Immersivestorytelling/ Mixedreality 150% ofproject1Immersivestorytelling/ Mixedreality 3PeerreviewRead themanual,rubric,assignment &cheat sheet25% ofproject1Coreskillsweek 2Identify thebehavioursthat need to beencouragedvia gamifyingStay uptoo latebut notworkingRiggingweek 2AHH ofproject 1(hopefullyclose to100%)Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesChoose an appto gamifyidentifystakeholders &produceempathy mapsReadslidesfrom bc 1& 4Devlog1.1 &1.2Riggingweek 1Riggingweek 3Finishedat leastone thingon time ??Immersivestorytelling/ Mixedreality 2Coreskillsweek 3Coreskillsweek 1Devlog1.4 &1.5Devlog1.3Immersivestorytelling/ Mixedreality 150% ofproject1Immersivestorytelling/ Mixedreality 3PeerreviewRead themanual,rubric,assignment &cheat sheet25% ofproject1Coreskillsweek 2Identify thebehavioursthat need to beencouragedvia gamifyingStay uptoo latebut notworkingRiggingweek 2AHH ofproject 1(hopefullyclose to100%)Wireframe a 3+ideas how thegamificationmight work(digitally orpencil)Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesChoose an appto gamifyidentifystakeholders &produceempathy mapsReadslidesfrom bc 1& 4Devlog1.1 &1.2Riggingweek 1Riggingweek 3Finishedat leastone thingon time ??Immersivestorytelling/ Mixedreality 2Coreskillsweek 3Coreskillsweek 1Devlog1.4 &1.5Devlog1.3

Semester 2 depression - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
O
4
N
5
G
6
I
7
O
8
B
9
G
10
G
11
B
12
N
13
I
14
I
15
O
16
O
17
B
18
I
19
B
20
I
21
N
22
O
23
G
24
B
  1. N-Immersive storytelling / Mixed reality 1
  2. G-50% of project 1
  3. O-Immersive storytelling / Mixed reality 3
  4. N-Peer review
  5. G-Read the manual, rubric, assignment & cheat sheet
  6. I-25% of project 1
  7. O-Core skills week 2
  8. B-Identify the behaviours that need to be encouraged via gamifying
  9. G-Stay up too late but not working
  10. G-Rigging week 2
  11. B-AHH of project 1 (hopefully close to 100%)
  12. N-Wireframe a 3+ ideas how the gamification might work (digitally or pencil)
  13. I-Stopped following the planning and is now suffering from the consequences
  14. I-Choose an app to gamify identify stakeholders & produce empathy maps
  15. O-Read slides from bc 1 & 4
  16. O-Devlog 1.1 & 1.2
  17. B-Rigging week 1
  18. I-Rigging week 3
  19. B-Finished at least one thing on time ??
  20. I-Immersive storytelling / Mixed reality 2
  21. N-Core skills week 3
  22. O-Core skills week 1
  23. G-Devlog 1.4 & 1.5
  24. B-Devlog 1.3