theme,externalconflictclimax,protagonistconflictresolutionconflict,Free!risingactionantagonist,fallingactionsetting,protagonist,fallingaction,settinginternalconflictrisingaction,symbolismforeshadowexpositionirony,externalconflict,internalconflict,symbolism,resolution,foreshadow,exposition,antagonistironytheme,externalconflictclimax,protagonistconflictresolutionconflict,Free!risingactionantagonist,fallingactionsetting,protagonist,fallingaction,settinginternalconflictrisingaction,symbolismforeshadowexpositionirony,externalconflict,internalconflict,symbolism,resolution,foreshadow,exposition,antagonistirony

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. theme,
  2. external conflict
  3. climax,
  4. protagonist
  5. conflict
  6. resolution
  7. conflict,
  8. Free!
  9. rising action
  10. antagonist,
  11. falling action
  12. setting,
  13. protagonist,
  14. falling action,
  15. setting
  16. internal conflict
  17. rising action,
  18. symbolism
  19. foreshadow
  20. exposition
  21. irony,
  22. external conflict,
  23. internal conflict,
  24. symbolism,
  25. resolution,
  26. foreshadow,
  27. exposition,
  28. antagonist
  29. irony