InstantCorkscrewBlowEnemyPriorityIssueBadMauricePositioningDoesn’tset Insurron fireGuardBreakFailFailedConductionSub A-Rank (Noton 1st/lastwave)GuttertankPunchedEnemyShootsRocket/CoreAttractorNailgun/CEShotgunGuttermanShootsCoinNeedsRailcannon,Doesn’tRailcannonMissesRailcannonFailed SentryInterruption/BuntFloorDwellerTunnelvisionIconoclasmFailFailsQuickmount2x in a rowPausesCGRunCoin hitscore/rocketEnemy BodyInterceptsriddenRocketChargebackFailEntrance /HallcenterstartRailcannonwithoutdependenciesStreetcleanerdeflectsrocket/coreRandomGasolineMissesWhiplash2x in arowMissesCoins 2xin a rowAllJackhamersonCooldownDrawsWeapon,DoesNothingExtremelyHighAltitudeBadWaveStartFailedCannonballDunkRocketPullFailVirtueOne-Shot FailBadSawTrapLongDistanceWhiplashRailcannonondead/dyingenemyBiffsTheClipInstantCorkscrewBlowEnemyPriorityIssueBadMauricePositioningDoesn’tset Insurron fireGuardBreakFailFailedConductionSub A-Rank (Noton 1st/lastwave)GuttertankPunchedEnemyShootsRocket/CoreAttractorNailgun/CEShotgunGuttermanShootsCoinNeedsRailcannon,Doesn’tRailcannonMissesRailcannonFailed SentryInterruption/BuntFloorDwellerTunnelvisionIconoclasmFailFailsQuickmount2x in a rowPausesCGRunCoin hitscore/rocketEnemy BodyInterceptsriddenRocketChargebackFailEntrance /HallcenterstartRailcannonwithoutdependenciesStreetcleanerdeflectsrocket/coreRandomGasolineMissesWhiplash2x in arowMissesCoins 2xin a rowAllJackhamersonCooldownDrawsWeapon,DoesNothingExtremelyHighAltitudeBadWaveStartFailedCannonballDunkRocketPullFailVirtueOne-Shot FailBadSawTrapLongDistanceWhiplashRailcannonondead/dyingenemyBiffsTheClip

Cybergrind Sin Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instant Corkscrew Blow
  2. Enemy Priority Issue
  3. Bad Maurice Positioning
  4. Doesn’t set Insurr on fire
  5. Guard Break Fail
  6. Failed Conduction
  7. Sub A-Rank (Not on 1st/last wave)
  8. Guttertank Punched
  9. Enemy Shoots Rocket/Core
  10. Attractor Nailgun/CE Shotgun
  11. Gutterman Shoots Coin
  12. Needs Railcannon, Doesn’t Railcannon
  13. Misses Railcannon
  14. Failed Sentry Interruption/Bunt
  15. Floor Dweller
  16. Tunnelvision
  17. Iconoclasm Fail
  18. Fails Quickmount 2x in a row
  19. Pauses CG Run
  20. Coin hits core/rocket
  21. Enemy Body Intercepts ridden Rocket
  22. Chargeback Fail
  23. Entrance / Hall center start
  24. Railcannon without dependencies
  25. Streetcleaner deflects rocket/core
  26. Random Gasoline
  27. Misses Whiplash 2x in a row
  28. Misses Coins 2x in a row
  29. All Jackhamers on Cooldown
  30. Draws Weapon, Does Nothing
  31. Extremely High Altitude
  32. Bad Wave Start
  33. Failed Cannonball Dunk
  34. Rocket Pull Fail
  35. Virtue One-Shot Fail
  36. Bad Saw Trap
  37. Long Distance Whiplash
  38. Railcannon on dead/dying enemy
  39. Biffs The Clip