Enemy iscompletelyoverkilled火 or Alteanot knowingwhat gunsareAlteaobsesses over“Marshmallow”the cat火 talksabout aflamingswordInspirationMention“He”jokeDM has toget theparty backon trackAltea getsdrunk/usesdrugs火overthinkssomethingDMthreatensto killsomeoneDustyconvincessomebodythat he is“Salty”DiceJailSharkbaitsurvives anenormousamount ofdamageAltea doessome varietyof kick andfailsDM getsirritated atDustyrerolling a 1Dusty failstopersuadesomeoneDM makesup the namefor a randomNPCDM improvssomethingbecause hedidn’t expectitAltea learnsabout thedrinkinghornParty usesanotherpartymember as aweaponEnemy iscompletelyoverkilled火 or Alteanot knowingwhat gunsareAlteaobsesses over“Marshmallow”the cat火 talksabout aflamingswordInspirationMention“He”jokeDM has toget theparty backon trackAltea getsdrunk/usesdrugs火overthinkssomethingDMthreatensto killsomeoneDustyconvincessomebodythat he is“Salty”DiceJailSharkbaitsurvives anenormousamount ofdamageAltea doessome varietyof kick andfailsDM getsirritated atDustyrerolling a 1Dusty failstopersuadesomeoneDM makesup the namefor a randomNPCDM improvssomethingbecause hedidn’t expectitAltea learnsabout thedrinkinghornParty usesanotherpartymember as aweapon

DND Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemy is completely overkilled
  2. 火 or Altea not knowing what guns are
  3. Altea obsesses over “Marshmallow” the cat
  4. 火 talks about a flaming sword
  5. Inspiration Mention
  6. “He” joke
  7. DM has to get the party back on track
  8. Altea gets drunk/uses drugs
  9. 火 overthinks something
  10. DM threatens to kill someone
  11. Dusty convinces somebody that he is “Salty”
  12. Dice Jail
  13. Sharkbait survives an enormous amount of damage
  14. Altea does some variety of kick and fails
  15. DM gets irritated at Dusty rerolling a 1
  16. Dusty fails to persuade someone
  17. DM makes up the name for a random NPC
  18. DM improvs something because he didn’t expect it
  19. Altea learns about the drinking horn
  20. Party uses another party member as a weapon