live past 200% KO with last hit n-air hair flip idle animation during gameplay 5 pummels get a RQ inner hitbox d- tilt spike at ledge KO 4x up throw chain grab shield break hit with up-b refresh > kick trap someone in the d-tilt infinite ZTD hit a rambler's wind edge cancel > kick (KO) use n-air in a combo (KO) double dair KO shield drop kick an opponent on plat phantom hit kick off- camera KO KO in only 2 attacks hit a Din's clip d-tilt > up tilt KO fully charged f-smash pop-up > rising stomp > kick their missed tech offstage Nayru's KO take a stock w/o kick live past 200% KO with last hit n-air hair flip idle animation during gameplay 5 pummels get a RQ inner hitbox d- tilt spike at ledge KO 4x up throw chain grab shield break hit with up-b refresh > kick trap someone in the d-tilt infinite ZTD hit a rambler's wind edge cancel > kick (KO) use n-air in a combo (KO) double dair KO shield drop kick an opponent on plat phantom hit kick off- camera KO KO in only 2 attacks hit a Din's clip d-tilt > up tilt KO fully charged f-smash pop-up > rising stomp > kick their missed tech offstage Nayru's KO take a stock w/o kick
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
live past 200%
KO with last hit n-air
hair flip idle animation during gameplay
5 pummels
get a RQ
inner hitbox d-tilt spike at ledge KO
4x up throw chain grab
shield break
hit with up-b refresh > kick
trap someone in the d-tilt infinite
ZTD
hit a rambler's wind edge cancel > kick (KO)
use n-air in a combo (KO)
double dair KO
shield drop kick an opponent on plat
phantom hit kick
off-camera KO
KO in only 2 attacks
hit a Din's clip
d-tilt > up tilt KO
fully charged f-smash
pop-up > rising stomp > kick their missed tech
offstage Nayru's KO
take a stock w/o kick