5 secondsof silencestraightBullyinga child50+damagein a singleroundNat1UnpreparedNPC name"Killyourself"PepitoGlorpmentionThe partyforgets whatthey'resupposed tobe doingInspirationusedVickyforgets tobring/printsomethingProstitutionmentionedCharactergoesunconsciousCompletenonsenseturnCompletenonsenseturn ofcombatThreatensa helpfulNPCNo fighthappensat allThe partycomits acrimeNat20PartygetslostTalksaboutMitchMarnerCountOrlokbecomesbeautifulForgetsthe nameof an NPCSomeoneforgetsimportantabilityConsultsthe moralcompass5 secondsof silencestraightBullyinga child50+damagein a singleroundNat1UnpreparedNPC name"Killyourself"PepitoGlorpmentionThe partyforgets whatthey'resupposed tobe doingInspirationusedVickyforgets tobring/printsomethingProstitutionmentionedCharactergoesunconsciousCompletenonsenseturnCompletenonsenseturn ofcombatThreatensa helpfulNPCNo fighthappensat allThe partycomits acrimeNat20PartygetslostTalksaboutMitchMarnerCountOrlokbecomesbeautifulForgetsthe nameof an NPCSomeoneforgetsimportantabilityConsultsthe moralcompass

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 seconds of silence straight
  2. Bullying a child
  3. 50+ damage in a single round
  4. Nat 1
  5. Unprepared NPC name
  6. "Kill yourself"
  7. Pepito Glorp mention
  8. The party forgets what they're supposed to be doing
  9. Inspiration used
  10. Vicky forgets to bring/print something
  11. Prostitution mentioned
  12. Character goes unconscious
  13. Complete nonsense turn
  14. Complete nonsense turn of combat
  15. Threatens a helpful NPC
  16. No fight happens at all
  17. The party comits a crime
  18. Nat 20
  19. Party gets lost
  20. Talks about Mitch Marner
  21. Count Orlok becomes beautiful
  22. Forgets the name of an NPC
  23. Someone forgets important ability
  24. Consults the moral compass