“He”jokeDMthreatensto killsomeoneoverthinkssomethingDustyconvincessomebodythat he is“Salty”Sharkbaitsurvives anenormousamount ofdamageDiceJail火 or Alteanot knowingwhat gunsareAltea getsdrunk/usesdrugsDM has toget theparty backon trackEnemy iscompletelyoverkilledAltea doessome varietyof kick andfailsInspirationMentionDM makesup the namefor a randomNPC火 talksabout aflamingswordAlteaobsesses over“Marshmallow”the catParty usesanotherpartymember as aweaponAltea learnsabout thedrinkinghornDM improvssomethingbecause hedidn’t expectitDM getsirritated atDustyrerolling a 1Dusty failstopersuadesomeone“He”jokeDMthreatensto killsomeoneoverthinkssomethingDustyconvincessomebodythat he is“Salty”Sharkbaitsurvives anenormousamount ofdamageDiceJail火 or Alteanot knowingwhat gunsareAltea getsdrunk/usesdrugsDM has toget theparty backon trackEnemy iscompletelyoverkilledAltea doessome varietyof kick andfailsInspirationMentionDM makesup the namefor a randomNPC火 talksabout aflamingswordAlteaobsesses over“Marshmallow”the catParty usesanotherpartymember as aweaponAltea learnsabout thedrinkinghornDM improvssomethingbecause hedidn’t expectitDM getsirritated atDustyrerolling a 1Dusty failstopersuadesomeone

DND Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “He” joke
  2. DM threatens to kill someone
  3. 火 overthinks something
  4. Dusty convinces somebody that he is “Salty”
  5. Sharkbait survives an enormous amount of damage
  6. Dice Jail
  7. 火 or Altea not knowing what guns are
  8. Altea gets drunk/uses drugs
  9. DM has to get the party back on track
  10. Enemy is completely overkilled
  11. Altea does some variety of kick and fails
  12. Inspiration Mention
  13. DM makes up the name for a random NPC
  14. 火 talks about a flaming sword
  15. Altea obsesses over “Marshmallow” the cat
  16. Party uses another party member as a weapon
  17. Altea learns about the drinking horn
  18. DM improvs something because he didn’t expect it
  19. DM gets irritated at Dusty rerolling a 1
  20. Dusty fails to persuade someone