UsedtiltUsed alightsensorProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Storedsomethingbesideshunger,sleep, or ageUsed alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)UsedtiltPetcan getoldSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed alightsensorUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aboolean andcan explainwhat aboolean isMade asleepinganimationFind someonewho has morethan 3 differentforever loopsrunning atonce.Usedrandomnessin their prUsedlightsensorUsed anif / elseblockPetcan getoldSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeLimited therange of avariable’svalueUsedlightsensorUsed alightsensorFind someonewho has morethan 3 differentforever loopsrunning atonce.Used anif / elseblockUsed astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aboolean andcan explainwhat aboolean isUsed astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueUsed alightsensorNamedtheirpetUsed aboolean andcan explainwhat aboolean isAccidentallymade theirvariablevalue gonegativeUsed alightsensorPetcan getoldUsed aloop to doananimationUsed anif / elseblockMade asleepinganimationFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Programmedsomething thathappens whenButton A+B arepressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Limited therange of avariable’svalueUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeUsed alightsensorUsed aloop to doananimationUsedtiltUsedlightsensorNamedtheirpetnamedtheirpetUsed astring andcan explainwhat a stringisSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsedtiltUsed alightsensorProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Storedsomethingbesideshunger,sleep, or ageUsed alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)UsedtiltPetcan getoldSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed alightsensorUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aboolean andcan explainwhat aboolean isMade asleepinganimationFind someonewho has morethan 3 differentforever loopsrunning atonce.Usedrandomnessin their prUsedlightsensorUsed anif / elseblockPetcan getoldSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeLimited therange of avariable’svalueUsedlightsensorUsed alightsensorFind someonewho has morethan 3 differentforever loopsrunning atonce.Used anif / elseblockUsed astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aboolean andcan explainwhat aboolean isUsed astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueUsed alightsensorNamedtheirpetUsed aboolean andcan explainwhat aboolean isAccidentallymade theirvariablevalue gonegativeUsed alightsensorPetcan getoldUsed aloop to doananimationUsed anif / elseblockMade asleepinganimationFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Programmedsomething thathappens whenButton A+B arepressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Limited therange of avariable’svalueUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeUsed alightsensorUsed aloop to doananimationUsedtiltUsedlightsensorNamedtheirpetnamedtheirpetUsed astring andcan explainwhat a stringisSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir code

Pet Simulator Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used tilt
  2. Used a light sensor
  3. Programmed a secret action that only happens when Button A+B are pressed together
  4. Used the pick random block to make the pet's behavior unpredictable.
  5. Stored something besides hunger, sleep, or age
  6. Used a light sensor
  7. Programmed something that happens when Button A+B are pressed together
  8. Used a light sensor
  9. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  10. Used tilt
  11. Pet can get old
  12. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  13. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  14. Stored something besides hunger, sleep, or age
  15. Used a light sensor
  16. Used the pick random block to make the pet's behavior unpredictable.
  17. Used a boolean and can explain what a boolean is
  18. Made a sleeping animation
  19. Find someone who has more than 3 different forever loops running at once.
  20. Used randomness in their pr
  21. Used light sensor
  22. Used an if / else block
  23. Pet can get old
  24. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  25. Limited the range of a variable’s value
  26. Used light sensor
  27. Used a light sensor
  28. Find someone who has more than 3 different forever loops running at once.
  29. Used an if / else block
  30. Used a string and can explain what a string is
  31. Can explain how they changed a variable’s value
  32. Used the pick random block to make the pet's behavior unpredictable.
  33. Used a boolean and can explain what a boolean is
  34. Used a string and can explain what a string is
  35. Can explain how they changed a variable’s value
  36. Used a light sensor
  37. Named their pet
  38. Used a boolean and can explain what a boolean is
  39. Accidentally made their variable value go negative
  40. Used a light sensor
  41. Pet can get old
  42. Used a loop to do an animation
  43. Used an if / else block
  44. Made a sleeping animation
  45. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  46. Programmed something that happens when Button A+B are pressed together
  47. Find someone who has more than 3 different forever loops running at once.
  48. Limited the range of a variable’s value
  49. Used a loop to do an animation
  50. Accidentally made their variable value go negative
  51. Used a light sensor
  52. Used a loop to do an animation
  53. Used tilt
  54. Used light sensor
  55. Named their pet
  56. named their pet
  57. Used a string and can explain what a string is
  58. Someone who actually used the "Add Comment" feature on their blocks to explain their code