irony,externalconflictforeshadow,internalconflictantagonist,resolutionfallingactionantagonistironyinternalconflict,symbolismconflictFree!risingaction,foreshadowprotagonist,symbolism,conflict,exposition,expositionexternalconflict,resolution,climax,settingtheme,setting,protagonistfallingaction,risingactionirony,externalconflictforeshadow,internalconflictantagonist,resolutionfallingactionantagonistironyinternalconflict,symbolismconflictFree!risingaction,foreshadowprotagonist,symbolism,conflict,exposition,expositionexternalconflict,resolution,climax,settingtheme,setting,protagonistfallingaction,risingaction

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. irony,
  2. external conflict
  3. foreshadow,
  4. internal conflict
  5. antagonist,
  6. resolution
  7. falling action
  8. antagonist
  9. irony
  10. internal conflict,
  11. symbolism
  12. conflict
  13. Free!
  14. rising action,
  15. foreshadow
  16. protagonist,
  17. symbolism,
  18. conflict,
  19. exposition,
  20. exposition
  21. external conflict,
  22. resolution,
  23. climax,
  24. setting
  25. theme,
  26. setting,
  27. protagonist
  28. falling action,
  29. rising action