Used aboolean andcan explainwhat aboolean isFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used astring andcan explainwhat a stringisLimited therange of avariable’svalueUsed the pickrandom blockto make thepet's behaviorunpredictable.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeNamedtheirpetUsed anif / elseblockPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltCan explainhow theychanged avariable’svalueUsed alightsensorUsed alightsensorUsedlightsensorUsed astring andcan explainwhat a stringisAccidentallymade theirvariablevalue gonegativeUsed astring andcan explainwhat a stringisUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeUsed alightsensornamedtheirpetMade asleepinganimationUsedlightsensorUsed aboolean andcan explainwhat aboolean isUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedlightsensorProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Programmedsomething thathappens whenButton A+B arepressedtogetherSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorPetcan getoldCan explainhow theychanged avariable’svalueUsedtiltUsed aboolean andcan explainwhat aboolean isFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used alightsensorFind someonewho has morethan 3 differentforever loopsrunning atonce.Petcan getoldUsed alightsensorLimited therange of avariable’svalueStoredsomethingbesideshunger,sleep, or ageUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltUsed aloop to doananimationUsed alightsensorNamedtheirpetFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed anif / elseblockUsedrandomnessin their prMade asleepinganimationUsed aloop to doananimationUsed anif / elseblockUsed alightsensorUsed aboolean andcan explainwhat aboolean isFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used astring andcan explainwhat a stringisLimited therange of avariable’svalueUsed the pickrandom blockto make thepet's behaviorunpredictable.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeNamedtheirpetUsed anif / elseblockPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltCan explainhow theychanged avariable’svalueUsed alightsensorUsed alightsensorUsedlightsensorUsed astring andcan explainwhat a stringisAccidentallymade theirvariablevalue gonegativeUsed astring andcan explainwhat a stringisUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeUsed alightsensornamedtheirpetMade asleepinganimationUsedlightsensorUsed aboolean andcan explainwhat aboolean isUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedlightsensorProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Programmedsomething thathappens whenButton A+B arepressedtogetherSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorPetcan getoldCan explainhow theychanged avariable’svalueUsedtiltUsed aboolean andcan explainwhat aboolean isFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used alightsensorFind someonewho has morethan 3 differentforever loopsrunning atonce.Petcan getoldUsed alightsensorLimited therange of avariable’svalueStoredsomethingbesideshunger,sleep, or ageUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltUsed aloop to doananimationUsed alightsensorNamedtheirpetFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed anif / elseblockUsedrandomnessin their prMade asleepinganimationUsed aloop to doananimationUsed anif / elseblockUsed alightsensor

Pet Simulator Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used a boolean and can explain what a boolean is
  2. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  3. Used a string and can explain what a string is
  4. Limited the range of a variable’s value
  5. Used the pick random block to make the pet's behavior unpredictable.
  6. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  7. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  8. Named their pet
  9. Used an if / else block
  10. Pet can get old
  11. Programmed something that happens when Button A+B are pressed together
  12. Find someone who has more than 3 different forever loops running at once.
  13. Used tilt
  14. Can explain how they changed a variable’s value
  15. Used a light sensor
  16. Used a light sensor
  17. Used light sensor
  18. Used a string and can explain what a string is
  19. Accidentally made their variable value go negative
  20. Used a string and can explain what a string is
  21. Used a loop to do an animation
  22. Accidentally made their variable value go negative
  23. Used a light sensor
  24. named their pet
  25. Made a sleeping animation
  26. Used light sensor
  27. Used a boolean and can explain what a boolean is
  28. Used the pick random block to make the pet's behavior unpredictable.
  29. Used light sensor
  30. Programmed a secret action that only happens when Button A+B are pressed together
  31. Find someone who has more than 3 different forever loops running at once.
  32. Programmed something that happens when Button A+B are pressed together
  33. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  34. Used a light sensor
  35. Pet can get old
  36. Can explain how they changed a variable’s value
  37. Used tilt
  38. Used a boolean and can explain what a boolean is
  39. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  40. Used a light sensor
  41. Find someone who has more than 3 different forever loops running at once.
  42. Pet can get old
  43. Used a light sensor
  44. Limited the range of a variable’s value
  45. Stored something besides hunger, sleep, or age
  46. Used the pick random block to make the pet's behavior unpredictable.
  47. Used tilt
  48. Used a loop to do an animation
  49. Used a light sensor
  50. Named their pet
  51. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  52. Stored something besides hunger, sleep, or age
  53. Used an if / else block
  54. Used randomness in their pr
  55. Made a sleeping animation
  56. Used a loop to do an animation
  57. Used an if / else block
  58. Used a light sensor