antagonist,protagonistconflictexposition,fallingactionFree!symbolismironyinternalconflictresolutionforeshadowprotagonist,resolution,risingaction,risingactionclimax,externalconflict,setting,externalconflictsymbolism,antagonistforeshadow,expositionconflict,theme,irony,internalconflict,settingfallingaction,antagonist,protagonistconflictexposition,fallingactionFree!symbolismironyinternalconflictresolutionforeshadowprotagonist,resolution,risingaction,risingactionclimax,externalconflict,setting,externalconflictsymbolism,antagonistforeshadow,expositionconflict,theme,irony,internalconflict,settingfallingaction,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. antagonist,
  2. protagonist
  3. conflict
  4. exposition,
  5. falling action
  6. Free!
  7. symbolism
  8. irony
  9. internal conflict
  10. resolution
  11. foreshadow
  12. protagonist,
  13. resolution,
  14. rising action,
  15. rising action
  16. climax,
  17. external conflict,
  18. setting,
  19. external conflict
  20. symbolism,
  21. antagonist
  22. foreshadow,
  23. exposition
  24. conflict,
  25. theme,
  26. irony,
  27. internal conflict,
  28. setting
  29. falling action,