antagonistsettingirony,internalconflict,resolutionsymbolism,setting,climax,conflictexposition,protagonistresolution,theme,internalconflictexternalconflictrisingaction,ironyfallingactionfallingaction,Free!expositionforeshadowprotagonist,risingactionforeshadow,externalconflict,antagonist,symbolismconflict,antagonistsettingirony,internalconflict,resolutionsymbolism,setting,climax,conflictexposition,protagonistresolution,theme,internalconflictexternalconflictrisingaction,ironyfallingactionfallingaction,Free!expositionforeshadowprotagonist,risingactionforeshadow,externalconflict,antagonist,symbolismconflict,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. antagonist
  2. setting
  3. irony,
  4. internal conflict,
  5. resolution
  6. symbolism,
  7. setting,
  8. climax,
  9. conflict
  10. exposition,
  11. protagonist
  12. resolution,
  13. theme,
  14. internal conflict
  15. external conflict
  16. rising action,
  17. irony
  18. falling action
  19. falling action,
  20. Free!
  21. exposition
  22. foreshadow
  23. protagonist,
  24. rising action
  25. foreshadow,
  26. external conflict,
  27. antagonist,
  28. symbolism
  29. conflict,