hit arambler'swind edgecancel > kick(KO)innerhitbox d-tilt spike atledge KO  off-cameraKO offstageNayru'sKOlivepast200%doubledairKOtake astockw/o kickKO withlast hitn-aird-tilt >up tiltKOshield dropkick anopponenton platpop-up >rising stomp> kick theirmissed techZTDhit withup-brefresh >kickshieldbreakget aRQfullychargedf-smashhit aDin'sclipKO inonly 2attackstrapsomeonein the d-tiltinfinitephantomhit kickuse n-airin acombo(KO)hair flip idleanimationduringgameplay 4x upthrowchaingrab5pummelshit arambler'swind edgecancel > kick(KO)innerhitbox d-tilt spike atledge KO  off-cameraKO offstageNayru'sKOlivepast200%doubledairKOtake astockw/o kickKO withlast hitn-aird-tilt >up tiltKOshield dropkick anopponenton platpop-up >rising stomp> kick theirmissed techZTDhit withup-brefresh >kickshieldbreakget aRQfullychargedf-smashhit aDin'sclipKO inonly 2attackstrapsomeonein the d-tiltinfinitephantomhit kickuse n-airin acombo(KO)hair flip idleanimationduringgameplay 4x upthrowchaingrab5pummels

Zelda - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hit a rambler's wind edge cancel > kick (KO)
  2. inner hitbox d-tilt spike at ledge KO
  3. off-camera KO
  4. offstage Nayru's KO
  5. live past 200%
  6. double dair KO
  7. take a stock w/o kick
  8. KO with last hit n-air
  9. d-tilt > up tilt KO
  10. shield drop kick an opponent on plat
  11. pop-up > rising stomp > kick their missed tech
  12. ZTD
  13. hit with up-b refresh > kick
  14. shield break
  15. get a RQ
  16. fully charged f-smash
  17. hit a Din's clip
  18. KO in only 2 attacks
  19. trap someone in the d-tilt infinite
  20. phantom hit kick
  21. use n-air in a combo (KO)
  22. hair flip idle animation during gameplay
  23. 4x up throw chain grab
  24. 5 pummels