Immersivestorytelling/ Mixedreality 1Choose an appto gamifyidentifystakeholders &produceempathy mapsRead themanual,rubric,assignment &cheat sheetStoppedfollowing theplanning and isnow sufferingfrom theconsequencesRiggingweek 3Stay uptoo latebut notworkingDevlog1.1 &1.2AHH ofproject 1(hopefullyclose to100%)Coreskillsweek 3Immersivestorytelling/ Mixedreality 2Riggingweek 2Devlog1.4 &1.5Readslidesfrom bc 1& 4Coreskillsweek 2Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)PeerreviewDevlog1.3Coreskillsweek 150% ofproject1Immersivestorytelling/ Mixedreality 3Riggingweek 125% ofproject1Identify thebehavioursthat need to beencouragedvia gamifyingFinishedat leastone thingon time ??Immersivestorytelling/ Mixedreality 1Choose an appto gamifyidentifystakeholders &produceempathy mapsRead themanual,rubric,assignment &cheat sheetStoppedfollowing theplanning and isnow sufferingfrom theconsequencesRiggingweek 3Stay uptoo latebut notworkingDevlog1.1 &1.2AHH ofproject 1(hopefullyclose to100%)Coreskillsweek 3Immersivestorytelling/ Mixedreality 2Riggingweek 2Devlog1.4 &1.5Readslidesfrom bc 1& 4Coreskillsweek 2Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)PeerreviewDevlog1.3Coreskillsweek 150% ofproject1Immersivestorytelling/ Mixedreality 3Riggingweek 125% ofproject1Identify thebehavioursthat need to beencouragedvia gamifyingFinishedat leastone thingon time ??

Semester 2 depression - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
G
4
I
5
I
6
G
7
O
8
B
9
N
10
I
11
G
12
G
13
O
14
O
15
N
16
N
17
B
18
O
19
G
20
O
21
B
22
I
23
B
24
B
  1. N-Immersive storytelling / Mixed reality 1
  2. I-Choose an app to gamify identify stakeholders & produce empathy maps
  3. G-Read the manual, rubric, assignment & cheat sheet
  4. I-Stopped following the planning and is now suffering from the consequences
  5. I-Rigging week 3
  6. G-Stay up too late but not working
  7. O-Devlog 1.1 & 1.2
  8. B-AHH of project 1 (hopefully close to 100%)
  9. N-Core skills week 3
  10. I-Immersive storytelling / Mixed reality 2
  11. G-Rigging week 2
  12. G-Devlog 1.4 & 1.5
  13. O-Read slides from bc 1 & 4
  14. O-Core skills week 2
  15. N-Wireframe a 3+ ideas how the gamification might work (digitally or pencil)
  16. N-Peer review
  17. B-Devlog 1.3
  18. O-Core skills week 1
  19. G-50% of project 1
  20. O-Immersive storytelling / Mixed reality 3
  21. B-Rigging week 1
  22. I-25% of project 1
  23. B-Identify the behaviours that need to be encouraged via gamifying
  24. B-Finished at least one thing on time ??