HandoverKaizenGembaPullExperimentsTargetsSymptomDetailedmapSwimlanePDCACycleFlowIshikawaBasicflowCustomerContinuousImprovementProblemStatementBottleneckFailureDemandFutureState Map(To‑Be)PrioritisationStrategicalignmentAppreciativeInquiryWasteBenefits5SFishboneObservablebenefitsValueDemand5WhysStandardworkTriggerMeasurablebenefitsStakeholderbenefitsStakeholderObjectiveRootCauseImpact /DifficultyTIMIWOODDirectionECRSQuickWinsPerfectionProcessmapValueScopeHandoverKaizenGembaPullExperimentsTargetsSymptomDetailedmapSwimlanePDCACycleFlowIshikawaBasicflowCustomerContinuousImprovementProblemStatementBottleneckFailureDemandFutureState Map(To‑Be)PrioritisationStrategicalignmentAppreciativeInquiryWasteBenefits5SFishboneObservablebenefitsValueDemand5WhysStandardworkTriggerMeasurablebenefitsStakeholderbenefitsStakeholderObjectiveRootCauseImpact /DifficultyTIMIWOODDirectionECRSQuickWinsPerfectionProcessmapValueScope

Lean Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
  1. Handover
  2. Kaizen
  3. Gemba
  4. Pull
  5. Experiments
  6. Targets
  7. Symptom
  8. Detailed map
  9. Swimlane
  10. PDCA Cycle
  11. Flow
  12. Ishikawa
  13. Basic flow
  14. Customer
  15. Continuous Improvement
  16. Problem Statement
  17. Bottleneck
  18. Failure Demand
  19. Future State Map (To‑Be)
  20. Prioritisation
  21. Strategic alignment
  22. Appreciative Inquiry
  23. Waste
  24. Benefits
  25. 5S
  26. Fishbone
  27. Observable benefits
  28. Value Demand
  29. 5 Whys
  30. Standard work
  31. Trigger
  32. Measurable benefits
  33. Stakeholder benefits
  34. Stakeholder
  35. Objective
  36. Root Cause
  37. Impact / Difficulty
  38. TIMIWOOD
  39. Direction
  40. ECRS
  41. Quick Wins
  42. Perfection
  43. Process map
  44. Value
  45. Scope