Enemy iscompletelyoverkilledParty usesanotherpartymember as aweaponDustyconvincessomebodythat he is“Salty”Party membergoes off on arandomtangent fortoo longDMthreatensto killsomeoneSomeonerolls a nat1 onattackmentionsflamingswordSharkbaitRacistjokeDM has toget theparty backon trackAltea getsdrunk/usesdrugs火/Altea notknowingwhat gunsareDice issent to jailfor rollingbadAlteaobsesses over“Marshmellow”the catAltea doessome varietyof kick andfailsDM rollsdice withoutsayinganythingSharkbaitsurvives anenormousamount ofdamageoverthinkssomethingDMrollsnat 20DM makesup the namefor a randomNPCDusty failstopersuadesomeoneAltea learnsabout thedrinkinghorn“He”jokeEnemy iscompletelyoverkilledParty usesanotherpartymember as aweaponDustyconvincessomebodythat he is“Salty”Party membergoes off on arandomtangent fortoo longDMthreatensto killsomeoneSomeonerolls a nat1 onattackmentionsflamingswordSharkbaitRacistjokeDM has toget theparty backon trackAltea getsdrunk/usesdrugs火/Altea notknowingwhat gunsareDice issent to jailfor rollingbadAlteaobsesses over“Marshmellow”the catAltea doessome varietyof kick andfailsDM rollsdice withoutsayinganythingSharkbaitsurvives anenormousamount ofdamageoverthinkssomethingDMrollsnat 20DM makesup the namefor a randomNPCDusty failstopersuadesomeoneAltea learnsabout thedrinkinghorn“He”joke

DND Bingo #1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemy is completely overkilled
  2. Party uses another party member as a weapon
  3. Dusty convinces somebody that he is “Salty”
  4. Party member goes off on a random tangent for too long
  5. DM threatens to kill someone
  6. Someone rolls a nat 1 on attack
  7. 火 mentions flaming sword
  8. Sharkbait Racist joke
  9. DM has to get the party back on track
  10. Altea gets drunk/uses drugs
  11. 火/Altea not knowing what guns are
  12. Dice is sent to jail for rolling bad
  13. Altea obsesses over “Marshmellow” the cat
  14. Altea does some variety of kick and fails
  15. DM rolls dice without saying anything
  16. Sharkbait survives an enormous amount of damage
  17. 火 overthinks something
  18. DM rolls nat 20
  19. DM makes up the name for a random NPC
  20. Dusty fails to persuade someone
  21. Altea learns about the drinking horn
  22. “He” joke