A charactersays onlyone word,but it carriesweightArtificialnaturalisticlensdistortionCamerashake usedin chaoticmomentsA scenethat feelslike awarningMechanicalsoundsusedrhythmicallyDiegeticmusic (musiccharacterscan hear)A wordlesssequencelonger than2 minutesExpressiveeyemovementsubstitutesfor dialogueA musicalthemeassociated witha character(Leitmotif)Contrastbetweenambient noisebetween twosettingsA scene thatgives youhope for thefutureA clear“incitingincident” thatchangeseverythingA misunder-standingdrivesconflictAbackgroundcharactermoment thatadds humorA scenethat makesyou think ofour cultureA rule of theworld isexplainedvisually, notverballyRoboticmovementthat feelssurprisinglyhumanPhysicalcomedygagClose-up ofeyes conveyingemotion withoutdialogueA routineisdisruptedAn actionthat showslove withoutwordsReflectionsused inglass orscreensConflictbetweenindividualchoice vs.systemsA frame thatvisuallymirrors anearlier shotA reprise ofan earliermusicalthemeSilenceused foremotionalimpactA scene thatmakes youquestionyour ownlifestyleStrong contrastbetween colorsused in differentscenesEmotionconveyedwithoutspokenwordsA charactersays onlyone word,but it carriesweightArtificialnaturalisticlensdistortionCamerashake usedin chaoticmomentsA scenethat feelslike awarningMechanicalsoundsusedrhythmicallyDiegeticmusic (musiccharacterscan hear)A wordlesssequencelonger than2 minutesExpressiveeyemovementsubstitutesfor dialogueA musicalthemeassociated witha character(Leitmotif)Contrastbetweenambient noisebetween twosettingsA scene thatgives youhope for thefutureA clear“incitingincident” thatchangeseverythingA misunder-standingdrivesconflictAbackgroundcharactermoment thatadds humorA scenethat makesyou think ofour cultureA rule of theworld isexplainedvisually, notverballyRoboticmovementthat feelssurprisinglyhumanPhysicalcomedygagClose-up ofeyes conveyingemotion withoutdialogueA routineisdisruptedAn actionthat showslove withoutwordsReflectionsused inglass orscreensConflictbetweenindividualchoice vs.systemsA frame thatvisuallymirrors anearlier shotA reprise ofan earliermusicalthemeSilenceused foremotionalimpactA scene thatmakes youquestionyour ownlifestyleStrong contrastbetween colorsused in differentscenesEmotionconveyedwithoutspokenwords

WALL-E - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
C
3
C
4
F
5
T
6
T
7
A
8
R
9
T
10
T
11
F
12
A
13
A
14
R
15
F
16
A
17
R
18
R
19
C
20
A
21
F
22
C
23
F
24
C
25
T
26
T
27
F
28
C
29
R
  1. R-A character says only one word, but it carries weight
  2. C-Artificial naturalistic lens distortion
  3. C-Camera shake used in chaotic moments
  4. F-A scene that feels like a warning
  5. T-Mechanical sounds used rhythmically
  6. T-Diegetic music (music characters can hear)
  7. A-A wordless sequence longer than 2 minutes
  8. R-Expressive eye movement substitutes for dialogue
  9. T-A musical theme associated with a character (Leitmotif)
  10. T-Contrast between ambient noise between two settings
  11. F-A scene that gives you hope for the future
  12. A-A clear “inciting incident” that changes everything
  13. A-A misunder-standing drives conflict
  14. R-A background character moment that adds humor
  15. F-A scene that makes you think of our culture
  16. A-A rule of the world is explained visually, not verbally
  17. R-Robotic movement that feels surprisingly human
  18. R-Physical comedy gag
  19. C-Close-up of eyes conveying emotion without dialogue
  20. A-A routine is disrupted
  21. F-An action that shows love without words
  22. C-Reflections used in glass or screens
  23. F-Conflict between individual choice vs. systems
  24. C-A frame that visually mirrors an earlier shot
  25. T-A reprise of an earlier musical theme
  26. T-Silence used for emotional impact
  27. F-A scene that makes you question your own lifestyle
  28. C-Strong contrast between colors used in different scenes
  29. R-Emotion conveyed without spoken words