DynamicsClippinggameplaysubsystemsFunnelingstate-basedanimationsystemMotionpathsRepetitionExplorer(Spade)MovementKiller(Club)BackstoriesBreadcrumbsProportionpre-bakedanimationsParametersContrastanimationstategraphBlendedanimationMDAframeworkImmersiveSplinegameflowmoodboardPositivereinforcementGameFeelspatialrepresentationEmphasisSelf-awareforcefeedbackGamestateAlignmentcomputervisionsyndromePhysicalimmersionBalanceAchiever(Diamond)Socializer(Heart)demographicsNegativespaceDynamicsClippinggameplaysubsystemsFunnelingstate-basedanimationsystemMotionpathsRepetitionExplorer(Spade)MovementKiller(Club)BackstoriesBreadcrumbsProportionpre-bakedanimationsParametersContrastanimationstategraphBlendedanimationMDAframeworkImmersiveSplinegameflowmoodboardPositivereinforcementGameFeelspatialrepresentationEmphasisSelf-awareforcefeedbackGamestateAlignmentcomputervisionsyndromePhysicalimmersionBalanceAchiever(Diamond)Socializer(Heart)demographicsNegativespace

Unit 1-3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamics
  2. Clipping
  3. gameplay subsystems
  4. Funneling
  5. state-based animation system
  6. Motion paths
  7. Repetition
  8. Explorer (Spade)
  9. Movement
  10. Killer (Club)
  11. Backstories
  12. Breadcrumbs
  13. Proportion
  14. pre-baked animations
  15. Parameters
  16. Contrast
  17. animation state graph
  18. Blended animation
  19. MDA framework
  20. Immersive
  21. Spline
  22. game flow
  23. mood board
  24. Positive reinforcement
  25. Game Feel
  26. spatial representation
  27. Emphasis
  28. Self-aware
  29. force feedback
  30. Game state
  31. Alignment
  32. computer vision syndrome
  33. Physical immersion
  34. Balance
  35. Achiever (Diamond)
  36. Socializer (Heart)
  37. demographics
  38. Negative space