Settinglaughs at thesuspensionof disbeliefSet in the1980's-2000'sProtagonistis not acharacterCan onlydie incertainsectionsSectionshave littlenarrativecohesionFunnymomentthat's notsupposed tobe funnyStorygets shotin the footNotreleasedas a fullgameTediousbusyworkas thegameplayChasesequenceMajority ofstory is told innotes,cassettes, andVHS tapesImmortalityGaslights youintosympathizingwithirredeemablecharactersThe true mainantagonist getsthe mostattentiontowards theendIntroducesnewcharacterseverychapterFirstchapter(s)is/are theshortestGimmickto make itstand outPuzzle gamedisguised asa horrorgameMainantagonist ofa chapterdies in saidchapterBig incidentwith amemorablenameTakessomethinginnocent andmakes it evilGeneric ornonsensicaltitleTitularcharactergets littlescreentimeOver-the-top hatesinkvillainsSettinglaughs at thesuspensionof disbeliefSet in the1980's-2000'sProtagonistis not acharacterCan onlydie incertainsectionsSectionshave littlenarrativecohesionFunnymomentthat's notsupposed tobe funnyStorygets shotin the footNotreleasedas a fullgameTediousbusyworkas thegameplayChasesequenceMajority ofstory is told innotes,cassettes, andVHS tapesImmortalityGaslights youintosympathizingwithirredeemablecharactersThe true mainantagonist getsthe mostattentiontowards theendIntroducesnewcharacterseverychapterFirstchapter(s)is/are theshortestGimmickto make itstand outPuzzle gamedisguised asa horrorgameMainantagonist ofa chapterdies in saidchapterBig incidentwith amemorablenameTakessomethinginnocent andmakes it evilGeneric ornonsensicaltitleTitularcharactergets littlescreentimeOver-the-top hatesinkvillains

Mascot Horror Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting laughs at the suspension of disbelief
  2. Set in the 1980's-2000's
  3. Protagonist is not a character
  4. Can only die in certain sections
  5. Sections have little narrative cohesion
  6. Funny moment that's not supposed to be funny
  7. Story gets shot in the foot
  8. Not released as a full game
  9. Tedious busywork as the gameplay
  10. Chase sequence
  11. Majority of story is told in notes, cassettes, and VHS tapes
  12. Immortality
  13. Gaslights you into sympathizing with irredeemable characters
  14. The true main antagonist gets the most attention towards the end
  15. Introduces new characters every chapter
  16. First chapter(s) is/are the shortest
  17. Gimmick to make it stand out
  18. Puzzle game disguised as a horror game
  19. Main antagonist of a chapter dies in said chapter
  20. Big incident with a memorable name
  21. Takes something innocent and makes it evil
  22. Generic or nonsensical title
  23. Titular character gets little screentime
  24. Over-the-top hate sink villains