foreshadow,risingactionsetting,antagonistconflictironyresolution,fallingaction,symbolisminternalconflictconflict,risingaction,internalconflict,resolutionexposition,expositiontheme,protagonist,symbolism,protagonistexternalconflictforeshadowexternalconflict,antagonist,Free!settingirony,fallingactionclimax,foreshadow,risingactionsetting,antagonistconflictironyresolution,fallingaction,symbolisminternalconflictconflict,risingaction,internalconflict,resolutionexposition,expositiontheme,protagonist,symbolism,protagonistexternalconflictforeshadowexternalconflict,antagonist,Free!settingirony,fallingactionclimax,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. foreshadow,
  2. rising action
  3. setting,
  4. antagonist
  5. conflict
  6. irony
  7. resolution,
  8. falling action,
  9. symbolism
  10. internal conflict
  11. conflict,
  12. rising action,
  13. internal conflict,
  14. resolution
  15. exposition,
  16. exposition
  17. theme,
  18. protagonist,
  19. symbolism,
  20. protagonist
  21. external conflict
  22. foreshadow
  23. external conflict,
  24. antagonist,
  25. Free!
  26. setting
  27. irony,
  28. falling action
  29. climax,