DM makesup the namefor a randomNPC火/Altea notknowingwhat gunsareDMthreatensto killsomeone“He”jokeSomeonerolls a nat1 onattackoverthinkssomethingDMrollsnat 20SharkbaitRacistjokeParty usesanotherpartymember as aweaponDusty failstopersuadesomeoneAltea getsdrunk/usesdrugsAltea learnsabout thedrinkinghornDustyconvincessomebodythat he is“Salty”DM has toget theparty backon trackSharkbaitsurvives anenormousamount ofdamageEnemy iscompletelyoverkilledAltea doessome varietyof kick andfailsDice issent to jailfor rollingbadDM rollsdice withoutsayinganythingmentionsflamingswordAlteaobsesses over“Marshmellow”the catParty membergoes off on arandomtangent fortoo longDM makesup the namefor a randomNPC火/Altea notknowingwhat gunsareDMthreatensto killsomeone“He”jokeSomeonerolls a nat1 onattackoverthinkssomethingDMrollsnat 20SharkbaitRacistjokeParty usesanotherpartymember as aweaponDusty failstopersuadesomeoneAltea getsdrunk/usesdrugsAltea learnsabout thedrinkinghornDustyconvincessomebodythat he is“Salty”DM has toget theparty backon trackSharkbaitsurvives anenormousamount ofdamageEnemy iscompletelyoverkilledAltea doessome varietyof kick andfailsDice issent to jailfor rollingbadDM rollsdice withoutsayinganythingmentionsflamingswordAlteaobsesses over“Marshmellow”the catParty membergoes off on arandomtangent fortoo long

DND Bingo #1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. DM makes up the name for a random NPC
  2. 火/Altea not knowing what guns are
  3. DM threatens to kill someone
  4. “He” joke
  5. Someone rolls a nat 1 on attack
  6. 火 overthinks something
  7. DM rolls nat 20
  8. Sharkbait Racist joke
  9. Party uses another party member as a weapon
  10. Dusty fails to persuade someone
  11. Altea gets drunk/uses drugs
  12. Altea learns about the drinking horn
  13. Dusty convinces somebody that he is “Salty”
  14. DM has to get the party back on track
  15. Sharkbait survives an enormous amount of damage
  16. Enemy is completely overkilled
  17. Altea does some variety of kick and fails
  18. Dice is sent to jail for rolling bad
  19. DM rolls dice without saying anything
  20. 火 mentions flaming sword
  21. Altea obsesses over “Marshmellow” the cat
  22. Party member goes off on a random tangent for too long