irony,protagonist,theme,antagonist,symbolismrisingactionclimax,fallingactionsetting,foreshadow,conflictexternalconflictexposition,Free!symbolism,internalconflictsettinginternalconflict,ironyresolution,resolutionexternalconflict,protagonistforeshadowfallingaction,expositionantagonistrisingaction,conflict,irony,protagonist,theme,antagonist,symbolismrisingactionclimax,fallingactionsetting,foreshadow,conflictexternalconflictexposition,Free!symbolism,internalconflictsettinginternalconflict,ironyresolution,resolutionexternalconflict,protagonistforeshadowfallingaction,expositionantagonistrisingaction,conflict,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. irony,
  2. protagonist,
  3. theme,
  4. antagonist,
  5. symbolism
  6. rising action
  7. climax,
  8. falling action
  9. setting,
  10. foreshadow,
  11. conflict
  12. external conflict
  13. exposition,
  14. Free!
  15. symbolism,
  16. internal conflict
  17. setting
  18. internal conflict,
  19. irony
  20. resolution,
  21. resolution
  22. external conflict,
  23. protagonist
  24. foreshadow
  25. falling action,
  26. exposition
  27. antagonist
  28. rising action,
  29. conflict,