hit a rambler's wind edge cancel > kick (KO) 5 pummels phantom hit kick take a stock w/o kick get a RQ fully charged f-smash offstage Nayru's KO hit a Din's clip hair flip idle animation during gameplay inner hitbox d- tilt spike at ledge KO KO with last hit n-air d-tilt > up tilt KO off- camera KO shield break shield drop kick an opponent on plat double dair KO pop-up > rising stomp > kick their missed tech 4x up throw chain grab ZTD KO in only 2 attacks hit with up-b refresh > kick live past 200% use n-air in a combo (KO) trap someone in the d-tilt infinite hit a rambler's wind edge cancel > kick (KO) 5 pummels phantom hit kick take a stock w/o kick get a RQ fully charged f-smash offstage Nayru's KO hit a Din's clip hair flip idle animation during gameplay inner hitbox d- tilt spike at ledge KO KO with last hit n-air d-tilt > up tilt KO off- camera KO shield break shield drop kick an opponent on plat double dair KO pop-up > rising stomp > kick their missed tech 4x up throw chain grab ZTD KO in only 2 attacks hit with up-b refresh > kick live past 200% use n-air in a combo (KO) trap someone in the d-tilt infinite
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hit a rambler's wind edge cancel > kick (KO)
5 pummels
phantom hit kick
take a stock w/o kick
get a RQ
fully charged f-smash
offstage Nayru's KO
hit a Din's clip
hair flip idle animation during gameplay
inner hitbox d-tilt spike at ledge KO
KO with last hit n-air
d-tilt > up tilt KO
off-camera KO
shield break
shield drop kick an opponent on plat
double dair KO
pop-up > rising stomp > kick their missed tech
4x up throw chain grab
ZTD
KO in only 2 attacks
hit with up-b refresh > kick
live past 200%
use n-air in a combo (KO)
trap someone in the d-tilt infinite