Theorphansare savedTheprototypeis ElliotWe meeta dyingsmilingcritterKissydiesBrawnshowsupTheprototypeknew/knowsusHuggybecomesgoodKissysavesusPoppyis evilPlayerrevealSomeonediesPoppydiesTheorphansare deadPoppygassPlayeris a toyPrestoniscatbeePlayerdiesWe meetLeithPierrePrototyprefacerevealTheprototypeis relatedto poppyTheorphansare alreadytoysFlashbacksto playerbeingexperimentedonSawyeris aliveHour ofjoymentionTheorphansare savedTheprototypeis ElliotWe meeta dyingsmilingcritterKissydiesBrawnshowsupTheprototypeknew/knowsusHuggybecomesgoodKissysavesusPoppyis evilPlayerrevealSomeonediesPoppydiesTheorphansare deadPoppygassPlayeris a toyPrestoniscatbeePlayerdiesWe meetLeithPierrePrototyprefacerevealTheprototypeis relatedto poppyTheorphansare alreadytoysFlashbacksto playerbeingexperimentedonSawyeris aliveHour ofjoymention

Chapter 5 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The orphans are saved
  2. The prototype is Elliot
  3. We meet a dying smiling critter
  4. Kissy dies
  5. Brawn shows up
  6. The prototype knew/knows us
  7. Huggy becomes good
  8. Kissy saves us
  9. Poppy is evil
  10. Player reveal
  11. Someone dies
  12. Poppy dies
  13. The orphans are dead
  14. Poppy gass
  15. Player is a toy
  16. Preston is catbee
  17. Player dies
  18. We meet Leith Pierre
  19. Prototypre face reveal
  20. The prototype is related to poppy
  21. The orphans are already toys
  22. Flashbacks to player being experimented on
  23. Sawyer is alive
  24. Hour of joy mention