resolutiontheme,protagonistconflict,internalconflict,setting,irony,ironyantagonist,Free!fallingaction,foreshadowfallingactionantagonistprotagonist,foreshadow,settingsymbolism,exposition,conflictexternalconflict,externalconflictresolution,climax,expositionsymbolisminternalconflictrisingactionrisingaction,resolutiontheme,protagonistconflict,internalconflict,setting,irony,ironyantagonist,Free!fallingaction,foreshadowfallingactionantagonistprotagonist,foreshadow,settingsymbolism,exposition,conflictexternalconflict,externalconflictresolution,climax,expositionsymbolisminternalconflictrisingactionrisingaction,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. resolution
  2. theme,
  3. protagonist
  4. conflict,
  5. internal conflict,
  6. setting,
  7. irony,
  8. irony
  9. antagonist,
  10. Free!
  11. falling action,
  12. foreshadow
  13. falling action
  14. antagonist
  15. protagonist,
  16. foreshadow,
  17. setting
  18. symbolism,
  19. exposition,
  20. conflict
  21. external conflict,
  22. external conflict
  23. resolution,
  24. climax,
  25. exposition
  26. symbolism
  27. internal conflict
  28. rising action
  29. rising action,