True Good Effort Strike and Lower Score Active Listening Rules, Expectations, Consequences Individual Goal Calm Body Name Calming Skill Share Favorite Fidget How are you feeling right now? Reflecting and Thinking Based on Behaviors Expectations Ms. Kali and ?? Score Sheets! two signs for angry person Follow Schedule Zero/Miss Recess Minutes Following Rules/Positive Behaviors Ms. Corinne and ?? Name the schedule Score at least 1.75 Reasons for 0 not putting anyone at risk of getting hurt Quiet Time Consequences Ms. Kali’s Helpful Bunny Share Favorite Calming Skill False True Good Effort Strike and Lower Score Active Listening Rules, Expectations, Consequences Individual Goal Calm Body Name Calming Skill Share Favorite Fidget How are you feeling right now? Reflecting and Thinking Based on Behaviors Expectations Ms. Kali and ?? Score Sheets! two signs for angry person Follow Schedule Zero/Miss Recess Minutes Following Rules/Positive Behaviors Ms. Corinne and ?? Name the schedule Score at least 1.75 Reasons for 0 not putting anyone at risk of getting hurt Quiet Time Consequences Ms. Kali’s Helpful Bunny Share Favorite Calming Skill False
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
True
Good Effort
Strike and Lower Score
Active Listening
Rules, Expectations, Consequences
Individual Goal
Calm Body
Name Calming Skill
Share Favorite Fidget
How are you feeling right now?
Reflecting and Thinking Based on Behaviors
Expectations
Ms. Kali and ??
Score Sheets!
two signs for angry person
Follow Schedule
Zero/Miss Recess Minutes
Following Rules/Positive Behaviors
Ms. Corinne and ??
Name the schedule
Score at least 1.75
Reasons for 0
not putting anyone at risk of getting hurt
Quiet Time
Consequences
Ms. Kali’s Helpful Bunny
Share Favorite Calming Skill
False