Quick Wins Waste Detailed map Experiments Root Cause Perfection Kaizen Observable benefits Swimlane Impact / Difficulty Targets TIMIWOOD Handover Bottleneck Gemba Measurable benefits Process map Pull Value Demand Scope Future State Map (To‑Be) 5S Prioritisation Basic flow Customer Failure Demand Flow Ishikawa Stakeholder benefits Trigger ECRS Objective Symptom Strategic alignment Problem Statement Benefits Fishbone 5 Whys Stakeholder Direction Standard work Appreciative Inquiry Continuous Improvement PDCA Cycle Value Quick Wins Waste Detailed map Experiments Root Cause Perfection Kaizen Observable benefits Swimlane Impact / Difficulty Targets TIMIWOOD Handover Bottleneck Gemba Measurable benefits Process map Pull Value Demand Scope Future State Map (To‑Be) 5S Prioritisation Basic flow Customer Failure Demand Flow Ishikawa Stakeholder benefits Trigger ECRS Objective Symptom Strategic alignment Problem Statement Benefits Fishbone 5 Whys Stakeholder Direction Standard work Appreciative Inquiry Continuous Improvement PDCA Cycle Value
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quick Wins
Waste
Detailed map
Experiments
Root Cause
Perfection
Kaizen
Observable benefits
Swimlane
Impact / Difficulty
Targets
TIMIWOOD
Handover
Bottleneck
Gemba
Measurable benefits
Process map
Pull
Value Demand
Scope
Future State Map (To‑Be)
5S
Prioritisation
Basic flow
Customer
Failure Demand
Flow
Ishikawa
Stakeholder benefits
Trigger
ECRS
Objective
Symptom
Strategic alignment
Problem Statement
Benefits
Fishbone
5 Whys
Stakeholder
Direction
Standard work
Appreciative Inquiry
Continuous Improvement
PDCA Cycle
Value