Silenceused foremotionalimpactEmotionconveyedwithoutspokenwordsClose-up ofeyes conveyingemotion withoutdialogueA scene thatgives youhope for thefutureA charactersays onlyone word,but it carriesweightAn actionthat showslove withoutwordsConflictbetweenindividualchoice vs.systemsDiegeticmusic (musiccharacterscan hear)Roboticmovementthat feelssurprisinglyhumanA scene thatmakes youquestionyour ownlifestyleA reprise ofan earliermusicalthemeA musicalthemeassociated witha character(Leitmotif)A routineisdisruptedA wordlesssequencelonger than2 minutesExpressiveeyemovementsubstitutesfor dialogueContrastbetweenambient noisebetween twosettingsArtificialnaturalisticlensdistortionA scenethat makesyou think ofour cultureA misunder-standingdrivesconflictStrong contrastbetween colorsused in differentscenesMechanicalsoundsusedrhythmicallyCamerashake usedin chaoticmomentsAbackgroundcharactermoment thatadds humorA frame thatvisuallymirrors anearlier shotA rule of theworld isexplainedvisually, notverballyReflectionsused inglass orscreensA clear“incitingincident” thatchangeseverythingA scenethat feelslike awarningPhysicalcomedygagSilenceused foremotionalimpactEmotionconveyedwithoutspokenwordsClose-up ofeyes conveyingemotion withoutdialogueA scene thatgives youhope for thefutureA charactersays onlyone word,but it carriesweightAn actionthat showslove withoutwordsConflictbetweenindividualchoice vs.systemsDiegeticmusic (musiccharacterscan hear)Roboticmovementthat feelssurprisinglyhumanA scene thatmakes youquestionyour ownlifestyleA reprise ofan earliermusicalthemeA musicalthemeassociated witha character(Leitmotif)A routineisdisruptedA wordlesssequencelonger than2 minutesExpressiveeyemovementsubstitutesfor dialogueContrastbetweenambient noisebetween twosettingsArtificialnaturalisticlensdistortionA scenethat makesyou think ofour cultureA misunder-standingdrivesconflictStrong contrastbetween colorsused in differentscenesMechanicalsoundsusedrhythmicallyCamerashake usedin chaoticmomentsAbackgroundcharactermoment thatadds humorA frame thatvisuallymirrors anearlier shotA rule of theworld isexplainedvisually, notverballyReflectionsused inglass orscreensA clear“incitingincident” thatchangeseverythingA scenethat feelslike awarningPhysicalcomedygag

WALL-E - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
R
3
C
4
F
5
R
6
F
7
F
8
T
9
R
10
F
11
T
12
T
13
A
14
A
15
R
16
T
17
C
18
F
19
A
20
C
21
T
22
C
23
R
24
C
25
A
26
C
27
A
28
F
29
R
  1. T-Silence used for emotional impact
  2. R-Emotion conveyed without spoken words
  3. C-Close-up of eyes conveying emotion without dialogue
  4. F-A scene that gives you hope for the future
  5. R-A character says only one word, but it carries weight
  6. F-An action that shows love without words
  7. F-Conflict between individual choice vs. systems
  8. T-Diegetic music (music characters can hear)
  9. R-Robotic movement that feels surprisingly human
  10. F-A scene that makes you question your own lifestyle
  11. T-A reprise of an earlier musical theme
  12. T-A musical theme associated with a character (Leitmotif)
  13. A-A routine is disrupted
  14. A-A wordless sequence longer than 2 minutes
  15. R-Expressive eye movement substitutes for dialogue
  16. T-Contrast between ambient noise between two settings
  17. C-Artificial naturalistic lens distortion
  18. F-A scene that makes you think of our culture
  19. A-A misunder-standing drives conflict
  20. C-Strong contrast between colors used in different scenes
  21. T-Mechanical sounds used rhythmically
  22. C-Camera shake used in chaotic moments
  23. R-A background character moment that adds humor
  24. C-A frame that visually mirrors an earlier shot
  25. A-A rule of the world is explained visually, not verbally
  26. C-Reflections used in glass or screens
  27. A-A clear “inciting incident” that changes everything
  28. F-A scene that feels like a warning
  29. R-Physical comedy gag