Sectionshave littlenarrativecohesionChasesequenceSet in the1980's-2000'sOver-the-top hatesinkvillainsImmortalityMainantagonist ofa chapterdies in saidchapterFirstchapter(s)is/are theshortestGaslights youintosympathizingwithirredeemablecharactersGimmickto make itstand outMajority ofstory is told innotes,cassettes, andVHS tapesFunnymomentthat's notsupposed tobe funnyProtagonistis not acharacterBig incidentwith amemorablenameSettinglaughs at thesuspensionof disbeliefCan onlydie incertainsectionsIntroducesnewcharacterseverychapterPuzzle gamedisguised asa horrorgameTakessomethinginnocent andmakes it evilThe true mainantagonist getsthe mostattentiontowards theendNotreleasedas a fullgameGeneric ornonsensicaltitleTitularcharactergets littlescreentimeStorygets shotin the footTediousbusyworkas thegameplaySectionshave littlenarrativecohesionChasesequenceSet in the1980's-2000'sOver-the-top hatesinkvillainsImmortalityMainantagonist ofa chapterdies in saidchapterFirstchapter(s)is/are theshortestGaslights youintosympathizingwithirredeemablecharactersGimmickto make itstand outMajority ofstory is told innotes,cassettes, andVHS tapesFunnymomentthat's notsupposed tobe funnyProtagonistis not acharacterBig incidentwith amemorablenameSettinglaughs at thesuspensionof disbeliefCan onlydie incertainsectionsIntroducesnewcharacterseverychapterPuzzle gamedisguised asa horrorgameTakessomethinginnocent andmakes it evilThe true mainantagonist getsthe mostattentiontowards theendNotreleasedas a fullgameGeneric ornonsensicaltitleTitularcharactergets littlescreentimeStorygets shotin the footTediousbusyworkas thegameplay

Mascot Horror Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sections have little narrative cohesion
  2. Chase sequence
  3. Set in the 1980's-2000's
  4. Over-the-top hate sink villains
  5. Immortality
  6. Main antagonist of a chapter dies in said chapter
  7. First chapter(s) is/are the shortest
  8. Gaslights you into sympathizing with irredeemable characters
  9. Gimmick to make it stand out
  10. Majority of story is told in notes, cassettes, and VHS tapes
  11. Funny moment that's not supposed to be funny
  12. Protagonist is not a character
  13. Big incident with a memorable name
  14. Setting laughs at the suspension of disbelief
  15. Can only die in certain sections
  16. Introduces new characters every chapter
  17. Puzzle game disguised as a horror game
  18. Takes something innocent and makes it evil
  19. The true main antagonist gets the most attention towards the end
  20. Not released as a full game
  21. Generic or nonsensical title
  22. Titular character gets little screentime
  23. Story gets shot in the foot
  24. Tedious busywork as the gameplay