hit a rambler's wind edge cancel > kick (KO) inner hitbox d- tilt spike at ledge KO off- camera KO offstage Nayru's KO live past 200% double dair KO take a stock w/o kick KO with last hit n-air d-tilt > up tilt KO shield drop kick an opponent on plat pop-up > rising stomp > kick their missed tech ZTD hit with up-b refresh > kick shield break get a RQ fully charged f-smash hit a Din's clip KO in only 2 attacks trap someone in the d-tilt infinite phantom hit kick use n-air in a combo (KO) hair flip idle animation during gameplay 4x up throw chain grab 5 pummels hit a rambler's wind edge cancel > kick (KO) inner hitbox d- tilt spike at ledge KO off- camera KO offstage Nayru's KO live past 200% double dair KO take a stock w/o kick KO with last hit n-air d-tilt > up tilt KO shield drop kick an opponent on plat pop-up > rising stomp > kick their missed tech ZTD hit with up-b refresh > kick shield break get a RQ fully charged f-smash hit a Din's clip KO in only 2 attacks trap someone in the d-tilt infinite phantom hit kick use n-air in a combo (KO) hair flip idle animation during gameplay 4x up throw chain grab 5 pummels
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hit a rambler's wind edge cancel > kick (KO)
inner hitbox d-tilt spike at ledge KO
off-camera KO
offstage Nayru's KO
live past 200%
double dair KO
take a stock w/o kick
KO with last hit n-air
d-tilt > up tilt KO
shield drop kick an opponent on plat
pop-up > rising stomp > kick their missed tech
ZTD
hit with up-b refresh > kick
shield break
get a RQ
fully charged f-smash
hit a Din's clip
KO in only 2 attacks
trap someone in the d-tilt infinite
phantom hit kick
use n-air in a combo (KO)
hair flip idle animation during gameplay
4x up throw chain grab
5 pummels