hit with up-b refresh > kick KO in only 2 attacks fully charged f-smash take a stock w/o kick hair flip idle animation during gameplay ZTD 4x up throw chain grab KO with last hit n-air shield break hit a Din's clip live past 200% use n-air in a combo (KO) double dair KO shield drop kick an opponent on plat d-tilt > up tilt KO off- camera KO hit a rambler's wind edge cancel > kick (KO) phantom hit kick 5 pummels offstage Nayru's KO trap someone in the d-tilt infinite pop-up > rising stomp > kick their missed tech inner hitbox d- tilt spike at ledge KO get a RQ hit with up-b refresh > kick KO in only 2 attacks fully charged f-smash take a stock w/o kick hair flip idle animation during gameplay ZTD 4x up throw chain grab KO with last hit n-air shield break hit a Din's clip live past 200% use n-air in a combo (KO) double dair KO shield drop kick an opponent on plat d-tilt > up tilt KO off- camera KO hit a rambler's wind edge cancel > kick (KO) phantom hit kick 5 pummels offstage Nayru's KO trap someone in the d-tilt infinite pop-up > rising stomp > kick their missed tech inner hitbox d- tilt spike at ledge KO get a RQ
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hit with up-b refresh > kick
KO in only 2 attacks
fully charged f-smash
take a stock w/o kick
hair flip idle animation during gameplay
ZTD
4x up throw chain grab
KO with last hit n-air
shield break
hit a Din's clip
live past 200%
use n-air in a combo (KO)
double dair KO
shield drop kick an opponent on plat
d-tilt > up tilt KO
off-camera KO
hit a rambler's wind edge cancel > kick (KO)
phantom hit kick
5 pummels
offstage Nayru's KO
trap someone in the d-tilt infinite
pop-up > rising stomp > kick their missed tech
inner hitbox d-tilt spike at ledge KO
get a RQ