pop-up > rising stomp > kick their missed tech get a RQ take a stock w/o kick double dair KO d-tilt > up tilt KO hit a Din's clip trap someone in the d-tilt infinite ZTD hit with up-b refresh > kick hit a rambler's wind edge cancel > kick (KO) 5 pummels off- camera KO live past 200% 4x up throw chain grab shield break KO in only 2 attacks KO with last hit n-air offstage Nayru's KO shield drop kick an opponent on plat phantom hit kick inner hitbox d- tilt spike at ledge KO use n-air in a combo (KO) fully charged f-smash hair flip idle animation during gameplay pop-up > rising stomp > kick their missed tech get a RQ take a stock w/o kick double dair KO d-tilt > up tilt KO hit a Din's clip trap someone in the d-tilt infinite ZTD hit with up-b refresh > kick hit a rambler's wind edge cancel > kick (KO) 5 pummels off- camera KO live past 200% 4x up throw chain grab shield break KO in only 2 attacks KO with last hit n-air offstage Nayru's KO shield drop kick an opponent on plat phantom hit kick inner hitbox d- tilt spike at ledge KO use n-air in a combo (KO) fully charged f-smash hair flip idle animation during gameplay
Zelda - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
pop-up > rising stomp > kick their missed tech
get a RQ
take a stock w/o kick
double dair KO
d-tilt > up tilt KO
hit a Din's clip
trap someone in the d-tilt infinite
ZTD
hit with up-b refresh > kick
hit a rambler's wind edge cancel > kick (KO)
5 pummels
off-camera KO
live past 200%
4x up throw chain grab
shield break
KO in only 2 attacks
KO with last hit n-air
offstage Nayru's KO
shield drop kick an opponent on plat
phantom hit kick
inner hitbox d-tilt spike at ledge KO
use n-air in a combo (KO)
fully charged f-smash
hair flip idle animation during gameplay