Wrongconsumablesent outSomeoneentersthrough thewrong doorCostumemalfunctionActorforgets tograb/putaway propOver10.5 techholdsMaskmalfunctionSound cuegoes off atthe wrongtimeFeastscenedone 2+timesSomeonetripsActormisses anentranceLights cuegoes off atthe wrongtimeRunexceedsscheduledtimeProp mix-upoccurs(things inwrongsuitcase, etc)Consumablesget droppedon stageThe Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)ActormisplacespropRun crewforgetssomethingon stageBoundarychecksnotperformedPlantfallsoverPropweaponsprotocolbrokenRun startslate (past7:00:00pm)Understudykills itAt leastthree notesis someonescreaming apositive!ActorentersearlyThis run isfaster thanthe previousoneSomeonecalls linetimesRun is overwithin 3 hoursof start time(includingintermissions)Wrongconsumablesent outSomeoneentersthrough thewrong doorCostumemalfunctionActorforgets tograb/putaway propOver10.5 techholdsMaskmalfunctionSound cuegoes off atthe wrongtimeFeastscenedone 2+timesSomeonetripsActormisses anentranceLights cuegoes off atthe wrongtimeRunexceedsscheduledtimeProp mix-upoccurs(things inwrongsuitcase, etc)Consumablesget droppedon stageThe Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)ActormisplacespropRun crewforgetssomethingon stageBoundarychecksnotperformedPlantfallsoverPropweaponsprotocolbrokenRun startslate (past7:00:00pm)Understudykills itAt leastthree notesis someonescreaming apositive!ActorentersearlyThis run isfaster thanthe previousoneSomeonecalls linetimesRun is overwithin 3 hoursof start time(includingintermissions)

SoTM Dress #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wrong consumable sent out
  2. Someone enters through the wrong door
  3. Costume malfunction
  4. Actor forgets to grab/put away prop
  5. Over 10.5 tech holds
  6. Mask malfunction
  7. Sound cue goes off at the wrong time
  8. Feast scene done 2+ times
  9. Someone trips
  10. Actor misses an entrance
  11. Lights cue goes off at the wrong time
  12. Run exceeds scheduled time
  13. Prop mix-up occurs (things in wrong suitcase, etc)
  14. Consumables get dropped on stage
  15. The Nic(k)s get confused (a different Nic(k) responds to a question)
  16. Actor misplaces prop
  17. Run crew forgets something on stage
  18. Boundary checks not performed
  19. Plant falls over
  20. Prop weapons protocol broken
  21. Run starts late (past 7:00:00 pm)
  22. Understudy kills it
  23. At least three notes is someone screaming a positive!
  24. Actor enters early
  25. This run is faster than the previous one
  26. Someone calls line times
  27. Run is over within 3 hours of start time (including intermissions)