ClippingmoodboardProportioncomputervisionsyndromeAchiever(Diamond)state-basedanimationsystemEmphasisNegativespaceImmersiveSocializer(Heart)GamestateBalancegameflowspatialrepresentationDynamicsMotionpathsSplineKiller(Club)pre-bakedanimationsParametersPositivereinforcementBreadcrumbsExplorer(Spade)GameFeelforcefeedbackContrastdemographicsgameplaysubsystemsFunnelingRepetitionPhysicalimmersionSelf-awareAlignmentanimationstategraphBlendedanimationMDAframeworkBackstoriesMovementClippingmoodboardProportioncomputervisionsyndromeAchiever(Diamond)state-basedanimationsystemEmphasisNegativespaceImmersiveSocializer(Heart)GamestateBalancegameflowspatialrepresentationDynamicsMotionpathsSplineKiller(Club)pre-bakedanimationsParametersPositivereinforcementBreadcrumbsExplorer(Spade)GameFeelforcefeedbackContrastdemographicsgameplaysubsystemsFunnelingRepetitionPhysicalimmersionSelf-awareAlignmentanimationstategraphBlendedanimationMDAframeworkBackstoriesMovement

Unit 1-3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clipping
  2. mood board
  3. Proportion
  4. computer vision syndrome
  5. Achiever (Diamond)
  6. state-based animation system
  7. Emphasis
  8. Negative space
  9. Immersive
  10. Socializer (Heart)
  11. Game state
  12. Balance
  13. game flow
  14. spatial representation
  15. Dynamics
  16. Motion paths
  17. Spline
  18. Killer (Club)
  19. pre-baked animations
  20. Parameters
  21. Positive reinforcement
  22. Breadcrumbs
  23. Explorer (Spade)
  24. Game Feel
  25. force feedback
  26. Contrast
  27. demographics
  28. gameplay subsystems
  29. Funneling
  30. Repetition
  31. Physical immersion
  32. Self-aware
  33. Alignment
  34. animation state graph
  35. Blended animation
  36. MDA framework
  37. Backstories
  38. Movement