Flashbacksto playerbeingexperimentedonTheorphansare alreadytoysPlayerdiesSawyeris aliveKissysavesusSomeonediesHuggybecomesgoodTheorphansare deadBrawnshowsupPrototyprefacerevealPoppyis evilPlayerrevealTheprototypeis ElliotPrestoniscatbeeWe meeta dyingsmilingcritterPoppydiesHour ofjoymentionTheprototypeknew/knowsusPlayeris a toyTheprototypeis relatedto poppyPoppygassWe meetLeithPierreKissydiesTheorphansare savedFlashbacksto playerbeingexperimentedonTheorphansare alreadytoysPlayerdiesSawyeris aliveKissysavesusSomeonediesHuggybecomesgoodTheorphansare deadBrawnshowsupPrototyprefacerevealPoppyis evilPlayerrevealTheprototypeis ElliotPrestoniscatbeeWe meeta dyingsmilingcritterPoppydiesHour ofjoymentionTheprototypeknew/knowsusPlayeris a toyTheprototypeis relatedto poppyPoppygassWe meetLeithPierreKissydiesTheorphansare saved

Chapter 5 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashbacks to player being experimented on
  2. The orphans are already toys
  3. Player dies
  4. Sawyer is alive
  5. Kissy saves us
  6. Someone dies
  7. Huggy becomes good
  8. The orphans are dead
  9. Brawn shows up
  10. Prototypre face reveal
  11. Poppy is evil
  12. Player reveal
  13. The prototype is Elliot
  14. Preston is catbee
  15. We meet a dying smiling critter
  16. Poppy dies
  17. Hour of joy mention
  18. The prototype knew/knows us
  19. Player is a toy
  20. The prototype is related to poppy
  21. Poppy gass
  22. We meet Leith Pierre
  23. Kissy dies
  24. The orphans are saved