RULEOFTHUMBACTIVERESTRAINTCRUISECONTROLMOMENTUMVISUALREFERENCEPOINTCONTACTPATCHTRADITIONALKEYGEARSHIFTLEVERFOLLOWINGINTERVALBANKEDROADSKEYLESSIGNITIONSANDROADSHYDROPLANINGKINETICENERGYCONCRETEROADSGRAVITYTRACTIONPASSIVERESTRAINTKEYFOBINERTIABLINDSPOTVISUALCONTROLZONEPSICROWNEDROADSRULEOFTHUMBACTIVERESTRAINTCRUISECONTROLMOMENTUMVISUALREFERENCEPOINTCONTACTPATCHTRADITIONALKEYGEARSHIFTLEVERFOLLOWINGINTERVALBANKEDROADSKEYLESSIGNITIONSANDROADSHYDROPLANINGKINETICENERGYCONCRETEROADSGRAVITYTRACTIONPASSIVERESTRAINTKEYFOBINERTIABLINDSPOTVISUALCONTROLZONEPSICROWNEDROADS

Ch. 2/3 Drivers Ed Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RULE OF THUMB
  2. ACTIVE RESTRAINT
  3. CRUISE CONTROL
  4. MOMENTUM
  5. VISUAL REFERENCE POINT
  6. CONTACT PATCH
  7. TRADITIONAL KEY
  8. GEAR SHIFT LEVER
  9. FOLLOWING INTERVAL
  10. BANKED ROADS
  11. KEYLESS IGNITION
  12. SAND ROADS
  13. HYDROPLANING
  14. KINETIC ENERGY
  15. CONCRETE ROADS
  16. GRAVITY
  17. TRACTION
  18. PASSIVE RESTRAINT
  19. KEY FOB
  20. INERTIA
  21. BLINDSPOT
  22. VISUAL CONTROL ZONE
  23. PSI
  24. CROWNED ROADS