Accidentallymade theirvariablevalue gonegativeNamedtheirpetPetcan getoldUsedtiltStoredsomethingbesideshunger,sleep, or ageLimited therange of avariable’svalueUsed aloop to doananimationFind someonewho has morethan 3 differentforever loopsrunning atonce.Programmedsomething thathappens whenButton A+B arepressedtogetherUsed anif / elseblockAccidentallymade theirvariablevalue gonegativeMade asleepinganimationProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherUsedtiltUsed alightsensorNamedtheirpetUsed alightsensorPetcan getoldMade asleepinganimationUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used aloop to doananimationSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed aboolean andcan explainwhat aboolean isFind someonewho has morethan 3 differentforever loopsrunning atonce.Used the pickrandom blockto make thepet's behaviorunpredictable.Can explainhow theychanged avariable’svalueUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueUsed aboolean andcan explainwhat aboolean isUsed alightsensorUsed aloop to doananimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used anif / elseblockUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)namedtheirpetUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used aboolean andcan explainwhat aboolean isUsedlightsensorSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed the pickrandom blockto make thepet's behaviorunpredictable.Used astring andcan explainwhat a stringisUsed alightsensorStoredsomethingbesideshunger,sleep, or ageUsedrandomnessin their prCan explainhow theychanged avariable’svalueUsedlightsensorUsedtiltUsed astring andcan explainwhat a stringisUsed alightsensorPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsedlightsensorUsed anif / elseblockAccidentallymade theirvariablevalue gonegativeNamedtheirpetPetcan getoldUsedtiltStoredsomethingbesideshunger,sleep, or ageLimited therange of avariable’svalueUsed aloop to doananimationFind someonewho has morethan 3 differentforever loopsrunning atonce.Programmedsomething thathappens whenButton A+B arepressedtogetherUsed anif / elseblockAccidentallymade theirvariablevalue gonegativeMade asleepinganimationProgrammed asecret action thatonly happenswhen Button A+Bare pressedtogetherUsedtiltUsed alightsensorNamedtheirpetUsed alightsensorPetcan getoldMade asleepinganimationUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used aloop to doananimationSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed aboolean andcan explainwhat aboolean isFind someonewho has morethan 3 differentforever loopsrunning atonce.Used the pickrandom blockto make thepet's behaviorunpredictable.Can explainhow theychanged avariable’svalueUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueUsed aboolean andcan explainwhat aboolean isUsed alightsensorUsed aloop to doananimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used anif / elseblockUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)namedtheirpetUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used aboolean andcan explainwhat aboolean isUsedlightsensorSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed the pickrandom blockto make thepet's behaviorunpredictable.Used astring andcan explainwhat a stringisUsed alightsensorStoredsomethingbesideshunger,sleep, or ageUsedrandomnessin their prCan explainhow theychanged avariable’svalueUsedlightsensorUsedtiltUsed astring andcan explainwhat a stringisUsed alightsensorPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsedlightsensorUsed anif / elseblock

Pet Simulator Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accidentally made their variable value go negative
  2. Named their pet
  3. Pet can get old
  4. Used tilt
  5. Stored something besides hunger, sleep, or age
  6. Limited the range of a variable’s value
  7. Used a loop to do an animation
  8. Find someone who has more than 3 different forever loops running at once.
  9. Programmed something that happens when Button A+B are pressed together
  10. Used an if / else block
  11. Accidentally made their variable value go negative
  12. Made a sleeping animation
  13. Programmed a secret action that only happens when Button A+B are pressed together
  14. Used tilt
  15. Used a light sensor
  16. Named their pet
  17. Used a light sensor
  18. Pet can get old
  19. Made a sleeping animation
  20. Used a light sensor
  21. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  22. Used a loop to do an animation
  23. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  24. Used a boolean and can explain what a boolean is
  25. Find someone who has more than 3 different forever loops running at once.
  26. Used the pick random block to make the pet's behavior unpredictable.
  27. Can explain how they changed a variable’s value
  28. Used a string and can explain what a string is
  29. Limited the range of a variable’s value
  30. Used a boolean and can explain what a boolean is
  31. Used a light sensor
  32. Used a loop to do an animation
  33. Used the pick random block to make the pet's behavior unpredictable.
  34. Used an if / else block
  35. Used a light sensor
  36. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  37. named their pet
  38. Used a light sensor
  39. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  40. Used a boolean and can explain what a boolean is
  41. Used light sensor
  42. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  43. Used the pick random block to make the pet's behavior unpredictable.
  44. Used a string and can explain what a string is
  45. Used a light sensor
  46. Stored something besides hunger, sleep, or age
  47. Used randomness in their pr
  48. Can explain how they changed a variable’s value
  49. Used light sensor
  50. Used tilt
  51. Used a string and can explain what a string is
  52. Used a light sensor
  53. Pet can get old
  54. Programmed something that happens when Button A+B are pressed together
  55. Find someone who has more than 3 different forever loops running at once.
  56. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  57. Used light sensor
  58. Used an if / else block