externalconflict,fallingactionconflictforeshadow,resolution,irony,risingactionconflict,antagonistfallingaction,settingrisingaction,ironyinternalconflict,Free!externalconflictresolutionsymbolism,internalconflictsymbolismtheme,antagonist,setting,protagonist,exposition,protagonistforeshadowclimax,expositionexternalconflict,fallingactionconflictforeshadow,resolution,irony,risingactionconflict,antagonistfallingaction,settingrisingaction,ironyinternalconflict,Free!externalconflictresolutionsymbolism,internalconflictsymbolismtheme,antagonist,setting,protagonist,exposition,protagonistforeshadowclimax,exposition

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. external conflict,
  2. falling action
  3. conflict
  4. foreshadow,
  5. resolution,
  6. irony,
  7. rising action
  8. conflict,
  9. antagonist
  10. falling action,
  11. setting
  12. rising action,
  13. irony
  14. internal conflict,
  15. Free!
  16. external conflict
  17. resolution
  18. symbolism,
  19. internal conflict
  20. symbolism
  21. theme,
  22. antagonist,
  23. setting,
  24. protagonist,
  25. exposition,
  26. protagonist
  27. foreshadow
  28. climax,
  29. exposition