A frame thatvisuallymirrors anearlier shotA musicalthemeassociated witha character(Leitmotif)Camerashake usedin chaoticmomentsStrong contrastbetween colorsused in differentscenesDiegeticmusic (musiccharacterscan hear)A rule of theworld isexplainedvisually, notverballyExpressiveeyemovementsubstitutesfor dialogueA scenethat makesyou think ofour cultureA reprise ofan earliermusicalthemeArtificialnaturalisticlensdistortionContrastbetweenambient noisebetween twosettingsA routineisdisruptedEmotionconveyedwithoutspokenwordsReflectionsused inglass orscreensA wordlesssequencelonger than2 minutesA clear“incitingincident” thatchangeseverythingA scene thatgives youhope for thefutureA misunder-standingdrivesconflictAn actionthat showslove withoutwordsA scenethat feelslike awarningA charactersays onlyone word,but it carriesweightSilenceused foremotionalimpactPhysicalcomedygagRoboticmovementthat feelssurprisinglyhumanAbackgroundcharactermoment thatadds humorClose-up ofeyes conveyingemotion withoutdialogueA scene thatmakes youquestionyour ownlifestyleMechanicalsoundsusedrhythmicallyConflictbetweenindividualchoice vs.systemsA frame thatvisuallymirrors anearlier shotA musicalthemeassociated witha character(Leitmotif)Camerashake usedin chaoticmomentsStrong contrastbetween colorsused in differentscenesDiegeticmusic (musiccharacterscan hear)A rule of theworld isexplainedvisually, notverballyExpressiveeyemovementsubstitutesfor dialogueA scenethat makesyou think ofour cultureA reprise ofan earliermusicalthemeArtificialnaturalisticlensdistortionContrastbetweenambient noisebetween twosettingsA routineisdisruptedEmotionconveyedwithoutspokenwordsReflectionsused inglass orscreensA wordlesssequencelonger than2 minutesA clear“incitingincident” thatchangeseverythingA scene thatgives youhope for thefutureA misunder-standingdrivesconflictAn actionthat showslove withoutwordsA scenethat feelslike awarningA charactersays onlyone word,but it carriesweightSilenceused foremotionalimpactPhysicalcomedygagRoboticmovementthat feelssurprisinglyhumanAbackgroundcharactermoment thatadds humorClose-up ofeyes conveyingemotion withoutdialogueA scene thatmakes youquestionyour ownlifestyleMechanicalsoundsusedrhythmicallyConflictbetweenindividualchoice vs.systems

WALL-E - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
T
3
C
4
C
5
T
6
A
7
R
8
F
9
T
10
C
11
T
12
A
13
R
14
C
15
A
16
A
17
F
18
A
19
F
20
F
21
R
22
T
23
R
24
R
25
R
26
C
27
F
28
T
29
F
  1. C-A frame that visually mirrors an earlier shot
  2. T-A musical theme associated with a character (Leitmotif)
  3. C-Camera shake used in chaotic moments
  4. C-Strong contrast between colors used in different scenes
  5. T-Diegetic music (music characters can hear)
  6. A-A rule of the world is explained visually, not verbally
  7. R-Expressive eye movement substitutes for dialogue
  8. F-A scene that makes you think of our culture
  9. T-A reprise of an earlier musical theme
  10. C-Artificial naturalistic lens distortion
  11. T-Contrast between ambient noise between two settings
  12. A-A routine is disrupted
  13. R-Emotion conveyed without spoken words
  14. C-Reflections used in glass or screens
  15. A-A wordless sequence longer than 2 minutes
  16. A-A clear “inciting incident” that changes everything
  17. F-A scene that gives you hope for the future
  18. A-A misunder-standing drives conflict
  19. F-An action that shows love without words
  20. F-A scene that feels like a warning
  21. R-A character says only one word, but it carries weight
  22. T-Silence used for emotional impact
  23. R-Physical comedy gag
  24. R-Robotic movement that feels surprisingly human
  25. R-A background character moment that adds humor
  26. C-Close-up of eyes conveying emotion without dialogue
  27. F-A scene that makes you question your own lifestyle
  28. T-Mechanical sounds used rhythmically
  29. F-Conflict between individual choice vs. systems