Run crewforgetssomethingon stageRunexceedsscheduledtimeWrongconsumablesent outSound cuegoes off atthe wrongtimeCostumemalfunctionRun is overwithin 3 hoursof start time(includingintermissions)This run isfaster thanthe previousoneSomeonecalls linetimesPropweaponsprotocolbrokenAt leastthree notesis someonescreaming apositive!MaskmalfunctionRun startslate (past7:00:00pm)Actormisses anentranceThe Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)Someoneentersthrough thewrong doorActorentersearlySomeonetripsActormisplacespropBoundarychecksnotperformedUnderstudykills itLights cuegoes off atthe wrongtimeProp mix-upoccurs(things inwrongsuitcase, etc)Actorforgets tograb/putaway propConsumablesget droppedon stageOver10.5 techholdsFeastscenedone 2+timesPlantfallsoverRun crewforgetssomethingon stageRunexceedsscheduledtimeWrongconsumablesent outSound cuegoes off atthe wrongtimeCostumemalfunctionRun is overwithin 3 hoursof start time(includingintermissions)This run isfaster thanthe previousoneSomeonecalls linetimesPropweaponsprotocolbrokenAt leastthree notesis someonescreaming apositive!MaskmalfunctionRun startslate (past7:00:00pm)Actormisses anentranceThe Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)Someoneentersthrough thewrong doorActorentersearlySomeonetripsActormisplacespropBoundarychecksnotperformedUnderstudykills itLights cuegoes off atthe wrongtimeProp mix-upoccurs(things inwrongsuitcase, etc)Actorforgets tograb/putaway propConsumablesget droppedon stageOver10.5 techholdsFeastscenedone 2+timesPlantfallsover

SoTM Dress #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Run crew forgets something on stage
  2. Run exceeds scheduled time
  3. Wrong consumable sent out
  4. Sound cue goes off at the wrong time
  5. Costume malfunction
  6. Run is over within 3 hours of start time (including intermissions)
  7. This run is faster than the previous one
  8. Someone calls line times
  9. Prop weapons protocol broken
  10. At least three notes is someone screaming a positive!
  11. Mask malfunction
  12. Run starts late (past 7:00:00 pm)
  13. Actor misses an entrance
  14. The Nic(k)s get confused (a different Nic(k) responds to a question)
  15. Someone enters through the wrong door
  16. Actor enters early
  17. Someone trips
  18. Actor misplaces prop
  19. Boundary checks not performed
  20. Understudy kills it
  21. Lights cue goes off at the wrong time
  22. Prop mix-up occurs (things in wrong suitcase, etc)
  23. Actor forgets to grab/put away prop
  24. Consumables get dropped on stage
  25. Over 10.5 tech holds
  26. Feast scene done 2+ times
  27. Plant falls over