OpticalillusionsDeadlyfloorTreacheryteaseGabrielbossfightNewalternateweapons???I getconfusedwanderingaround alevelYellowarmMakes usfight 3bosses atthe sametimeclonebossfightVoicelines3 skullsneeded tounlockdoorCutscenestakes morethan 20minutes tobeat a levelPlotTwist???Title dropsarriveshalfwaythrough levelBossis BIGone of thelevelchallengesrelates to thenew enemyNeverendinghallwayBangermusicSecretlevelentranceMazelevelNewenemy(not intrailer)P rank timesaltogetherare morethan act 1Backroomsahh leveldesignOpticalillusionsDeadlyfloorTreacheryteaseGabrielbossfightNewalternateweapons???I getconfusedwanderingaround alevelYellowarmMakes usfight 3bosses atthe sametimeclonebossfightVoicelines3 skullsneeded tounlockdoorCutscenestakes morethan 20minutes tobeat a levelPlotTwist???Title dropsarriveshalfwaythrough levelBossis BIGone of thelevelchallengesrelates to thenew enemyNeverendinghallwayBangermusicSecretlevelentranceMazelevelNewenemy(not intrailer)P rank timesaltogetherare morethan act 1Backroomsahh leveldesign

FRAUD BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Optical illusions
  2. Deadly floor
  3. Treachery tease
  4. Gabriel boss fight
  5. New alternate weapons???
  6. I get confused wandering around a level
  7. Yellow arm
  8. Makes us fight 3 bosses at the same time
  9. clone bossfight
  10. Voicelines
  11. 3 skulls needed to unlock door
  12. Cutscenes
  13. takes more than 20 minutes to beat a level
  14. Plot Twist???
  15. Title drops arrives halfway through level
  16. Boss is BIG
  17. one of the level challenges relates to the new enemy
  18. Never ending hallway
  19. Banger music
  20. Secret level entrance
  21. Maze level
  22. New enemy (not in trailer)
  23. P rank times altogether are more than act 1
  24. Backrooms ahh level design