Consumablesget droppedon stageLights cuegoes off atthe wrongtimeWrongconsumablesent outActorforgets tograb/putaway propRun crewforgetssomethingon stageThis run isfaster thanthe previousoneAt leastthree notesis someonescreaming apositive!Understudykills itRun startslate (past7:00:00pm)PropweaponsprotocolbrokenSound cuegoes off atthe wrongtimeOver10.5 techholdsFeastscenedone 2+timesCostumemalfunctionRunexceedsscheduledtimeProp mix-upoccurs(things inwrongsuitcase, etc)Someoneentersthrough thewrong doorPlantfallsoverActormisplacespropSomeonecalls linetimesMaskmalfunctionThe Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)ActorentersearlyBoundarychecksnotperformedSomeonetripsActormisses anentranceRun is overwithin 3 hoursof start time(includingintermissions)Consumablesget droppedon stageLights cuegoes off atthe wrongtimeWrongconsumablesent outActorforgets tograb/putaway propRun crewforgetssomethingon stageThis run isfaster thanthe previousoneAt leastthree notesis someonescreaming apositive!Understudykills itRun startslate (past7:00:00pm)PropweaponsprotocolbrokenSound cuegoes off atthe wrongtimeOver10.5 techholdsFeastscenedone 2+timesCostumemalfunctionRunexceedsscheduledtimeProp mix-upoccurs(things inwrongsuitcase, etc)Someoneentersthrough thewrong doorPlantfallsoverActormisplacespropSomeonecalls linetimesMaskmalfunctionThe Nic(k)s getconfused (adifferent Nic(k)responds to aquestion)ActorentersearlyBoundarychecksnotperformedSomeonetripsActormisses anentranceRun is overwithin 3 hoursof start time(includingintermissions)

SoTM Dress #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consumables get dropped on stage
  2. Lights cue goes off at the wrong time
  3. Wrong consumable sent out
  4. Actor forgets to grab/put away prop
  5. Run crew forgets something on stage
  6. This run is faster than the previous one
  7. At least three notes is someone screaming a positive!
  8. Understudy kills it
  9. Run starts late (past 7:00:00 pm)
  10. Prop weapons protocol broken
  11. Sound cue goes off at the wrong time
  12. Over 10.5 tech holds
  13. Feast scene done 2+ times
  14. Costume malfunction
  15. Run exceeds scheduled time
  16. Prop mix-up occurs (things in wrong suitcase, etc)
  17. Someone enters through the wrong door
  18. Plant falls over
  19. Actor misplaces prop
  20. Someone calls line times
  21. Mask malfunction
  22. The Nic(k)s get confused (a different Nic(k) responds to a question)
  23. Actor enters early
  24. Boundary checks not performed
  25. Someone trips
  26. Actor misses an entrance
  27. Run is over within 3 hours of start time (including intermissions)