Funnymomentthat's notsupposed tobe funnySectionshave littlenarrativecohesionMainantagonist ofa chapterdies in saidchapterImmortalityPuzzle gamedisguised asa horrorgameThe true mainantagonist getsthe mostattentiontowards theendChasesequenceGeneric ornonsensicaltitleStorygets shotin the footSettinglaughs at thesuspensionof disbeliefTakessomethinginnocent andmakes it evilProtagonistis not acharacterNotreleasedas a fullgameGimmickto make itstand outTediousbusyworkas thegameplayGaslights youintosympathizingwithirredeemablecharactersOver-the-top hatesinkvillainsFirstchapter(s)is/are theshortestBig incidentwith amemorablenameTitularcharactergets littlescreentimeMajority ofstory is told innotes,cassettes, andVHS tapesCan onlydie incertainsectionsIntroducesnewcharacterseverychapterSet in the1980's-2000'sFunnymomentthat's notsupposed tobe funnySectionshave littlenarrativecohesionMainantagonist ofa chapterdies in saidchapterImmortalityPuzzle gamedisguised asa horrorgameThe true mainantagonist getsthe mostattentiontowards theendChasesequenceGeneric ornonsensicaltitleStorygets shotin the footSettinglaughs at thesuspensionof disbeliefTakessomethinginnocent andmakes it evilProtagonistis not acharacterNotreleasedas a fullgameGimmickto make itstand outTediousbusyworkas thegameplayGaslights youintosympathizingwithirredeemablecharactersOver-the-top hatesinkvillainsFirstchapter(s)is/are theshortestBig incidentwith amemorablenameTitularcharactergets littlescreentimeMajority ofstory is told innotes,cassettes, andVHS tapesCan onlydie incertainsectionsIntroducesnewcharacterseverychapterSet in the1980's-2000's

Mascot Horror Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Funny moment that's not supposed to be funny
  2. Sections have little narrative cohesion
  3. Main antagonist of a chapter dies in said chapter
  4. Immortality
  5. Puzzle game disguised as a horror game
  6. The true main antagonist gets the most attention towards the end
  7. Chase sequence
  8. Generic or nonsensical title
  9. Story gets shot in the foot
  10. Setting laughs at the suspension of disbelief
  11. Takes something innocent and makes it evil
  12. Protagonist is not a character
  13. Not released as a full game
  14. Gimmick to make it stand out
  15. Tedious busywork as the gameplay
  16. Gaslights you into sympathizing with irredeemable characters
  17. Over-the-top hate sink villains
  18. First chapter(s) is/are the shortest
  19. Big incident with a memorable name
  20. Titular character gets little screentime
  21. Majority of story is told in notes, cassettes, and VHS tapes
  22. Can only die in certain sections
  23. Introduces new characters every chapter
  24. Set in the 1980's-2000's