hit arambler'swind edgecancel > kick(KO)5pummelsphantomhit kicktake astockw/o kickget aRQfullychargedf-smashoffstageNayru'sKOhit aDin'scliphair flip idleanimationduringgameplay innerhitbox d-tilt spike atledge KO KO withlast hitn-aird-tilt >up tiltKO off-cameraKO shieldbreakshield dropkick anopponenton platdoubledairKOpop-up >rising stomp> kick theirmissed tech4x upthrowchaingrabZTDKO inonly 2attackshit withup-brefresh >kicklivepast200%use n-airin acombo(KO)trapsomeonein the d-tiltinfinitehit arambler'swind edgecancel > kick(KO)5pummelsphantomhit kicktake astockw/o kickget aRQfullychargedf-smashoffstageNayru'sKOhit aDin'scliphair flip idleanimationduringgameplay innerhitbox d-tilt spike atledge KO KO withlast hitn-aird-tilt >up tiltKO off-cameraKO shieldbreakshield dropkick anopponenton platdoubledairKOpop-up >rising stomp> kick theirmissed tech4x upthrowchaingrabZTDKO inonly 2attackshit withup-brefresh >kicklivepast200%use n-airin acombo(KO)trapsomeonein the d-tiltinfinite

Zelda - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hit a rambler's wind edge cancel > kick (KO)
  2. 5 pummels
  3. phantom hit kick
  4. take a stock w/o kick
  5. get a RQ
  6. fully charged f-smash
  7. offstage Nayru's KO
  8. hit a Din's clip
  9. hair flip idle animation during gameplay
  10. inner hitbox d-tilt spike at ledge KO
  11. KO with last hit n-air
  12. d-tilt > up tilt KO
  13. off-camera KO
  14. shield break
  15. shield drop kick an opponent on plat
  16. double dair KO
  17. pop-up > rising stomp > kick their missed tech
  18. 4x up throw chain grab
  19. ZTD
  20. KO in only 2 attacks
  21. hit with up-b refresh > kick
  22. live past 200%
  23. use n-air in a combo (KO)
  24. trap someone in the d-tilt infinite