pop-up >rising stomp> kick theirmissed techget aRQtake astockw/o kickdoubledairKOd-tilt >up tiltKOhit aDin'scliptrapsomeonein the d-tiltinfiniteZTDhit withup-brefresh >kickhit arambler'swind edgecancel > kick(KO)5pummels off-cameraKO livepast200%4x upthrowchaingrabshieldbreakKO inonly 2attacksKO withlast hitn-airoffstageNayru'sKOshield dropkick anopponenton platphantomhit kickinnerhitbox d-tilt spike atledge KO use n-airin acombo(KO)fullychargedf-smashhair flip idleanimationduringgameplay pop-up >rising stomp> kick theirmissed techget aRQtake astockw/o kickdoubledairKOd-tilt >up tiltKOhit aDin'scliptrapsomeonein the d-tiltinfiniteZTDhit withup-brefresh >kickhit arambler'swind edgecancel > kick(KO)5pummels off-cameraKO livepast200%4x upthrowchaingrabshieldbreakKO inonly 2attacksKO withlast hitn-airoffstageNayru'sKOshield dropkick anopponenton platphantomhit kickinnerhitbox d-tilt spike atledge KO use n-airin acombo(KO)fullychargedf-smashhair flip idleanimationduringgameplay 

Zelda - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. pop-up > rising stomp > kick their missed tech
  2. get a RQ
  3. take a stock w/o kick
  4. double dair KO
  5. d-tilt > up tilt KO
  6. hit a Din's clip
  7. trap someone in the d-tilt infinite
  8. ZTD
  9. hit with up-b refresh > kick
  10. hit a rambler's wind edge cancel > kick (KO)
  11. 5 pummels
  12. off-camera KO
  13. live past 200%
  14. 4x up throw chain grab
  15. shield break
  16. KO in only 2 attacks
  17. KO with last hit n-air
  18. offstage Nayru's KO
  19. shield drop kick an opponent on plat
  20. phantom hit kick
  21. inner hitbox d-tilt spike at ledge KO
  22. use n-air in a combo (KO)
  23. fully charged f-smash
  24. hair flip idle animation during gameplay