50% ofproject1Devlog1.4 &1.5Immersivestorytelling/ Mixedreality 1Coreskillsweek 3Stay uptoo latebut notworkingWireframe a 3+ideas how thegamificationmight work(digitally orpencil)AHH ofproject 1(hopefullyclose to100%)Riggingweek 2Devlog1.3Finishedat leastone thingon time ??Readslidesfrom bc 1& 4Immersivestorytelling/ Mixedreality 2Devlog1.1 &1.2Coreskillsweek 1Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesRead themanual,rubric,assignment &cheat sheetRiggingweek 325% ofproject1PeerreviewImmersivestorytelling/ Mixedreality 3Choose an appto gamifyidentifystakeholders &produceempathy mapsCoreskillsweek 2Riggingweek 1Identify thebehavioursthat need to beencouragedvia gamifying50% ofproject1Devlog1.4 &1.5Immersivestorytelling/ Mixedreality 1Coreskillsweek 3Stay uptoo latebut notworkingWireframe a 3+ideas how thegamificationmight work(digitally orpencil)AHH ofproject 1(hopefullyclose to100%)Riggingweek 2Devlog1.3Finishedat leastone thingon time ??Readslidesfrom bc 1& 4Immersivestorytelling/ Mixedreality 2Devlog1.1 &1.2Coreskillsweek 1Stoppedfollowing theplanning and isnow sufferingfrom theconsequencesRead themanual,rubric,assignment &cheat sheetRiggingweek 325% ofproject1PeerreviewImmersivestorytelling/ Mixedreality 3Choose an appto gamifyidentifystakeholders &produceempathy mapsCoreskillsweek 2Riggingweek 1Identify thebehavioursthat need to beencouragedvia gamifying

Semester 2 depression - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
N
4
N
5
G
6
N
7
B
8
G
9
B
10
B
11
O
12
I
13
O
14
O
15
I
16
G
17
I
18
I
19
N
20
O
21
I
22
O
23
B
24
B
  1. G-50% of project 1
  2. G-Devlog 1.4 & 1.5
  3. N-Immersive storytelling / Mixed reality 1
  4. N-Core skills week 3
  5. G-Stay up too late but not working
  6. N-Wireframe a 3+ ideas how the gamification might work (digitally or pencil)
  7. B-AHH of project 1 (hopefully close to 100%)
  8. G-Rigging week 2
  9. B-Devlog 1.3
  10. B-Finished at least one thing on time ??
  11. O-Read slides from bc 1 & 4
  12. I-Immersive storytelling / Mixed reality 2
  13. O-Devlog 1.1 & 1.2
  14. O-Core skills week 1
  15. I-Stopped following the planning and is now suffering from the consequences
  16. G-Read the manual, rubric, assignment & cheat sheet
  17. I-Rigging week 3
  18. I-25% of project 1
  19. N-Peer review
  20. O-Immersive storytelling / Mixed reality 3
  21. I-Choose an app to gamify identify stakeholders & produce empathy maps
  22. O-Core skills week 2
  23. B-Rigging week 1
  24. B-Identify the behaviours that need to be encouraged via gamifying