Achiever(Diamond)Killer(Club)FunnelingPhysicalimmersionExplorer(Spade)animationstategraphSelf-awareImmersiveBalanceBlendedanimationdemographicsBreadcrumbsContrastcomputervisionsyndromeClippingParametersGameFeelpre-bakedanimationsMotionpathsstate-basedanimationsystemNegativespaceEmphasisProportionforcefeedbackspatialrepresentationAlignmentMovementSocializer(Heart)RepetitionDynamicsSplinegameplaysubsystemsPositivereinforcementmoodboardGamestateMDAframeworkgameflowBackstoriesAchiever(Diamond)Killer(Club)FunnelingPhysicalimmersionExplorer(Spade)animationstategraphSelf-awareImmersiveBalanceBlendedanimationdemographicsBreadcrumbsContrastcomputervisionsyndromeClippingParametersGameFeelpre-bakedanimationsMotionpathsstate-basedanimationsystemNegativespaceEmphasisProportionforcefeedbackspatialrepresentationAlignmentMovementSocializer(Heart)RepetitionDynamicsSplinegameplaysubsystemsPositivereinforcementmoodboardGamestateMDAframeworkgameflowBackstories

Unit 1-3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
  1. Achiever (Diamond)
  2. Killer (Club)
  3. Funneling
  4. Physical immersion
  5. Explorer (Spade)
  6. animation state graph
  7. Self-aware
  8. Immersive
  9. Balance
  10. Blended animation
  11. demographics
  12. Breadcrumbs
  13. Contrast
  14. computer vision syndrome
  15. Clipping
  16. Parameters
  17. Game Feel
  18. pre-baked animations
  19. Motion paths
  20. state-based animation system
  21. Negative space
  22. Emphasis
  23. Proportion
  24. force feedback
  25. spatial representation
  26. Alignment
  27. Movement
  28. Socializer (Heart)
  29. Repetition
  30. Dynamics
  31. Spline
  32. gameplay subsystems
  33. Positive reinforcement
  34. mood board
  35. Game state
  36. MDA framework
  37. game flow
  38. Backstories