Programmedsomething thathappens whenButton A+B arepressedtogetherUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed alightsensorUsed aboolean andcan explainwhat aboolean isnamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltLimited therange of avariable’svalueStoredsomethingbesideshunger,sleep, or ageMade asleepinganimationUsed alightsensorProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherUsed anif / elseblockUsed aboolean andcan explainwhat aboolean isUsedtiltUsedtiltSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used aloop to doananimationPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed astring andcan explainwhat a stringisUsed the pickrandom blockto make thepet's behaviorunpredictable.Used alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Can explainhow theychanged avariable’svalueUsed alightsensorUsed astring andcan explainwhat a stringisSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeMade asleepinganimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used astring andcan explainwhat a stringisUsed aboolean andcan explainwhat aboolean isUsedlightsensorPetcan getoldFind someonewho has morethan 3 differentforever loopsrunning atonce.Used alightsensorUsedlightsensorFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeNamedtheirpetPetcan getoldUsed alightsensorNamedtheirpetLimited therange of avariable’svalueCan explainhow theychanged avariable’svalueUsed anif / elseblockUsed aloop to doananimationUsedlightsensorUsed anif / elseblockUsed the pickrandom blockto make thepet's behaviorunpredictable.Usedrandomnessin their prProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed alightsensorUsed aboolean andcan explainwhat aboolean isnamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltLimited therange of avariable’svalueStoredsomethingbesideshunger,sleep, or ageMade asleepinganimationUsed alightsensorProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherUsed anif / elseblockUsed aboolean andcan explainwhat aboolean isUsedtiltUsedtiltSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used aloop to doananimationPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed astring andcan explainwhat a stringisUsed the pickrandom blockto make thepet's behaviorunpredictable.Used alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Can explainhow theychanged avariable’svalueUsed alightsensorUsed astring andcan explainwhat a stringisSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeMade asleepinganimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used astring andcan explainwhat a stringisUsed aboolean andcan explainwhat aboolean isUsedlightsensorPetcan getoldFind someonewho has morethan 3 differentforever loopsrunning atonce.Used alightsensorUsedlightsensorFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeNamedtheirpetPetcan getoldUsed alightsensorNamedtheirpetLimited therange of avariable’svalueCan explainhow theychanged avariable’svalueUsed anif / elseblockUsed aloop to doananimationUsedlightsensorUsed anif / elseblockUsed the pickrandom blockto make thepet's behaviorunpredictable.Usedrandomnessin their pr

Pet Simulator Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Programmed something that happens when Button A+B are pressed together
  2. Used a loop to do an animation
  3. Accidentally made their variable value go negative
  4. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  5. Used a light sensor
  6. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  7. Stored something besides hunger, sleep, or age
  8. Used a light sensor
  9. Used a boolean and can explain what a boolean is
  10. named their pet
  11. Find someone who has more than 3 different forever loops running at once.
  12. Used tilt
  13. Limited the range of a variable’s value
  14. Stored something besides hunger, sleep, or age
  15. Made a sleeping animation
  16. Used a light sensor
  17. Programmed a secret action that only happens when Button A+B are pressed together
  18. Used an if / else block
  19. Used a boolean and can explain what a boolean is
  20. Used tilt
  21. Used tilt
  22. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  23. Used a light sensor
  24. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  25. Used a loop to do an animation
  26. Pet can get old
  27. Programmed something that happens when Button A+B are pressed together
  28. Used a string and can explain what a string is
  29. Used the pick random block to make the pet's behavior unpredictable.
  30. Used a light sensor
  31. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  32. Can explain how they changed a variable’s value
  33. Used a light sensor
  34. Used a string and can explain what a string is
  35. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  36. Made a sleeping animation
  37. Used the pick random block to make the pet's behavior unpredictable.
  38. Used a string and can explain what a string is
  39. Used a boolean and can explain what a boolean is
  40. Used light sensor
  41. Pet can get old
  42. Find someone who has more than 3 different forever loops running at once.
  43. Used a light sensor
  44. Used light sensor
  45. Find someone who has more than 3 different forever loops running at once.
  46. Accidentally made their variable value go negative
  47. Named their pet
  48. Pet can get old
  49. Used a light sensor
  50. Named their pet
  51. Limited the range of a variable’s value
  52. Can explain how they changed a variable’s value
  53. Used an if / else block
  54. Used a loop to do an animation
  55. Used light sensor
  56. Used an if / else block
  57. Used the pick random block to make the pet's behavior unpredictable.
  58. Used randomness in their pr