fallingaction,symbolismantagonistsymbolism,externalconflicttheme,setting,antagonist,ironyconflictinternalconflict,exposition,risingaction,expositionconflict,foreshadow,internalconflictprotagonist,Free!fallingactionclimax,risingactionprotagonistsettingexternalconflict,foreshadowresolution,irony,resolutionfallingaction,symbolismantagonistsymbolism,externalconflicttheme,setting,antagonist,ironyconflictinternalconflict,exposition,risingaction,expositionconflict,foreshadow,internalconflictprotagonist,Free!fallingactionclimax,risingactionprotagonistsettingexternalconflict,foreshadowresolution,irony,resolution

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. falling action,
  2. symbolism
  3. antagonist
  4. symbolism,
  5. external conflict
  6. theme,
  7. setting,
  8. antagonist,
  9. irony
  10. conflict
  11. internal conflict,
  12. exposition,
  13. rising action,
  14. exposition
  15. conflict,
  16. foreshadow,
  17. internal conflict
  18. protagonist,
  19. Free!
  20. falling action
  21. climax,
  22. rising action
  23. protagonist
  24. setting
  25. external conflict,
  26. foreshadow
  27. resolution,
  28. irony,
  29. resolution