shield break KO with last hit n-air phantom hit kick hit with up-b refresh > kick take a stock w/o kick get a RQ off- camera KO 5 pummels pop-up > rising stomp > kick their missed tech KO in only 2 attacks hair flip idle animation during gameplay hit a Din's clip d-tilt > up tilt KO inner hitbox d- tilt spike at ledge KO live past 200% fully charged f-smash offstage Nayru's KO trap someone in the d-tilt infinite use n-air in a combo (KO) 4x up throw chain grab ZTD shield drop kick an opponent on plat double dair KO hit a rambler's wind edge cancel > kick (KO) shield break KO with last hit n-air phantom hit kick hit with up-b refresh > kick take a stock w/o kick get a RQ off- camera KO 5 pummels pop-up > rising stomp > kick their missed tech KO in only 2 attacks hair flip idle animation during gameplay hit a Din's clip d-tilt > up tilt KO inner hitbox d- tilt spike at ledge KO live past 200% fully charged f-smash offstage Nayru's KO trap someone in the d-tilt infinite use n-air in a combo (KO) 4x up throw chain grab ZTD shield drop kick an opponent on plat double dair KO hit a rambler's wind edge cancel > kick (KO)
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
shield break
KO with last hit n-air
phantom hit kick
hit with up-b refresh > kick
take a stock w/o kick
get a RQ
off-camera KO
5 pummels
pop-up > rising stomp > kick their missed tech
KO in only 2 attacks
hair flip idle animation during gameplay
hit a Din's clip
d-tilt > up tilt KO
inner hitbox d-tilt spike at ledge KO
live past 200%
fully charged f-smash
offstage Nayru's KO
trap someone in the d-tilt infinite
use n-air in a combo (KO)
4x up throw chain grab
ZTD
shield drop kick an opponent on plat
double dair KO
hit a rambler's wind edge cancel > kick (KO)