Brawn shows up Flashbacks to player being experimented on The orphans are saved The prototype is related to poppy Kissy saves us Prototypre face reveal Sawyer is alive Kissy dies The orphans are already toys Player dies Poppy dies The prototype knew/knows us Huggy becomes good Hour of joy mention Player reveal We meet Leith Pierre Player is a toy The prototype is Elliot Preston is catbee Poppy is evil Someone dies The orphans are dead Poppy gass We meet a dying smiling critter Brawn shows up Flashbacks to player being experimented on The orphans are saved The prototype is related to poppy Kissy saves us Prototypre face reveal Sawyer is alive Kissy dies The orphans are already toys Player dies Poppy dies The prototype knew/knows us Huggy becomes good Hour of joy mention Player reveal We meet Leith Pierre Player is a toy The prototype is Elliot Preston is catbee Poppy is evil Someone dies The orphans are dead Poppy gass We meet a dying smiling critter
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Brawn shows up
Flashbacks to player being experimented on
The orphans are saved
The prototype is related to poppy
Kissy saves us
Prototypre face reveal
Sawyer is alive
Kissy dies
The orphans are already toys
Player dies
Poppy dies
The prototype knew/knows us
Huggy becomes good
Hour of joy mention
Player reveal
We meet Leith Pierre
Player is a toy
The prototype is Elliot
Preston is catbee
Poppy is evil
Someone dies
The orphans are dead
Poppy gass
We meet a dying smiling critter