Poppyis evilTheprototypeis relatedto poppyPrototyprefacerevealTheprototypeis ElliotTheorphansare deadWe meetLeithPierreSawyeris aliveWe meeta dyingsmilingcritterHuggybecomesgoodHour ofjoymentionTheorphansare alreadytoysPlayerrevealKissydiesPoppydiesKissysavesusBrawnshowsupSomeonediesPlayeris a toyPlayerdiesPrestoniscatbeePoppygassTheorphansare savedTheprototypeknew/knowsusFlashbacksto playerbeingexperimentedonPoppyis evilTheprototypeis relatedto poppyPrototyprefacerevealTheprototypeis ElliotTheorphansare deadWe meetLeithPierreSawyeris aliveWe meeta dyingsmilingcritterHuggybecomesgoodHour ofjoymentionTheorphansare alreadytoysPlayerrevealKissydiesPoppydiesKissysavesusBrawnshowsupSomeonediesPlayeris a toyPlayerdiesPrestoniscatbeePoppygassTheorphansare savedTheprototypeknew/knowsusFlashbacksto playerbeingexperimentedon

Chapter 5 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Poppy is evil
  2. The prototype is related to poppy
  3. Prototypre face reveal
  4. The prototype is Elliot
  5. The orphans are dead
  6. We meet Leith Pierre
  7. Sawyer is alive
  8. We meet a dying smiling critter
  9. Huggy becomes good
  10. Hour of joy mention
  11. The orphans are already toys
  12. Player reveal
  13. Kissy dies
  14. Poppy dies
  15. Kissy saves us
  16. Brawn shows up
  17. Someone dies
  18. Player is a toy
  19. Player dies
  20. Preston is catbee
  21. Poppy gass
  22. The orphans are saved
  23. The prototype knew/knows us
  24. Flashbacks to player being experimented on