SettingPlace andtime in whichthe storytakes placePlotSequence ofevents thathappen in a story(Beginning,Middle, and End)ThemeThe lessonor messagethe storyteaches.CharacterThe people,animals, orcreatures inthe storyAudienceWho willbe readingthetext/story.ConflictTheProblemNarratorThepersontelling thestory.ResolutionHow theconflictwassolvedSettingPlace andtime in whichthe storytakes placePlotSequence ofevents thathappen in a story(Beginning,Middle, and End)ThemeThe lessonor messagethe storyteaches.CharacterThe people,animals, orcreatures inthe storyAudienceWho willbe readingthetext/story.ConflictTheProblemNarratorThepersontelling thestory.ResolutionHow theconflictwassolved

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Place and time in which the story takes place
    Setting
  2. Sequence of events that happen in a story (Beginning, Middle, and End)
    Plot
  3. The lesson or message the story teaches.
    Theme
  4. The people, animals, or creatures in the story
    Character
  5. Who will be reading the text/story.
    Audience
  6. The Problem
    Conflict
  7. The person telling the story.
    Narrator
  8. How the conflict was solved
    Resolution