Coreskillsweek 3Choose an appto gamifyidentifystakeholders &produceempathy mapsIdentify thebehavioursthat need to beencouragedvia gamifyingPeerreviewFinishedat leastone thingon time ??Riggingweek 225% ofproject150% ofproject1Coreskillsweek 1Coreskillsweek 2Immersivestorytelling/ Mixedreality 3Riggingweek 3Riggingweek 1Immersivestorytelling/ Mixedreality 1Stay uptoo latebut notworkingAHH ofproject 1(hopefullyclose to100%)Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Devlog1.4 &1.5Devlog1.1 &1.2Readslidesfrom bc 1& 4Immersivestorytelling/ Mixedreality 2Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesRead themanual,rubric,assignment &cheat sheetDevlog1.3Coreskillsweek 3Choose an appto gamifyidentifystakeholders &produceempathy mapsIdentify thebehavioursthat need to beencouragedvia gamifyingPeerreviewFinishedat leastone thingon time ??Riggingweek 225% ofproject150% ofproject1Coreskillsweek 1Coreskillsweek 2Immersivestorytelling/ Mixedreality 3Riggingweek 3Riggingweek 1Immersivestorytelling/ Mixedreality 1Stay uptoo latebut notworkingAHH ofproject 1(hopefullyclose to100%)Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Devlog1.4 &1.5Devlog1.1 &1.2Readslidesfrom bc 1& 4Immersivestorytelling/ Mixedreality 2Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesRead themanual,rubric,assignment &cheat sheetDevlog1.3

Semester 2 depression - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
N
5
B
6
G
7
I
8
G
9
O
10
O
11
O
12
I
13
B
14
N
15
G
16
B
17
N
18
G
19
O
20
O
21
I
22
I
23
G
24
B
  1. N-Core skills week 3
  2. I-Choose an app to gamify identify stakeholders & produce empathy maps
  3. B-Identify the behaviours that need to be encouraged via gamifying
  4. N-Peer review
  5. B-Finished at least one thing on time ??
  6. G-Rigging week 2
  7. I-25% of project 1
  8. G-50% of project 1
  9. O-Core skills week 1
  10. O-Core skills week 2
  11. O-Immersive storytelling / Mixed reality 3
  12. I-Rigging week 3
  13. B-Rigging week 1
  14. N-Immersive storytelling / Mixed reality 1
  15. G-Stay up too late but not working
  16. B-AHH of project 1 (hopefully close to 100%)
  17. N-Wireframe a 3+ ideas how the gamification might work (digitally or pencil)
  18. G-Devlog 1.4 & 1.5
  19. O-Devlog 1.1 & 1.2
  20. O-Read slides from bc 1 & 4
  21. I-Immersive storytelling / Mixed reality 2
  22. I-Stopped following the planning and is now suffering from the consequences
  23. G-Read the manual, rubric, assignment & cheat sheet
  24. B-Devlog 1.3