KO with last hit n-air hit with up-b refresh > kick take a stock w/o kick phantom hit kick fully charged f-smash KO in only 2 attacks live past 200% shield break hair flip idle animation during gameplay ZTD hit a rambler's wind edge cancel > kick (KO) shield drop kick an opponent on plat 4x up throw chain grab 5 pummels hit a Din's clip offstage Nayru's KO off- camera KO inner hitbox d- tilt spike at ledge KO use n-air in a combo (KO) d-tilt > up tilt KO double dair KO get a RQ pop-up > rising stomp > kick their missed tech trap someone in the d-tilt infinite KO with last hit n-air hit with up-b refresh > kick take a stock w/o kick phantom hit kick fully charged f-smash KO in only 2 attacks live past 200% shield break hair flip idle animation during gameplay ZTD hit a rambler's wind edge cancel > kick (KO) shield drop kick an opponent on plat 4x up throw chain grab 5 pummels hit a Din's clip offstage Nayru's KO off- camera KO inner hitbox d- tilt spike at ledge KO use n-air in a combo (KO) d-tilt > up tilt KO double dair KO get a RQ pop-up > rising stomp > kick their missed tech trap someone in the d-tilt infinite
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
KO with last hit n-air
hit with up-b refresh > kick
take a stock w/o kick
phantom hit kick
fully charged f-smash
KO in only 2 attacks
live past 200%
shield break
hair flip idle animation during gameplay
ZTD
hit a rambler's wind edge cancel > kick (KO)
shield drop kick an opponent on plat
4x up throw chain grab
5 pummels
hit a Din's clip
offstage Nayru's KO
off-camera KO
inner hitbox d-tilt spike at ledge KO
use n-air in a combo (KO)
d-tilt > up tilt KO
double dair KO
get a RQ
pop-up > rising stomp > kick their missed tech
trap someone in the d-tilt infinite