen, but I can hope
  2. buff my favourite unique - QOTF
  3. make charms interesting, as they are I don't know when the do anything, I just slot them in and forget
  4. buff SSF with better loot pool
  5. allow runes to be modified with extra affixes
  6. when the temple goes core don't nerf it so it's not worth running. but also don't make it the best source of wealth
  7. don't nerf bloodmage just for the sake of changing the meta
  8. don't gate rare tablet crafting behind Arbiter, he sucks
  9. add the trail of ancestors so we don't need to run a temple of chaos or sekhemas
  10. create other damage scaling so crit isn't the best (only) option
  11. add arcane archer ascendancy
  12. remove boss one shots - they don't add anything that a dodge roll can't counter or just moving out the way.
  13. make the many non-damage passives worth taking
  14. Make movement speed an implicit on boots
  15. add wildspeaker ascendancy
  16. Add swords - melee needs them
  17. keep the endless atlas, but allow more zoom
  18. move + level scaling from attack skills
  19. make interludes a core part of the campaign
  20. scale unique items with i-level
  21. Add claws - ideal for wildspeaker
  22. don't add life nodes to the passive tree
  23. add more tooltips, not everyone has played PoE
  24. lower ES values and redesign CI to account for this