Used astring andcan explainwhat a stringisUsedtiltUsed alightsensorNamedtheirpetUsed aloop to doananimationUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed aboolean andcan explainwhat aboolean isUsedtiltStoredsomethingbesideshunger,sleep, or ageFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeCan explainhow theychanged avariable’svalueMade asleepinganimationFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Usedrandomnessin their prUsed anif / elseblockUsed astring andcan explainwhat a stringisUsedlightsensorCan explainhow theychanged avariable’svalueUsed aloop to doananimationProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Used alightsensorUsed alightsensorUsed astring andcan explainwhat a stringisUsedlightsensorUsed aboolean andcan explainwhat aboolean isSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed anif / elseblockUsed the pickrandom blockto make thepet's behaviorunpredictable.Used alightsensorUsed the pickrandom blockto make thepet's behaviorunpredictable.Made asleepinganimationNamedtheirpetUsedtiltFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used alightsensorUsed anif / elseblockAccidentallymade theirvariablevalue gonegativeUsed alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed alightsensorPetcan getoldUsed the pickrandom blockto make thepet's behaviorunpredictable.Limited therange of avariable’svalueProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedlightsensorPetcan getoldUsed aboolean andcan explainwhat aboolean isLimited therange of avariable’svaluenamedtheirpetPetcan getoldUsed aloop to doananimationUsed astring andcan explainwhat a stringisUsedtiltUsed alightsensorNamedtheirpetUsed aloop to doananimationUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Storedsomethingbesideshunger,sleep, or ageUsed aboolean andcan explainwhat aboolean isUsedtiltStoredsomethingbesideshunger,sleep, or ageFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeCan explainhow theychanged avariable’svalueMade asleepinganimationFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Usedrandomnessin their prUsed anif / elseblockUsed astring andcan explainwhat a stringisUsedlightsensorCan explainhow theychanged avariable’svalueUsed aloop to doananimationProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Used alightsensorUsed alightsensorUsed astring andcan explainwhat a stringisUsedlightsensorUsed aboolean andcan explainwhat aboolean isSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed anif / elseblockUsed the pickrandom blockto make thepet's behaviorunpredictable.Used alightsensorUsed the pickrandom blockto make thepet's behaviorunpredictable.Made asleepinganimationNamedtheirpetUsedtiltFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used alightsensorUsed anif / elseblockAccidentallymade theirvariablevalue gonegativeUsed alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed alightsensorPetcan getoldUsed the pickrandom blockto make thepet's behaviorunpredictable.Limited therange of avariable’svalueProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedlightsensorPetcan getoldUsed aboolean andcan explainwhat aboolean isLimited therange of avariable’svaluenamedtheirpetPetcan getoldUsed aloop to doananimation

Pet Simulator Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used a string and can explain what a string is
  2. Used tilt
  3. Used a light sensor
  4. Named their pet
  5. Used a loop to do an animation
  6. Used a light sensor
  7. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  8. Stored something besides hunger, sleep, or age
  9. Used a boolean and can explain what a boolean is
  10. Used tilt
  11. Stored something besides hunger, sleep, or age
  12. Find someone who has more than 3 different forever loops running at once.
  13. Accidentally made their variable value go negative
  14. Find someone who has more than 3 different forever loops running at once.
  15. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  16. Can explain how they changed a variable’s value
  17. Made a sleeping animation
  18. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  19. Used randomness in their pr
  20. Used an if / else block
  21. Used a string and can explain what a string is
  22. Used light sensor
  23. Can explain how they changed a variable’s value
  24. Used a loop to do an animation
  25. Programmed a secret action that only happens when Button A+B are pressed together
  26. Find someone who has more than 3 different forever loops running at once.
  27. Used a light sensor
  28. Used a light sensor
  29. Used a string and can explain what a string is
  30. Used light sensor
  31. Used a boolean and can explain what a boolean is
  32. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  33. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  34. Used an if / else block
  35. Used the pick random block to make the pet's behavior unpredictable.
  36. Used a light sensor
  37. Used the pick random block to make the pet's behavior unpredictable.
  38. Made a sleeping animation
  39. Named their pet
  40. Used tilt
  41. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  42. Used a light sensor
  43. Used an if / else block
  44. Accidentally made their variable value go negative
  45. Used a light sensor
  46. Programmed something that happens when Button A+B are pressed together
  47. Used a light sensor
  48. Pet can get old
  49. Used the pick random block to make the pet's behavior unpredictable.
  50. Limited the range of a variable’s value
  51. Programmed something that happens when Button A+B are pressed together
  52. Used light sensor
  53. Pet can get old
  54. Used a boolean and can explain what a boolean is
  55. Limited the range of a variable’s value
  56. named their pet
  57. Pet can get old
  58. Used a loop to do an animation