hit with up-b refresh > kick KO with last hit n-air 4x up throw chain grab hair flip idle animation during gameplay pop-up > rising stomp > kick their missed tech shield drop kick an opponent on plat trap someone in the d-tilt infinite fully charged f-smash d-tilt > up tilt KO double dair KO get a RQ use n-air in a combo (KO) hit a rambler's wind edge cancel > kick (KO) offstage Nayru's KO 5 pummels inner hitbox d- tilt spike at ledge KO off- camera KO KO in only 2 attacks shield break phantom hit kick live past 200% hit a Din's clip take a stock w/o kick ZTD hit with up-b refresh > kick KO with last hit n-air 4x up throw chain grab hair flip idle animation during gameplay pop-up > rising stomp > kick their missed tech shield drop kick an opponent on plat trap someone in the d-tilt infinite fully charged f-smash d-tilt > up tilt KO double dair KO get a RQ use n-air in a combo (KO) hit a rambler's wind edge cancel > kick (KO) offstage Nayru's KO 5 pummels inner hitbox d- tilt spike at ledge KO off- camera KO KO in only 2 attacks shield break phantom hit kick live past 200% hit a Din's clip take a stock w/o kick ZTD
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hit with up-b refresh > kick
KO with last hit n-air
4x up throw chain grab
hair flip idle animation during gameplay
pop-up > rising stomp > kick their missed tech
shield drop kick an opponent on plat
trap someone in the d-tilt infinite
fully charged f-smash
d-tilt > up tilt KO
double dair KO
get a RQ
use n-air in a combo (KO)
hit a rambler's wind edge cancel > kick (KO)
offstage Nayru's KO
5 pummels
inner hitbox d-tilt spike at ledge KO
off-camera KO
KO in only 2 attacks
shield break
phantom hit kick
live past 200%
hit a Din's clip
take a stock w/o kick
ZTD