50% ofproject1Stay uptoo latebut notworkingImmersivestorytelling/ Mixedreality 3Riggingweek 1Devlog1.4 &1.5Finishedat leastone thingon time ??Choose an appto gamifyidentifystakeholders &produceempathy mapsCoreskillsweek 3Coreskillsweek 1Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Coreskillsweek 2Devlog1.3Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesRead themanual,rubric,assignment &cheat sheetImmersivestorytelling/ Mixedreality 1Readslidesfrom bc 1& 4Immersivestorytelling/ Mixedreality 225% ofproject1Riggingweek 3Devlog1.1 &1.2Riggingweek 2Identify thebehavioursthat need to beencouragedvia gamifyingPeerreviewAHH ofproject 1(hopefullyclose to100%)50% ofproject1Stay uptoo latebut notworkingImmersivestorytelling/ Mixedreality 3Riggingweek 1Devlog1.4 &1.5Finishedat leastone thingon time ??Choose an appto gamifyidentifystakeholders &produceempathy mapsCoreskillsweek 3Coreskillsweek 1Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Coreskillsweek 2Devlog1.3Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesRead themanual,rubric,assignment &cheat sheetImmersivestorytelling/ Mixedreality 1Readslidesfrom bc 1& 4Immersivestorytelling/ Mixedreality 225% ofproject1Riggingweek 3Devlog1.1 &1.2Riggingweek 2Identify thebehavioursthat need to beencouragedvia gamifyingPeerreviewAHH ofproject 1(hopefullyclose to100%)

Semester 2 depression - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
O
4
B
5
G
6
B
7
I
8
N
9
O
10
N
11
O
12
B
13
I
14
G
15
N
16
O
17
I
18
I
19
I
20
O
21
G
22
B
23
N
24
B
  1. G-50% of project 1
  2. G-Stay up too late but not working
  3. O-Immersive storytelling / Mixed reality 3
  4. B-Rigging week 1
  5. G-Devlog 1.4 & 1.5
  6. B-Finished at least one thing on time ??
  7. I-Choose an app to gamify identify stakeholders & produce empathy maps
  8. N-Core skills week 3
  9. O-Core skills week 1
  10. N-Wireframe a 3+ ideas how the gamification might work (digitally or pencil)
  11. O-Core skills week 2
  12. B-Devlog 1.3
  13. I-Stopped following the planning and is now suffering from the consequences
  14. G-Read the manual, rubric, assignment & cheat sheet
  15. N-Immersive storytelling / Mixed reality 1
  16. O-Read slides from bc 1 & 4
  17. I-Immersive storytelling / Mixed reality 2
  18. I-25% of project 1
  19. I-Rigging week 3
  20. O-Devlog 1.1 & 1.2
  21. G-Rigging week 2
  22. B-Identify the behaviours that need to be encouraged via gamifying
  23. N-Peer review
  24. B-AHH of project 1 (hopefully close to 100%)