theme,protagonist,climax,irony,setting,resolutionexposition,foreshadowfallingaction,ironyantagonistforeshadow,fallingactioninternalconflict,symbolism,conflictresolution,expositionsettingsymbolismexternalconflict,risingactionconflict,Free!protagonistexternalconflictinternalconflictrisingaction,antagonist,theme,protagonist,climax,irony,setting,resolutionexposition,foreshadowfallingaction,ironyantagonistforeshadow,fallingactioninternalconflict,symbolism,conflictresolution,expositionsettingsymbolismexternalconflict,risingactionconflict,Free!protagonistexternalconflictinternalconflictrisingaction,antagonist,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. theme,
  2. protagonist,
  3. climax,
  4. irony,
  5. setting,
  6. resolution
  7. exposition,
  8. foreshadow
  9. falling action,
  10. irony
  11. antagonist
  12. foreshadow,
  13. falling action
  14. internal conflict,
  15. symbolism,
  16. conflict
  17. resolution,
  18. exposition
  19. setting
  20. symbolism
  21. external conflict,
  22. rising action
  23. conflict,
  24. Free!
  25. protagonist
  26. external conflict
  27. internal conflict
  28. rising action,
  29. antagonist,