火overthinkssomethingDM makesup the namefor a randomNPC火 talksabout aflamingswordDMthreatensto killsomeoneSharkbaitsurvives anenormousamount ofdamage火 or Alteanot knowingwhat gunsareEnemy iscompletelyoverkilledParty usesanotherpartymember as aweaponDM getsirritated atDustyrerolling a 1Dustyconvincessomebodythat he is“Salty”DM improvssomethingbecause hedidn’t expectitDM has toget theparty backon track“He”jokeDiceJailAltea doessome varietyof kick andfailsDusty failstopersuadesomeoneAltea learnsabout thedrinkinghornAlteaobsesses over“Marshmallow”the catAltea getsdrunk/usesdrugsInspirationMention火overthinkssomethingDM makesup the namefor a randomNPC火 talksabout aflamingswordDMthreatensto killsomeoneSharkbaitsurvives anenormousamount ofdamage火 or Alteanot knowingwhat gunsareEnemy iscompletelyoverkilledParty usesanotherpartymember as aweaponDM getsirritated atDustyrerolling a 1Dustyconvincessomebodythat he is“Salty”DM improvssomethingbecause hedidn’t expectitDM has toget theparty backon track“He”jokeDiceJailAltea doessome varietyof kick andfailsDusty failstopersuadesomeoneAltea learnsabout thedrinkinghornAlteaobsesses over“Marshmallow”the catAltea getsdrunk/usesdrugsInspirationMention

DND Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 火 overthinks something
  2. DM makes up the name for a random NPC
  3. 火 talks about a flaming sword
  4. DM threatens to kill someone
  5. Sharkbait survives an enormous amount of damage
  6. 火 or Altea not knowing what guns are
  7. Enemy is completely overkilled
  8. Party uses another party member as a weapon
  9. DM gets irritated at Dusty rerolling a 1
  10. Dusty convinces somebody that he is “Salty”
  11. DM improvs something because he didn’t expect it
  12. DM has to get the party back on track
  13. “He” joke
  14. Dice Jail
  15. Altea does some variety of kick and fails
  16. Dusty fails to persuade someone
  17. Altea learns about the drinking horn
  18. Altea obsesses over “Marshmallow” the cat
  19. Altea gets drunk/uses drugs
  20. Inspiration Mention