(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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R-A character says only one word, but it carries weight
C-Artificial naturalistic lens distortion
C-Camera shake used in chaotic moments
F-A scene that feels like a warning
T-Mechanical sounds used rhythmically
T-Diegetic music (music characters can hear)
A-A wordless sequence longer than 2 minutes
R-Expressive eye movement substitutes for dialogue
T-A musical theme associated with a character (Leitmotif)
T-Contrast between ambient noise between two settings
F-A scene that gives you hope for the future
A-A clear “inciting incident” that changes everything
A-A misunder-standing drives conflict
R-A background character moment that adds humor
F-A scene that makes you think of our culture
A-A rule of the world is explained visually, not verbally
R-Robotic movement that feels surprisingly human
R-Physical comedy gag
C-Close-up of eyes conveying emotion without dialogue
A-A routine is disrupted
F-An action that shows love without words
C-Reflections used in glass or screens
F-Conflict between individual choice vs. systems
C-A frame that visually mirrors an earlier shot
T-A reprise of an earlier musical theme
T-Silence used for emotional impact
F-A scene that makes you question your own lifestyle
C-Strong contrast between colors used in different scenes