DM improvssomethingbecause hedidn’t expectitDM getsirritated atDustyrerolling a 1“He”jokeDM makesup the namefor a randomNPCParty usesanotherpartymember as aweaponDusty failstopersuadesomeoneoverthinkssomething火 or Alteanot knowingwhat gunsareAltea doessome varietyof kick andfailsSharkbaitsurvives anenormousamount ofdamageEnemy iscompletelyoverkilledDMthreatensto killsomeone火 talksabout aflamingswordDM has toget theparty backon trackAlteaobsesses over“Marshmallow”the catAltea getsdrunk/usesdrugsDiceJailAltea learnsabout thedrinkinghornDustyconvincessomebodythat he is“Salty”InspirationMentionDM improvssomethingbecause hedidn’t expectitDM getsirritated atDustyrerolling a 1“He”jokeDM makesup the namefor a randomNPCParty usesanotherpartymember as aweaponDusty failstopersuadesomeoneoverthinkssomething火 or Alteanot knowingwhat gunsareAltea doessome varietyof kick andfailsSharkbaitsurvives anenormousamount ofdamageEnemy iscompletelyoverkilledDMthreatensto killsomeone火 talksabout aflamingswordDM has toget theparty backon trackAlteaobsesses over“Marshmallow”the catAltea getsdrunk/usesdrugsDiceJailAltea learnsabout thedrinkinghornDustyconvincessomebodythat he is“Salty”InspirationMention

DND Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM improvs something because he didn’t expect it
  2. DM gets irritated at Dusty rerolling a 1
  3. “He” joke
  4. DM makes up the name for a random NPC
  5. Party uses another party member as a weapon
  6. Dusty fails to persuade someone
  7. 火 overthinks something
  8. 火 or Altea not knowing what guns are
  9. Altea does some variety of kick and fails
  10. Sharkbait survives an enormous amount of damage
  11. Enemy is completely overkilled
  12. DM threatens to kill someone
  13. 火 talks about a flaming sword
  14. DM has to get the party back on track
  15. Altea obsesses over “Marshmallow” the cat
  16. Altea gets drunk/uses drugs
  17. Dice Jail
  18. Altea learns about the drinking horn
  19. Dusty convinces somebody that he is “Salty”
  20. Inspiration Mention