BrawnshowsupFlashbacksto playerbeingexperimentedonTheorphansare savedTheprototypeis relatedto poppyKissysavesusPrototyprefacerevealSawyeris aliveKissydiesTheorphansare alreadytoysPlayerdiesPoppydiesTheprototypeknew/knowsusHuggybecomesgoodHour ofjoymentionPlayerrevealWe meetLeithPierrePlayeris a toyTheprototypeis ElliotPrestoniscatbeePoppyis evilSomeonediesTheorphansare deadPoppygassWe meeta dyingsmilingcritterBrawnshowsupFlashbacksto playerbeingexperimentedonTheorphansare savedTheprototypeis relatedto poppyKissysavesusPrototyprefacerevealSawyeris aliveKissydiesTheorphansare alreadytoysPlayerdiesPoppydiesTheprototypeknew/knowsusHuggybecomesgoodHour ofjoymentionPlayerrevealWe meetLeithPierrePlayeris a toyTheprototypeis ElliotPrestoniscatbeePoppyis evilSomeonediesTheorphansare deadPoppygassWe meeta dyingsmilingcritter

Chapter 5 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brawn shows up
  2. Flashbacks to player being experimented on
  3. The orphans are saved
  4. The prototype is related to poppy
  5. Kissy saves us
  6. Prototypre face reveal
  7. Sawyer is alive
  8. Kissy dies
  9. The orphans are already toys
  10. Player dies
  11. Poppy dies
  12. The prototype knew/knows us
  13. Huggy becomes good
  14. Hour of joy mention
  15. Player reveal
  16. We meet Leith Pierre
  17. Player is a toy
  18. The prototype is Elliot
  19. Preston is catbee
  20. Poppy is evil
  21. Someone dies
  22. The orphans are dead
  23. Poppy gass
  24. We meet a dying smiling critter