abbreviations too many parameters Data included in git repo # last run 13- 03-2022 if (false){ print("here!") Empty README.md idioms from other languages (bonus if FORTRAN) hand rolled implementation of builtin behaviour mixture of old and new coding style Hardcoded paths reference developer laptop many empty doc pages comment clarifies what code does but not why random closures do_fooBarandBaz commented out code fractal if statements "../../../foo" little to no build instructions hard coded versions routine use cases require editing code # TODO: fix after release changes CWD at random points # increment counter counter += 1 abbreviations too many parameters Data included in git repo # last run 13- 03-2022 if (false){ print("here!") Empty README.md idioms from other languages (bonus if FORTRAN) hand rolled implementation of builtin behaviour mixture of old and new coding style Hardcoded paths reference developer laptop many empty doc pages comment clarifies what code does but not why random closures do_fooBarandBaz commented out code fractal if statements "../../../foo" little to no build instructions hard coded versions routine use cases require editing code # TODO: fix after release changes CWD at random points # increment counter counter += 1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
abbreviations
too many parameters
Data included in git repo
# last run 13-03-2022
if (false){
print("here!")
Empty README.md
idioms from other languages (bonus if FORTRAN)
hand rolled implementation of builtin behaviour
mixture of old and new coding style
Hardcoded paths reference developer laptop
many empty doc pages
comment clarifies what code does but not why
random closures
do_fooBarandBaz
commented out code
fractal if statements
"../../../foo"
little to no build instructions
hard coded versions
routine use cases require editing code
# TODO: fix after release
changes CWD at random points
# increment counter
counter += 1