do_fooBarandBaztoo manyparameters# lastrun 13-03-2022if(false){idioms fromotherlanguages(bonus ifFORTRAN)Dataincludedin git repoprint("here!")manyempty docpageschangesCWD atrandompoints"../../../foo"# TODO:fix afterrelease# incrementcountercounter +=1Hardcodedpathsreferencedeveloperlaptophand rolledimplementationof builtinbehaviourcommentclarifies whatcode doesbut not whyfractal ifstatements mixture ofold andnew codingstyleEmptyREADME.mdrandomclosurescommentedout coderoutine usecasesrequireediting codeabbreviationshardcodedversionslittle to nobuildinstructionsdo_fooBarandBaztoo manyparameters# lastrun 13-03-2022if(false){idioms fromotherlanguages(bonus ifFORTRAN)Dataincludedin git repoprint("here!")manyempty docpageschangesCWD atrandompoints"../../../foo"# TODO:fix afterrelease# incrementcountercounter +=1Hardcodedpathsreferencedeveloperlaptophand rolledimplementationof builtinbehaviourcommentclarifies whatcode doesbut not whyfractal ifstatements mixture ofold andnew codingstyleEmptyREADME.mdrandomclosurescommentedout coderoutine usecasesrequireediting codeabbreviationshardcodedversionslittle to nobuildinstructions

Code equivalent of nuclear waste - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. do_fooBarandBaz
  2. too many parameters
  3. # last run 13-03-2022
  4. if (false){
  5. idioms from other languages (bonus if FORTRAN)
  6. Data included in git repo
  7. print("here!")
  8. many empty doc pages
  9. changes CWD at random points
  10. "../../../foo"
  11. # TODO: fix after release
  12. # increment counter counter += 1
  13. Hardcoded paths reference developer laptop
  14. hand rolled implementation of builtin behaviour
  15. comment clarifies what code does but not why
  16. fractal if statements
  17. mixture of old and new coding style
  18. Empty README.md
  19. random closures
  20. commented out code
  21. routine use cases require editing code
  22. abbreviations
  23. hard coded versions
  24. little to no build instructions