MissesWhiplash2x in arowGuttermanShootsCoinSub A-Rank (Noton 1st/lastwave)Failed SentryInterruption/BuntBadWaveStartBadSawTrapPausesCGRunIconoclasmFailInstantCorkscrewBlowGuttertankPunchedEnemy BodyInterceptsriddenRocketEntrance /HallcenterstartDoesn’tset Insurron fireStreetcleanerdeflectsrocket/coreLongDistanceWhiplashExtremelyHighAltitudeRandomGasolineFloorDwellerFailedCannonballDunkTunnelvisionCoin hitscore/rocketNeedsRailcannon,Doesn’tRailcannonFailsQuickmount2x in a rowRailcannonwithoutdependenciesVirtueOne-Shot FailAttractorNailgun/CEShotgunBiffsTheClipFailedConductionAllJackhamersonCooldownMissesRailcannonMissesCoins 2xin a rowEnemyShootsRocket/CoreDrawsWeapon,DoesNothingRocketPullFailBadMauricePositioningChargebackFailRailcannonondead/dyingenemyGuardBreakFailEnemyPriorityIssueMissesWhiplash2x in arowGuttermanShootsCoinSub A-Rank (Noton 1st/lastwave)Failed SentryInterruption/BuntBadWaveStartBadSawTrapPausesCGRunIconoclasmFailInstantCorkscrewBlowGuttertankPunchedEnemy BodyInterceptsriddenRocketEntrance /HallcenterstartDoesn’tset Insurron fireStreetcleanerdeflectsrocket/coreLongDistanceWhiplashExtremelyHighAltitudeRandomGasolineFloorDwellerFailedCannonballDunkTunnelvisionCoin hitscore/rocketNeedsRailcannon,Doesn’tRailcannonFailsQuickmount2x in a rowRailcannonwithoutdependenciesVirtueOne-Shot FailAttractorNailgun/CEShotgunBiffsTheClipFailedConductionAllJackhamersonCooldownMissesRailcannonMissesCoins 2xin a rowEnemyShootsRocket/CoreDrawsWeapon,DoesNothingRocketPullFailBadMauricePositioningChargebackFailRailcannonondead/dyingenemyGuardBreakFailEnemyPriorityIssue

Cybergrind Sin Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Misses Whiplash 2x in a row
  2. Gutterman Shoots Coin
  3. Sub A-Rank (Not on 1st/last wave)
  4. Failed Sentry Interruption/Bunt
  5. Bad Wave Start
  6. Bad Saw Trap
  7. Pauses CG Run
  8. Iconoclasm Fail
  9. Instant Corkscrew Blow
  10. Guttertank Punched
  11. Enemy Body Intercepts ridden Rocket
  12. Entrance / Hall center start
  13. Doesn’t set Insurr on fire
  14. Streetcleaner deflects rocket/core
  15. Long Distance Whiplash
  16. Extremely High Altitude
  17. Random Gasoline
  18. Floor Dweller
  19. Failed Cannonball Dunk
  20. Tunnelvision
  21. Coin hits core/rocket
  22. Needs Railcannon, Doesn’t Railcannon
  23. Fails Quickmount 2x in a row
  24. Railcannon without dependencies
  25. Virtue One-Shot Fail
  26. Attractor Nailgun/CE Shotgun
  27. Biffs The Clip
  28. Failed Conduction
  29. All Jackhamers on Cooldown
  30. Misses Railcannon
  31. Misses Coins 2x in a row
  32. Enemy Shoots Rocket/Core
  33. Draws Weapon, Does Nothing
  34. Rocket Pull Fail
  35. Bad Maurice Positioning
  36. Chargeback Fail
  37. Railcannon on dead/dying enemy
  38. Guard Break Fail
  39. Enemy Priority Issue