DMrollsnat 20Sharkbaitsurvives anenormousamount ofdamageoverthinkssomethingParty membergoes off on arandomtangent fortoo longDice issent to jailfor rollingbadDM makesup the namefor a randomNPCDustyconvincessomebodythat he is“Salty”Alteaobsesses over“Marshmellow”the cat“He”jokeDM rollsdice withoutsayinganything火/Altea notknowingwhat gunsareParty usesanotherpartymember as aweaponAltea learnsabout thedrinkinghornDM has toget theparty backon trackAltea getsdrunk/usesdrugsmentionsflamingswordSomeonerolls a nat1 onattackDusty failstopersuadesomeoneAltea doessome varietyof kick andfailsSharkbaitRacistjokeDMthreatensto killsomeoneEnemy iscompletelyoverkilledDMrollsnat 20Sharkbaitsurvives anenormousamount ofdamageoverthinkssomethingParty membergoes off on arandomtangent fortoo longDice issent to jailfor rollingbadDM makesup the namefor a randomNPCDustyconvincessomebodythat he is“Salty”Alteaobsesses over“Marshmellow”the cat“He”jokeDM rollsdice withoutsayinganything火/Altea notknowingwhat gunsareParty usesanotherpartymember as aweaponAltea learnsabout thedrinkinghornDM has toget theparty backon trackAltea getsdrunk/usesdrugsmentionsflamingswordSomeonerolls a nat1 onattackDusty failstopersuadesomeoneAltea doessome varietyof kick andfailsSharkbaitRacistjokeDMthreatensto killsomeoneEnemy iscompletelyoverkilled

DND Bingo #1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM rolls nat 20
  2. Sharkbait survives an enormous amount of damage
  3. 火 overthinks something
  4. Party member goes off on a random tangent for too long
  5. Dice is sent to jail for rolling bad
  6. DM makes up the name for a random NPC
  7. Dusty convinces somebody that he is “Salty”
  8. Altea obsesses over “Marshmellow” the cat
  9. “He” joke
  10. DM rolls dice without saying anything
  11. 火/Altea not knowing what guns are
  12. Party uses another party member as a weapon
  13. Altea learns about the drinking horn
  14. DM has to get the party back on track
  15. Altea gets drunk/uses drugs
  16. 火 mentions flaming sword
  17. Someone rolls a nat 1 on attack
  18. Dusty fails to persuade someone
  19. Altea does some variety of kick and fails
  20. Sharkbait Racist joke
  21. DM threatens to kill someone
  22. Enemy is completely overkilled