An oldjournal orrecordexplains thepastThe expertwhoexplains thesituationSomeonetrips whilerunningThe bodydisappearsInvestigatinga strangenoise aloneSomethingmoves justout offrameA characteris grabbedfrombehindA shadowmoves inthebackgroundA characterignores aclearwarning signA reflectionthatbehavesdifferentlyBloodwhere thereshould notbe anyWhisperingthat noone elsehearsFootstepswhen noone isthereSplitting upto covermoregroundA lockeddoor thatwas justunlockedAdisturbingdreamsequenceA characterlooks underthe bedWakingup… butnot reallyThe lastsecondjumpscareThephonehas nosignalA characterfreezesinstead offleeingA suddenloud noisefakeoutA characterstaring atsomethingoffscreenA stormmakeseverythingworseThe storyhints it isnot overA screamcut offabruptlyRunningupstairsinstead ofoutsideThe villainappearsbehindsomeonesilentlyHeavybreathingin thedarkA finalconfrontationin the dark“It’sprobablynothing”The villainsurviveswhat shouldbe fatalTheskepticalcharacterwho doesnot believeStrangesoundsfrom insidewallsThe cameralingers toolong on anempty spaceA childsensessomethingis wrongFlickeringlightsThe carwon’tstartA doorslamsshut byitselfA hiddenroom isdiscovered"I’ll berightback"ThemirrorscareAn animalreactsbefore thehumans doThe mapordirectionsare wrongThepowergoes outA doorslowlycreaksopenThe weaponis droppedat the worstmomentTheauthoritiesdo not takeit seriouslySilenceright beforesomethinghappensA characterreturns tothe place ofdangerAn oldjournal orrecordexplains thepastThe expertwhoexplains thesituationSomeonetrips whilerunningThe bodydisappearsInvestigatinga strangenoise aloneSomethingmoves justout offrameA characteris grabbedfrombehindA shadowmoves inthebackgroundA characterignores aclearwarning signA reflectionthatbehavesdifferentlyBloodwhere thereshould notbe anyWhisperingthat noone elsehearsFootstepswhen noone isthereSplitting upto covermoregroundA lockeddoor thatwas justunlockedAdisturbingdreamsequenceA characterlooks underthe bedWakingup… butnot reallyThe lastsecondjumpscareThephonehas nosignalA characterfreezesinstead offleeingA suddenloud noisefakeoutA characterstaring atsomethingoffscreenA stormmakeseverythingworseThe storyhints it isnot overA screamcut offabruptlyRunningupstairsinstead ofoutsideThe villainappearsbehindsomeonesilentlyHeavybreathingin thedarkA finalconfrontationin the dark“It’sprobablynothing”The villainsurviveswhat shouldbe fatalTheskepticalcharacterwho doesnot believeStrangesoundsfrom insidewallsThe cameralingers toolong on anempty spaceA childsensessomethingis wrongFlickeringlightsThe carwon’tstartA doorslamsshut byitselfA hiddenroom isdiscovered"I’ll berightback"ThemirrorscareAn animalreactsbefore thehumans doThe mapordirectionsare wrongThepowergoes outA doorslowlycreaksopenThe weaponis droppedat the worstmomentTheauthoritiesdo not takeit seriouslySilenceright beforesomethinghappensA characterreturns tothe place ofdanger

Horror Movie Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An old journal or record explains the past
  2. The expert who explains the situation
  3. Someone trips while running
  4. The body disappears
  5. Investigating a strange noise alone
  6. Something moves just out of frame
  7. A character is grabbed from behind
  8. A shadow moves in the background
  9. A character ignores a clear warning sign
  10. A reflection that behaves differently
  11. Blood where there should not be any
  12. Whispering that no one else hears
  13. Footsteps when no one is there
  14. Splitting up to cover more ground
  15. A locked door that was just unlocked
  16. A disturbing dream sequence
  17. A character looks under the bed
  18. Waking up… but not really
  19. The last second jump scare
  20. The phone has no signal
  21. A character freezes instead of fleeing
  22. A sudden loud noise fakeout
  23. A character staring at something offscreen
  24. A storm makes everything worse
  25. The story hints it is not over
  26. A scream cut off abruptly
  27. Running upstairs instead of outside
  28. The villain appears behind someone silently
  29. Heavy breathing in the dark
  30. A final confrontation in the dark
  31. “It’s probably nothing”
  32. The villain survives what should be fatal
  33. The skeptical character who does not believe
  34. Strange sounds from inside walls
  35. The camera lingers too long on an empty space
  36. A child senses something is wrong
  37. Flickering lights
  38. The car won’t start
  39. A door slams shut by itself
  40. A hidden room is discovered
  41. "I’ll be right back"
  42. The mirror scare
  43. An animal reacts before the humans do
  44. The map or directions are wrong
  45. The power goes out
  46. A door slowly creaks open
  47. The weapon is dropped at the worst moment
  48. The authorities do not take it seriously
  49. Silence right before something happens
  50. A character returns to the place of danger