do_fooBarandBaz too many parameters # last run 13- 03-2022 if (false){ idioms from other languages (bonus if FORTRAN) Data included in git repo print("here!") many empty doc pages changes CWD at random points "../../../foo" # TODO: fix after release # increment counter counter += 1 Hardcoded paths reference developer laptop hand rolled implementation of builtin behaviour comment clarifies what code does but not why fractal if statements mixture of old and new coding style Empty README.md random closures commented out code routine use cases require editing code abbreviations hard coded versions little to no build instructions do_fooBarandBaz too many parameters # last run 13- 03-2022 if (false){ idioms from other languages (bonus if FORTRAN) Data included in git repo print("here!") many empty doc pages changes CWD at random points "../../../foo" # TODO: fix after release # increment counter counter += 1 Hardcoded paths reference developer laptop hand rolled implementation of builtin behaviour comment clarifies what code does but not why fractal if statements mixture of old and new coding style Empty README.md random closures commented out code routine use cases require editing code abbreviations hard coded versions little to no build instructions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
do_fooBarandBaz
too many parameters
# last run 13-03-2022
if (false){
idioms from other languages (bonus if FORTRAN)
Data included in git repo
print("here!")
many empty doc pages
changes CWD at random points
"../../../foo"
# TODO: fix after release
# increment counter
counter += 1
Hardcoded paths reference developer laptop
hand rolled implementation of builtin behaviour
comment clarifies what code does but not why
fractal if statements
mixture of old and new coding style
Empty README.md
random closures
commented out code
routine use cases require editing code
abbreviations
hard coded versions
little to no build instructions