Strong contrastbetween colorsused in differentscenesA scene thatgives youhope for thefutureContrastbetweenambient noisebetween twosettingsA scenethat makesyou think ofour cultureA routineisdisruptedExpressiveeyemovementsubstitutesfor dialogueAbackgroundcharactermoment thatadds humorA charactersays onlyone word,but it carriesweightRoboticmovementthat feelssurprisinglyhumanMechanicalsoundsusedrhythmicallyReflectionsused inglass orscreensEmotionconveyedwithoutspokenwordsA scenethat feelslike awarningA musicalthemeassociated witha character(Leitmotif)A misunder-standingdrivesconflictA scene thatmakes youquestionyour ownlifestyleClose-up ofeyes conveyingemotion withoutdialogueA clear“incitingincident” thatchangeseverythingPhysicalcomedygagCamerashake usedin chaoticmomentsA wordlesssequencelonger than2 minutesA frame thatvisuallymirrors anearlier shotAn actionthat showslove withoutwordsA rule of theworld isexplainedvisually, notverballyA reprise ofan earliermusicalthemeDiegeticmusic (musiccharacterscan hear)Silenceused foremotionalimpactConflictbetweenindividualchoice vs.systemsArtificialnaturalisticlensdistortionStrong contrastbetween colorsused in differentscenesA scene thatgives youhope for thefutureContrastbetweenambient noisebetween twosettingsA scenethat makesyou think ofour cultureA routineisdisruptedExpressiveeyemovementsubstitutesfor dialogueAbackgroundcharactermoment thatadds humorA charactersays onlyone word,but it carriesweightRoboticmovementthat feelssurprisinglyhumanMechanicalsoundsusedrhythmicallyReflectionsused inglass orscreensEmotionconveyedwithoutspokenwordsA scenethat feelslike awarningA musicalthemeassociated witha character(Leitmotif)A misunder-standingdrivesconflictA scene thatmakes youquestionyour ownlifestyleClose-up ofeyes conveyingemotion withoutdialogueA clear“incitingincident” thatchangeseverythingPhysicalcomedygagCamerashake usedin chaoticmomentsA wordlesssequencelonger than2 minutesA frame thatvisuallymirrors anearlier shotAn actionthat showslove withoutwordsA rule of theworld isexplainedvisually, notverballyA reprise ofan earliermusicalthemeDiegeticmusic (musiccharacterscan hear)Silenceused foremotionalimpactConflictbetweenindividualchoice vs.systemsArtificialnaturalisticlensdistortion

WALL-E - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
F
3
T
4
F
5
A
6
R
7
R
8
R
9
R
10
T
11
C
12
R
13
F
14
T
15
A
16
F
17
C
18
A
19
R
20
C
21
A
22
C
23
F
24
A
25
T
26
T
27
T
28
F
29
C
  1. C-Strong contrast between colors used in different scenes
  2. F-A scene that gives you hope for the future
  3. T-Contrast between ambient noise between two settings
  4. F-A scene that makes you think of our culture
  5. A-A routine is disrupted
  6. R-Expressive eye movement substitutes for dialogue
  7. R-A background character moment that adds humor
  8. R-A character says only one word, but it carries weight
  9. R-Robotic movement that feels surprisingly human
  10. T-Mechanical sounds used rhythmically
  11. C-Reflections used in glass or screens
  12. R-Emotion conveyed without spoken words
  13. F-A scene that feels like a warning
  14. T-A musical theme associated with a character (Leitmotif)
  15. A-A misunder-standing drives conflict
  16. F-A scene that makes you question your own lifestyle
  17. C-Close-up of eyes conveying emotion without dialogue
  18. A-A clear “inciting incident” that changes everything
  19. R-Physical comedy gag
  20. C-Camera shake used in chaotic moments
  21. A-A wordless sequence longer than 2 minutes
  22. C-A frame that visually mirrors an earlier shot
  23. F-An action that shows love without words
  24. A-A rule of the world is explained visually, not verbally
  25. T-A reprise of an earlier musical theme
  26. T-Diegetic music (music characters can hear)
  27. T-Silence used for emotional impact
  28. F-Conflict between individual choice vs. systems
  29. C-Artificial naturalistic lens distortion