The Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)Someonecalls lineover 10.5timesSomeoneentersthrough thewrong doorOver10.5 techholdsConsumablesget droppedon stageRun startslate (past7:00:00pm)Sound cuegoes off atthe wrongtimeAt leastthree notesis someonescreaming apositive!MaskmalfunctionFeastscenedone 2+timesRunexceedsscheduledtimeCostumemalfunctionRun crewforgetssomethingon stageLights cuegoes off atthe wrongtimePlantfallsoverProp mix-upoccurs(things inwrongsuitcase, etc)Wrongconsumablesent outActormisses anentranceSomeonetripsRun is overwithin 3 hoursof start time(includingintermissions)The Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)Someonecalls lineover 10.5timesSomeoneentersthrough thewrong doorOver10.5 techholdsConsumablesget droppedon stageRun startslate (past7:00:00pm)Sound cuegoes off atthe wrongtimeAt leastthree notesis someonescreaming apositive!MaskmalfunctionFeastscenedone 2+timesRunexceedsscheduledtimeCostumemalfunctionRun crewforgetssomethingon stageLights cuegoes off atthe wrongtimePlantfallsoverProp mix-upoccurs(things inwrongsuitcase, etc)Wrongconsumablesent outActormisses anentranceSomeonetripsRun is overwithin 3 hoursof start time(includingintermissions)

SoTM Dress #1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Nic(k)s get confused (a different Nic(k) responds to a question)
  2. Someone calls line over 10.5 times
  3. Someone enters through the wrong door
  4. Over 10.5 tech holds
  5. Consumables get dropped on stage
  6. Run starts late (past 7:00:00 pm)
  7. Sound cue goes off at the wrong time
  8. At least three notes is someone screaming a positive!
  9. Mask malfunction
  10. Feast scene done 2+ times
  11. Run exceeds scheduled time
  12. Costume malfunction
  13. Run crew forgets something on stage
  14. Lights cue goes off at the wrong time
  15. Plant falls over
  16. Prop mix-up occurs (things in wrong suitcase, etc)
  17. Wrong consumable sent out
  18. Actor misses an entrance
  19. Someone trips
  20. Run is over within 3 hours of start time (including intermissions)