offstage Nayru's KO off- camera KO d-tilt > up tilt KO shield drop kick an opponent on plat hair flip idle animation during gameplay KO in only 2 attacks trap someone in the d-tilt infinite 5 pummels ZTD hit with up-b refresh > kick shield break live past 200% inner hitbox d- tilt spike at ledge KO fully charged f-smash hit a Din's clip KO with last hit n-air 4x up throw chain grab pop-up > rising stomp > kick their missed tech hit a rambler's wind edge cancel > kick (KO) get a RQ phantom hit kick take a stock w/o kick use n-air in a combo (KO) double dair KO offstage Nayru's KO off- camera KO d-tilt > up tilt KO shield drop kick an opponent on plat hair flip idle animation during gameplay KO in only 2 attacks trap someone in the d-tilt infinite 5 pummels ZTD hit with up-b refresh > kick shield break live past 200% inner hitbox d- tilt spike at ledge KO fully charged f-smash hit a Din's clip KO with last hit n-air 4x up throw chain grab pop-up > rising stomp > kick their missed tech hit a rambler's wind edge cancel > kick (KO) get a RQ phantom hit kick take a stock w/o kick use n-air in a combo (KO) double dair KO
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
offstage Nayru's KO
off-camera KO
d-tilt > up tilt KO
shield drop kick an opponent on plat
hair flip idle animation during gameplay
KO in only 2 attacks
trap someone in the d-tilt infinite
5 pummels
ZTD
hit with up-b refresh > kick
shield break
live past 200%
inner hitbox d-tilt spike at ledge KO
fully charged f-smash
hit a Din's clip
KO with last hit n-air
4x up throw chain grab
pop-up > rising stomp > kick their missed tech
hit a rambler's wind edge cancel > kick (KO)
get a RQ
phantom hit kick
take a stock w/o kick
use n-air in a combo (KO)
double dair KO