(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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F-A scene that gives you hope for the future
R-A background character moment that adds humor
R-A character says only one word, but it carries weight
T-Silence used for emotional impact
A-A routine is disrupted
F-A scene that makes you question your own lifestyle
A-A clear “inciting incident” that changes everything
T-A musical theme associated with a character (Leitmotif)
C-Strong contrast between colors used in different scenes
C-Close-up of eyes conveying emotion without dialogue
T-Contrast between ambient noise between two settings
A-A rule of the world is explained visually, not verbally
T-Diegetic music (music characters can hear)
A-A wordless sequence longer than 2 minutes
F-An action that shows love without words
R-Emotion conveyed without spoken words
C-Artificial naturalistic lens distortion
C-Reflections used in glass or screens
C-A frame that visually mirrors an earlier shot
A-A misunder-standing drives conflict
R-Expressive eye movement substitutes for dialogue