externalconflictinternalconflict,climax,protagonistforeshadow,resolutionirony,protagonist,conflict,theme,antagonistrisingaction,symbolismsettingresolution,exposition,risingactionforeshadowFree!fallingaction,symbolism,expositionfallingactionsetting,conflictinternalconflictexternalconflict,antagonist,ironyexternalconflictinternalconflict,climax,protagonistforeshadow,resolutionirony,protagonist,conflict,theme,antagonistrisingaction,symbolismsettingresolution,exposition,risingactionforeshadowFree!fallingaction,symbolism,expositionfallingactionsetting,conflictinternalconflictexternalconflict,antagonist,irony

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. external conflict
  2. internal conflict,
  3. climax,
  4. protagonist
  5. foreshadow,
  6. resolution
  7. irony,
  8. protagonist,
  9. conflict,
  10. theme,
  11. antagonist
  12. rising action,
  13. symbolism
  14. setting
  15. resolution,
  16. exposition,
  17. rising action
  18. foreshadow
  19. Free!
  20. falling action,
  21. symbolism,
  22. exposition
  23. falling action
  24. setting,
  25. conflict
  26. internal conflict
  27. external conflict,
  28. antagonist,
  29. irony