live past 200% shield break hit with up-b refresh > kick hit a rambler's wind edge cancel > kick (KO) offstage Nayru's KO get a RQ hair flip idle animation during gameplay shield drop kick an opponent on plat trap someone in the d-tilt infinite KO with last hit n-air use n-air in a combo (KO) pop-up > rising stomp > kick their missed tech d-tilt > up tilt KO inner hitbox d- tilt spike at ledge KO fully charged f-smash 4x up throw chain grab hit a Din's clip ZTD KO in only 2 attacks phantom hit kick double dair KO 5 pummels off- camera KO take a stock w/o kick live past 200% shield break hit with up-b refresh > kick hit a rambler's wind edge cancel > kick (KO) offstage Nayru's KO get a RQ hair flip idle animation during gameplay shield drop kick an opponent on plat trap someone in the d-tilt infinite KO with last hit n-air use n-air in a combo (KO) pop-up > rising stomp > kick their missed tech d-tilt > up tilt KO inner hitbox d- tilt spike at ledge KO fully charged f-smash 4x up throw chain grab hit a Din's clip ZTD KO in only 2 attacks phantom hit kick double dair KO 5 pummels off- camera KO take a stock w/o kick
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
live past 200%
shield break
hit with up-b refresh > kick
hit a rambler's wind edge cancel > kick (KO)
offstage Nayru's KO
get a RQ
hair flip idle animation during gameplay
shield drop kick an opponent on plat
trap someone in the d-tilt infinite
KO with last hit n-air
use n-air in a combo (KO)
pop-up > rising stomp > kick their missed tech
d-tilt > up tilt KO
inner hitbox d-tilt spike at ledge KO
fully charged f-smash
4x up throw chain grab
hit a Din's clip
ZTD
KO in only 2 attacks
phantom hit kick
double dair KO
5 pummels
off-camera KO
take a stock w/o kick