Rememb-eringKaneekaBertyreturnAveryromancestartProtagdeathpathFind outwhereSybil wentReeselearnsconsentWayneshows upat farmReese eatsfarmanimals(hungy boy)Optionto callTabbygiantpumpkincreatureMeetingBo'smomSigil inJulius'basementKeen eye"safe"optionPolicearrestsyouat farmKellyromancestartJulius/Dukefamily feudshana-nigansBoy inwall stonesigil visionsomeone(other thanJulius) candieYou runfrompolicepolicesee/believein supernaturalAveryreportsJuliusdeathinterrogatefarm animalsabout whathappenedWayneromancestartritualsigilvisionRememb-eringKaneekaBertyreturnAveryromancestartProtagdeathpathFind outwhereSybil wentReeselearnsconsentWayneshows upat farmReese eatsfarmanimals(hungy boy)Optionto callTabbygiantpumpkincreatureMeetingBo'smomSigil inJulius'basementKeen eye"safe"optionPolicearrestsyouat farmKellyromancestartJulius/Dukefamily feudshana-nigansBoy inwall stonesigil visionsomeone(other thanJulius) candieYou runfrompolicepolicesee/believein supernaturalAveryreportsJuliusdeathinterrogatefarm animalsabout whathappenedWayneromancestartritualsigilvision

Scarlet hollow Chapter 5.2!!! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rememb-ering Kaneeka
  2. Berty return
  3. Avery romance start
  4. Protag death path
  5. Find out where Sybil went
  6. Reese learns consent
  7. Wayne shows up at farm
  8. Reese eats farm animals (hungy boy)
  9. Option to call Tabby
  10. giant pumpkin creature
  11. Meeting Bo's mom
  12. Sigil in Julius' basement
  13. Keen eye "safe" option
  14. Police arrests you at farm
  15. Kelly romance start
  16. Julius/Duke family feud shana- nigans
  17. Boy in wall stone sigil vision
  18. someone (other than Julius) can die
  19. You run from police
  20. police see/believe in super natural
  21. Avery reports Julius death
  22. interrogate farm animals about what happened
  23. Wayne romance start
  24. ritual sigil vision