A scene thatgives youhope for thefutureAbackgroundcharactermoment thatadds humorA charactersays onlyone word,but it carriesweightSilenceused foremotionalimpactA routineisdisruptedA scene thatmakes youquestionyour ownlifestyleA clear“incitingincident” thatchangeseverythingA musicalthemeassociated witha character(Leitmotif)Strong contrastbetween colorsused in differentscenesClose-up ofeyes conveyingemotion withoutdialogueContrastbetweenambient noisebetween twosettingsA rule of theworld isexplainedvisually, notverballyDiegeticmusic (musiccharacterscan hear)A wordlesssequencelonger than2 minutesAn actionthat showslove withoutwordsEmotionconveyedwithoutspokenwordsArtificialnaturalisticlensdistortionReflectionsused inglass orscreensA frame thatvisuallymirrors anearlier shotA misunder-standingdrivesconflictExpressiveeyemovementsubstitutesfor dialogueCamerashake usedin chaoticmomentsA scenethat makesyou think ofour cultureA scenethat feelslike awarningPhysicalcomedygagMechanicalsoundsusedrhythmicallyRoboticmovementthat feelssurprisinglyhumanA reprise ofan earliermusicalthemeConflictbetweenindividualchoice vs.systemsA scene thatgives youhope for thefutureAbackgroundcharactermoment thatadds humorA charactersays onlyone word,but it carriesweightSilenceused foremotionalimpactA routineisdisruptedA scene thatmakes youquestionyour ownlifestyleA clear“incitingincident” thatchangeseverythingA musicalthemeassociated witha character(Leitmotif)Strong contrastbetween colorsused in differentscenesClose-up ofeyes conveyingemotion withoutdialogueContrastbetweenambient noisebetween twosettingsA rule of theworld isexplainedvisually, notverballyDiegeticmusic (musiccharacterscan hear)A wordlesssequencelonger than2 minutesAn actionthat showslove withoutwordsEmotionconveyedwithoutspokenwordsArtificialnaturalisticlensdistortionReflectionsused inglass orscreensA frame thatvisuallymirrors anearlier shotA misunder-standingdrivesconflictExpressiveeyemovementsubstitutesfor dialogueCamerashake usedin chaoticmomentsA scenethat makesyou think ofour cultureA scenethat feelslike awarningPhysicalcomedygagMechanicalsoundsusedrhythmicallyRoboticmovementthat feelssurprisinglyhumanA reprise ofan earliermusicalthemeConflictbetweenindividualchoice vs.systems

WALL-E - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
F
2
R
3
R
4
T
5
A
6
F
7
A
8
T
9
C
10
C
11
T
12
A
13
T
14
A
15
F
16
R
17
C
18
C
19
C
20
A
21
R
22
C
23
F
24
F
25
R
26
T
27
R
28
T
29
F
  1. F-A scene that gives you hope for the future
  2. R-A background character moment that adds humor
  3. R-A character says only one word, but it carries weight
  4. T-Silence used for emotional impact
  5. A-A routine is disrupted
  6. F-A scene that makes you question your own lifestyle
  7. A-A clear “inciting incident” that changes everything
  8. T-A musical theme associated with a character (Leitmotif)
  9. C-Strong contrast between colors used in different scenes
  10. C-Close-up of eyes conveying emotion without dialogue
  11. T-Contrast between ambient noise between two settings
  12. A-A rule of the world is explained visually, not verbally
  13. T-Diegetic music (music characters can hear)
  14. A-A wordless sequence longer than 2 minutes
  15. F-An action that shows love without words
  16. R-Emotion conveyed without spoken words
  17. C-Artificial naturalistic lens distortion
  18. C-Reflections used in glass or screens
  19. C-A frame that visually mirrors an earlier shot
  20. A-A misunder-standing drives conflict
  21. R-Expressive eye movement substitutes for dialogue
  22. C-Camera shake used in chaotic moments
  23. F-A scene that makes you think of our culture
  24. F-A scene that feels like a warning
  25. R-Physical comedy gag
  26. T-Mechanical sounds used rhythmically
  27. R-Robotic movement that feels surprisingly human
  28. T-A reprise of an earlier musical theme
  29. F-Conflict between individual choice vs. systems