setting,externalconflictclimax,internalconflictantagonistironyforeshadowprotagonist,resolutioninternalconflict,Free!conflictrisingactionirony,theme,conflict,externalconflict,protagonistexposition,symbolism,risingaction,fallingactionexpositionforeshadow,symbolismsettingfallingaction,antagonist,resolution,setting,externalconflictclimax,internalconflictantagonistironyforeshadowprotagonist,resolutioninternalconflict,Free!conflictrisingactionirony,theme,conflict,externalconflict,protagonistexposition,symbolism,risingaction,fallingactionexpositionforeshadow,symbolismsettingfallingaction,antagonist,resolution,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. setting,
  2. external conflict
  3. climax,
  4. internal conflict
  5. antagonist
  6. irony
  7. foreshadow
  8. protagonist,
  9. resolution
  10. internal conflict,
  11. Free!
  12. conflict
  13. rising action
  14. irony,
  15. theme,
  16. conflict,
  17. external conflict,
  18. protagonist
  19. exposition,
  20. symbolism,
  21. rising action,
  22. falling action
  23. exposition
  24. foreshadow,
  25. symbolism
  26. setting
  27. falling action,
  28. antagonist,
  29. resolution,