WasteHandoverPDCACyclePullFlowFishboneStandardworkMeasurablebenefitsECRSStakeholderbenefitsKaizenBenefitsCustomerAppreciativeInquiryDirectionSymptomBottleneckStrategicalignmentRootCausePrioritisationGembaValueDemand5WhysValueFailureDemandScopeExperimentsImpact /DifficultyContinuousImprovementTargetsObjectiveStakeholderDetailedmapQuickWinsSwimlane5SIshikawaPerfectionBasicflowObservablebenefitsProcessmapFutureState Map(To‑Be)TIMIWOODProblemStatementTriggerWasteHandoverPDCACyclePullFlowFishboneStandardworkMeasurablebenefitsECRSStakeholderbenefitsKaizenBenefitsCustomerAppreciativeInquiryDirectionSymptomBottleneckStrategicalignmentRootCausePrioritisationGembaValueDemand5WhysValueFailureDemandScopeExperimentsImpact /DifficultyContinuousImprovementTargetsObjectiveStakeholderDetailedmapQuickWinsSwimlane5SIshikawaPerfectionBasicflowObservablebenefitsProcessmapFutureState Map(To‑Be)TIMIWOODProblemStatementTrigger

Lean Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Waste
  2. Handover
  3. PDCA Cycle
  4. Pull
  5. Flow
  6. Fishbone
  7. Standard work
  8. Measurable benefits
  9. ECRS
  10. Stakeholder benefits
  11. Kaizen
  12. Benefits
  13. Customer
  14. Appreciative Inquiry
  15. Direction
  16. Symptom
  17. Bottleneck
  18. Strategic alignment
  19. Root Cause
  20. Prioritisation
  21. Gemba
  22. Value Demand
  23. 5 Whys
  24. Value
  25. Failure Demand
  26. Scope
  27. Experiments
  28. Impact / Difficulty
  29. Continuous Improvement
  30. Targets
  31. Objective
  32. Stakeholder
  33. Detailed map
  34. Quick Wins
  35. Swimlane
  36. 5S
  37. Ishikawa
  38. Perfection
  39. Basic flow
  40. Observable benefits
  41. Process map
  42. Future State Map (To‑Be)
  43. TIMIWOOD
  44. Problem Statement
  45. Trigger