Splinestate-basedanimationsystemMDAframeworkExplorer(Spade)NegativespaceforcefeedbackcomputervisionsyndromeBackstoriesPhysicalimmersionKiller(Club)BreadcrumbsmoodboardMotionpathsAlignmentImmersiveParametersspatialrepresentationSocializer(Heart)PositivereinforcementanimationstategraphBlendedanimationSelf-awareContrastpre-bakedanimationsProportionRepetitionMovementgameplaysubsystemsdemographicsGameFeelGamestateAchiever(Diamond)ClippingDynamicsEmphasisBalancegameflowFunnelingSplinestate-basedanimationsystemMDAframeworkExplorer(Spade)NegativespaceforcefeedbackcomputervisionsyndromeBackstoriesPhysicalimmersionKiller(Club)BreadcrumbsmoodboardMotionpathsAlignmentImmersiveParametersspatialrepresentationSocializer(Heart)PositivereinforcementanimationstategraphBlendedanimationSelf-awareContrastpre-bakedanimationsProportionRepetitionMovementgameplaysubsystemsdemographicsGameFeelGamestateAchiever(Diamond)ClippingDynamicsEmphasisBalancegameflowFunneling

Unit 1-3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spline
  2. state-based animation system
  3. MDA framework
  4. Explorer (Spade)
  5. Negative space
  6. force feedback
  7. computer vision syndrome
  8. Backstories
  9. Physical immersion
  10. Killer (Club)
  11. Breadcrumbs
  12. mood board
  13. Motion paths
  14. Alignment
  15. Immersive
  16. Parameters
  17. spatial representation
  18. Socializer (Heart)
  19. Positive reinforcement
  20. animation state graph
  21. Blended animation
  22. Self-aware
  23. Contrast
  24. pre-baked animations
  25. Proportion
  26. Repetition
  27. Movement
  28. gameplay subsystems
  29. demographics
  30. Game Feel
  31. Game state
  32. Achiever (Diamond)
  33. Clipping
  34. Dynamics
  35. Emphasis
  36. Balance
  37. game flow
  38. Funneling