internalconflicttheme,ironyexpositionconflictclimax,antagonist,externalconflict,fallingactionexposition,protagonist,irony,foreshadow,symbolismresolutionsymbolism,internalconflict,protagonistrisingactionforeshadowsetting,risingaction,antagonistexternalconflictsettingconflict,Free!fallingaction,resolution,internalconflicttheme,ironyexpositionconflictclimax,antagonist,externalconflict,fallingactionexposition,protagonist,irony,foreshadow,symbolismresolutionsymbolism,internalconflict,protagonistrisingactionforeshadowsetting,risingaction,antagonistexternalconflictsettingconflict,Free!fallingaction,resolution,

Story Structure & Literature Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. internal conflict
  2. theme,
  3. irony
  4. exposition
  5. conflict
  6. climax,
  7. antagonist,
  8. external conflict,
  9. falling action
  10. exposition,
  11. protagonist,
  12. irony,
  13. foreshadow,
  14. symbolism
  15. resolution
  16. symbolism,
  17. internal conflict,
  18. protagonist
  19. rising action
  20. foreshadow
  21. setting,
  22. rising action,
  23. antagonist
  24. external conflict
  25. setting
  26. conflict,
  27. Free!
  28. falling action,
  29. resolution,