DM makesup the namefor a randomNPCoverthinkssomething“He”jokeParty usesanotherpartymember as aweaponDM has toget theparty backon track火 or Alteanot knowingwhat gunsareDustyconvincessomebodythat he is“Salty”InspirationMentionDM getsirritated atDustyrerolling a 1火 talksabout aflamingswordDMthreatensto killsomeoneEnemy iscompletelyoverkilledAltea learnsabout thedrinkinghornDM improvssomethingbecause hedidn’t expectitAltea doessome varietyof kick andfailsAltea getsdrunk/usesdrugsSharkbaitsurvives anenormousamount ofdamageDiceJailAlteaobsesses over“Marshmallow”the catDusty failstopersuadesomeoneDM makesup the namefor a randomNPCoverthinkssomething“He”jokeParty usesanotherpartymember as aweaponDM has toget theparty backon track火 or Alteanot knowingwhat gunsareDustyconvincessomebodythat he is“Salty”InspirationMentionDM getsirritated atDustyrerolling a 1火 talksabout aflamingswordDMthreatensto killsomeoneEnemy iscompletelyoverkilledAltea learnsabout thedrinkinghornDM improvssomethingbecause hedidn’t expectitAltea doessome varietyof kick andfailsAltea getsdrunk/usesdrugsSharkbaitsurvives anenormousamount ofdamageDiceJailAlteaobsesses over“Marshmallow”the catDusty failstopersuadesomeone

DND Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM makes up the name for a random NPC
  2. 火 overthinks something
  3. “He” joke
  4. Party uses another party member as a weapon
  5. DM has to get the party back on track
  6. 火 or Altea not knowing what guns are
  7. Dusty convinces somebody that he is “Salty”
  8. Inspiration Mention
  9. DM gets irritated at Dusty rerolling a 1
  10. 火 talks about a flaming sword
  11. DM threatens to kill someone
  12. Enemy is completely overkilled
  13. Altea learns about the drinking horn
  14. DM improvs something because he didn’t expect it
  15. Altea does some variety of kick and fails
  16. Altea gets drunk/uses drugs
  17. Sharkbait survives an enormous amount of damage
  18. Dice Jail
  19. Altea obsesses over “Marshmallow” the cat
  20. Dusty fails to persuade someone