Sawyeris aliveWe meeta dyingsmilingcritterBrawnshowsupPlayerdiesPoppygassHour ofjoymentionPlayerrevealFlashbacksto playerbeingexperimentedonHuggybecomesgoodKissydiesTheorphansare deadTheprototypeknew/knowsusPoppyis evilKissysavesusWe meetLeithPierreTheprototypeis relatedto poppyPlayeris a toyPoppydiesTheprototypeis ElliotTheorphansare alreadytoysSomeonediesTheorphansare savedPrestoniscatbeePrototyprefacerevealSawyeris aliveWe meeta dyingsmilingcritterBrawnshowsupPlayerdiesPoppygassHour ofjoymentionPlayerrevealFlashbacksto playerbeingexperimentedonHuggybecomesgoodKissydiesTheorphansare deadTheprototypeknew/knowsusPoppyis evilKissysavesusWe meetLeithPierreTheprototypeis relatedto poppyPlayeris a toyPoppydiesTheprototypeis ElliotTheorphansare alreadytoysSomeonediesTheorphansare savedPrestoniscatbeePrototyprefacereveal

Chapter 5 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sawyer is alive
  2. We meet a dying smiling critter
  3. Brawn shows up
  4. Player dies
  5. Poppy gass
  6. Hour of joy mention
  7. Player reveal
  8. Flashbacks to player being experimented on
  9. Huggy becomes good
  10. Kissy dies
  11. The orphans are dead
  12. The prototype knew/knows us
  13. Poppy is evil
  14. Kissy saves us
  15. We meet Leith Pierre
  16. The prototype is related to poppy
  17. Player is a toy
  18. Poppy dies
  19. The prototype is Elliot
  20. The orphans are already toys
  21. Someone dies
  22. The orphans are saved
  23. Preston is catbee
  24. Prototypre face reveal