Sound cuegoes off atthe wrongtimeActorentersearlyUnderstudykills itAt leastthree notesis someonescreaming apositive!The Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)Run startslate (past7:00:00pm)Run is overwithin 3 hoursof start time(includingintermissions)PropweaponsprotocolbrokenActormisses anentranceOver10.5 techholdsConsumablesget droppedon stageBoundarychecksnotperformedLights cuegoes off atthe wrongtimeActormisplacespropSomeoneentersthrough thewrong doorRunexceedsscheduledtimeActorforgets tograb/putaway propPlantfallsoverCostumemalfunctionWrongconsumablesent outProp mix-upoccurs(things inwrongsuitcase, etc)Feastscenedone 2+timesRun crewforgetssomethingon stageSomeonecalls linetimesSomeonetripsMaskmalfunctionThis run isfaster thanthe previousoneSound cuegoes off atthe wrongtimeActorentersearlyUnderstudykills itAt leastthree notesis someonescreaming apositive!The Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)Run startslate (past7:00:00pm)Run is overwithin 3 hoursof start time(includingintermissions)PropweaponsprotocolbrokenActormisses anentranceOver10.5 techholdsConsumablesget droppedon stageBoundarychecksnotperformedLights cuegoes off atthe wrongtimeActormisplacespropSomeoneentersthrough thewrong doorRunexceedsscheduledtimeActorforgets tograb/putaway propPlantfallsoverCostumemalfunctionWrongconsumablesent outProp mix-upoccurs(things inwrongsuitcase, etc)Feastscenedone 2+timesRun crewforgetssomethingon stageSomeonecalls linetimesSomeonetripsMaskmalfunctionThis run isfaster thanthe previousone

SoTM Dress #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound cue goes off at the wrong time
  2. Actor enters early
  3. Understudy kills it
  4. At least three notes is someone screaming a positive!
  5. The Nic(k)s get confused (a different Nic(k) responds to a question)
  6. Run starts late (past 7:00:00 pm)
  7. Run is over within 3 hours of start time (including intermissions)
  8. Prop weapons protocol broken
  9. Actor misses an entrance
  10. Over 10.5 tech holds
  11. Consumables get dropped on stage
  12. Boundary checks not performed
  13. Lights cue goes off at the wrong time
  14. Actor misplaces prop
  15. Someone enters through the wrong door
  16. Run exceeds scheduled time
  17. Actor forgets to grab/put away prop
  18. Plant falls over
  19. Costume malfunction
  20. Wrong consumable sent out
  21. Prop mix-up occurs (things in wrong suitcase, etc)
  22. Feast scene done 2+ times
  23. Run crew forgets something on stage
  24. Someone calls line times
  25. Someone trips
  26. Mask malfunction
  27. This run is faster than the previous one