HuggybecomesgoodPoppygassPrototyprefacerevealWe meeta dyingsmilingcritterKissydiesTheorphansare alreadytoysTheprototypeis ElliotTheprototypeis relatedto poppyTheorphansare savedPlayerdiesTheprototypeknew/knowsusPrestoniscatbeePoppyis evilTheorphansare deadFlashbacksto playerbeingexperimentedonPlayeris a toyBrawnshowsupPoppydiesKissysavesusHour ofjoymentionPlayerrevealWe meetLeithPierreSawyeris aliveSomeonediesHuggybecomesgoodPoppygassPrototyprefacerevealWe meeta dyingsmilingcritterKissydiesTheorphansare alreadytoysTheprototypeis ElliotTheprototypeis relatedto poppyTheorphansare savedPlayerdiesTheprototypeknew/knowsusPrestoniscatbeePoppyis evilTheorphansare deadFlashbacksto playerbeingexperimentedonPlayeris a toyBrawnshowsupPoppydiesKissysavesusHour ofjoymentionPlayerrevealWe meetLeithPierreSawyeris aliveSomeonedies

Chapter 5 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Huggy becomes good
  2. Poppy gass
  3. Prototypre face reveal
  4. We meet a dying smiling critter
  5. Kissy dies
  6. The orphans are already toys
  7. The prototype is Elliot
  8. The prototype is related to poppy
  9. The orphans are saved
  10. Player dies
  11. The prototype knew/knows us
  12. Preston is catbee
  13. Poppy is evil
  14. The orphans are dead
  15. Flashbacks to player being experimented on
  16. Player is a toy
  17. Brawn shows up
  18. Poppy dies
  19. Kissy saves us
  20. Hour of joy mention
  21. Player reveal
  22. We meet Leith Pierre
  23. Sawyer is alive
  24. Someone dies