DetailedmapBasicflowProcessmapStakeholderStrategicalignmentSwimlanePullMeasurablebenefits5SPDCACycleProblemStatementCustomerGembaDirectionWasteFishboneValueDemandPrioritisation5WhysIshikawaRootCausePerfectionTIMIWOODStandardworkSymptomKaizenBenefitsFutureState Map(To‑Be)ObjectiveBottleneckECRSTargetsFailureDemandImpact /DifficultyFlowStakeholderbenefitsAppreciativeInquiryExperimentsContinuousImprovementValueObservablebenefitsQuickWinsKaizenScopeHandoverTriggerDetailedmapBasicflowProcessmapStakeholderStrategicalignmentSwimlanePullMeasurablebenefits5SPDCACycleProblemStatementCustomerGembaDirectionWasteFishboneValueDemandPrioritisation5WhysIshikawaRootCausePerfectionTIMIWOODStandardworkSymptomKaizenBenefitsFutureState Map(To‑Be)ObjectiveBottleneckECRSTargetsFailureDemandImpact /DifficultyFlowStakeholderbenefitsAppreciativeInquiryExperimentsContinuousImprovementValueObservablebenefitsQuickWinsKaizenScopeHandoverTrigger

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Detailed map
  2. Basic flow
  3. Process map
  4. Stakeholder
  5. Strategic alignment
  6. Swimlane
  7. Pull
  8. Measurable benefits
  9. 5S
  10. PDCA Cycle
  11. Problem Statement
  12. Customer
  13. Gemba
  14. Direction
  15. Waste
  16. Fishbone
  17. Value Demand
  18. Prioritisation
  19. 5 Whys
  20. Ishikawa
  21. Root Cause
  22. Perfection
  23. TIMIWOOD
  24. Standard work
  25. Symptom
  26. Kaizen
  27. Benefits
  28. Future State Map (To‑Be)
  29. Objective
  30. Bottleneck
  31. ECRS
  32. Targets
  33. Failure Demand
  34. Impact / Difficulty
  35. Flow
  36. Stakeholder benefits
  37. Appreciative Inquiry
  38. Experiments
  39. Continuous Improvement
  40. Value
  41. Observable benefits
  42. Quick Wins
  43. Kaizen
  44. Scope
  45. Handover
  46. Trigger