Identify thebehavioursthat need to beencouragedvia gamifyingRiggingweek 1Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesChoose an appto gamifyidentifystakeholders &produceempathy maps50% ofproject1Coreskillsweek 125% ofproject1Riggingweek 3Devlog1.4 &1.5Devlog1.3Readslidesfrom bc 1& 4Read themanual,rubric,assignment &cheat sheetImmersivestorytelling/ Mixedreality 1Immersivestorytelling/ Mixedreality 3Devlog1.1 &1.2Stay uptoo latebut notworkingCoreskillsweek 2Immersivestorytelling/ Mixedreality 2Finishedat leastone thingon time ??Riggingweek 2AHH ofproject 1(hopefullyclose to100%)PeerreviewCoreskillsweek 3Identify thebehavioursthat need to beencouragedvia gamifyingRiggingweek 1Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesChoose an appto gamifyidentifystakeholders &produceempathy maps50% ofproject1Coreskillsweek 125% ofproject1Riggingweek 3Devlog1.4 &1.5Devlog1.3Readslidesfrom bc 1& 4Read themanual,rubric,assignment &cheat sheetImmersivestorytelling/ Mixedreality 1Immersivestorytelling/ Mixedreality 3Devlog1.1 &1.2Stay uptoo latebut notworkingCoreskillsweek 2Immersivestorytelling/ Mixedreality 2Finishedat leastone thingon time ??Riggingweek 2AHH ofproject 1(hopefullyclose to100%)PeerreviewCoreskillsweek 3

Semester 2 depression - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
N
4
I
5
I
6
G
7
O
8
I
9
I
10
G
11
B
12
O
13
G
14
N
15
O
16
O
17
G
18
O
19
I
20
B
21
G
22
B
23
N
24
N
  1. B-Identify the behaviours that need to be encouraged via gamifying
  2. B-Rigging week 1
  3. N-Wireframe a 3+ ideas how the gamification might work (digitally or pencil)
  4. I-Stopped following the planning and is now suffering from the consequences
  5. I-Choose an app to gamify identify stakeholders & produce empathy maps
  6. G-50% of project 1
  7. O-Core skills week 1
  8. I-25% of project 1
  9. I-Rigging week 3
  10. G-Devlog 1.4 & 1.5
  11. B-Devlog 1.3
  12. O-Read slides from bc 1 & 4
  13. G-Read the manual, rubric, assignment & cheat sheet
  14. N-Immersive storytelling / Mixed reality 1
  15. O-Immersive storytelling / Mixed reality 3
  16. O-Devlog 1.1 & 1.2
  17. G-Stay up too late but not working
  18. O-Core skills week 2
  19. I-Immersive storytelling / Mixed reality 2
  20. B-Finished at least one thing on time ??
  21. G-Rigging week 2
  22. B-AHH of project 1 (hopefully close to 100%)
  23. N-Peer review
  24. N-Core skills week 3